Gotten this build off the ground and gotta say it's AMAZING at mapping - still have plenty of big upgrades to slot-in and 80% T16 Delirium's are a breeze, this is one of the best clear-builds I've ever played.
But really think people are underselling the fragility - it really does nothing at all to help you out with longer fights...and some of this new Maven content can be really nasty if luck goes against you.
Every build with good damage is 'good at bossing if you can do the mechanics consistently' - but that's not the build being good, that's the player!
You should actively look elsewhere for a bossing build - you will not get an opportunity to learn the mechanics you struggle with in the first place with how easy it is to die, and GGG is clearly designing content to punish players for rolling into '5K HP with max dodge and nothing else' these days.
Seriously super fun to play and 10/10 for farming though, probably gonna league-start this next time around.
Yeah agreed with this. The maven fights are tough (Meaning Maven and the Feared, the rest are pretty easy with so much dps). AW9 Sirus, Delve bosses, Shaper and Elder are no problem at all since they rely on mechanics, and even with a squishy build you can just manually....move.
But maven gets a bit too messy unless you get really god brain RNG with bosses and are a god at dodging everything. I'd suggest a boss killing build elsewhere as well, even though I'm really enjoying the BV style.
Последняя редакция: Foolmaster. Время: 31 янв. 2021 г., 19:17:23
After seeing this video https://www.youtube.com/watch?v=WtQV5o5-DSw&feature=emb_title i decided to do some theorycrafting with the aura setup.
I ended up replacing Devouring Diadem with a 90% Mana Multiplier corruption Alphas Howl and replacing Skitterbots with Herald of Purity.
I also respecced the 3 points leading to Growth and Decay and used them to get Influence in the tree. It´s a small damage loss but it´s worth it in the end because it lets me do 3 things: Use Arcane Surge with AoE Enchant from Headhunter, Use HeadHunter buffs to Energy shield so my survivability is greater(previously all the Energy shield from HeadHunter buffs would just cover your mana which was useless), replace one basic Flask with Bottled Faith since Alpha´s Howl gives Freeze Immunity.
This makes the build much easier to play in the endgame imo.
After seeing this video https://www.youtube.com/watch?v=WtQV5o5-DSw&feature=emb_title i decided to do some theorycrafting with the aura setup.
I ended up replacing Devouring Diadem with a 90% Mana Multiplier corruption Alphas Howl and replacing Skitterbots with Herald of Purity.
I also respecced the 3 points leading to Growth and Decay and used them to get Influence in the tree. It´s a small damage loss but it´s worth it in the end because it lets me do 3 things: Use Arcane Surge with AoE Enchant from Headhunter, Use HeadHunter buffs to Energy shield so my survivability is greater(previously all the Energy shield from HeadHunter buffs would just cover your mana which was useless), replace one basic Flask with Bottled Faith since Alpha´s Howl gives Freeze Immunity.
This makes the build much easier to play in the endgame imo.
I used a Bottled Faith last league and it was really good for survivability, I didn't even need to use a life flask since I had bleed immunity from Watcher's Eye and Freeze immunity on boots and I leveled from 94-98 that way.
Also make sure to get an Anomalous Herald of Purity for taunting minions, they are really good for bosses. He also didn't mention that you may have to switch out Void Manipulation to Poison gem if you run HoP since your chance to poison might be undercapped.
If i take out my poison support, im at 97% chance to poison.
Agreed, it's great for a new league because you can rush your atlas to A8 and farm tons of currency with a minimal investment but for the new endgame stuff it's not great. Luckily I did farm a ton of currency last week just running t16s and vanilla bosses so I was able pay for the challenges I couldn't complete (I was able to do all the 4 ways minus the Uber one and but they weren't clean and I lost all my portals a few times which sucks when a Synthesis run costs 200c, Maven was also ridiculous and I gave up after second attempt of dying to random one shots constantly but this has a lot to do with user error as well since the second round was way better than the first.)
Like you were saying though, for clear this build is excellent. Once you get explosions and some MS you can rush t16s and juiced deleriums super fast, it's an amazing currency stacker and I mean for bosses it's not terrible either most of the vanilla stuff is a joke even at A9 but the Maven content is really unforgiving since this build so flask dependent and has basically zero defenses
Yeah totally agreed. Build is amazing for speed map farming and massive early league currency generation, but maven stuff....nope. Not unless you respec hard into the really defensive version which sucks at speed farming.
If i take out my poison support, im at 97% chance to poison.
Is that still too low?
You can think of 97% vs 100% because a loss of ~3% more damage. If you gain more than that from elsewhere, it's fine. But mostly just aim for 100% chance to poison, it's generally quite straightforward to get using just the tree.
After seeing this video https://www.youtube.com/watch?v=WtQV5o5-DSw&feature=emb_title i decided to do some theorycrafting with the aura setup.
I ended up replacing Devouring Diadem with a 90% Mana Multiplier corruption Alphas Howl and replacing Skitterbots with Herald of Purity.
I also respecced the 3 points leading to Growth and Decay and used them to get Influence in the tree. It´s a small damage loss but it´s worth it in the end because it lets me do 3 things: Use Arcane Surge with AoE Enchant from Headhunter, Use HeadHunter buffs to Energy shield so my survivability is greater(previously all the Energy shield from HeadHunter buffs would just cover your mana which was useless), replace one basic Flask with Bottled Faith since Alpha´s Howl gives Freeze Immunity.
This makes the build much easier to play in the endgame imo.
After seeing this video https://www.youtube.com/watch?v=WtQV5o5-DSw&feature=emb_title i decided to do some theorycrafting with the aura setup.
I ended up replacing Devouring Diadem with a 90% Mana Multiplier corruption Alphas Howl and replacing Skitterbots with Herald of Purity.
I also respecced the 3 points leading to Growth and Decay and used them to get Influence in the tree. It´s a small damage loss but it´s worth it in the end because it lets me do 3 things: Use Arcane Surge with AoE Enchant from Headhunter, Use HeadHunter buffs to Energy shield so my survivability is greater(previously all the Energy shield from HeadHunter buffs would just cover your mana which was useless), replace one basic Flask with Bottled Faith since Alpha´s Howl gives Freeze Immunity.
This makes the build much easier to play in the endgame imo.
how do you deal with mana on this setup?
Would you post your PoB? I'll try to follow your gem setups...I guess I'm lacking of DMG. Not that is bad...but could be better