[3.10] The highest DPS miner - 1.5 shapers per second
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Can someone explain to me how wave of conviction works with kaom's? Does the %increased fire damage apply fire exposure instead, do we have to stack % lightning damage?
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(double post)
Последняя редакция: Aeres. Время: 17 марта 2020 г., 8:35:48
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I seem to be having issues with blastchain once I got the tremor rod. Before with daggers/wand I would stack up mines. Pop them, wait a sec and keep throwing. The chain was clearly happening.
Now with the tremor rod I stack to Max. Pop mines, wait a sec and throw again but my stack just sits at the maximum since they rearm due to tremor rod. Do I just need to get in better habits of waiting longer to throw again? I tried that as well but it never seems to blastchain anymore. I only really noticed because the four watchstones conqurers took a bit to kill. Maps have been fine generally speaking. | |
" Throw all mines -> detonate -> wait 2 seconds -> keep throw mines until the mine counter reaches zero (until the whole chain ends) The video description actually is a bit more clear: "Throw down 23 mines, hit detonate as soon as boss becomes active. Flame dash and wave of conviction, hit flasks. Keep tossing mines until chain ends and repeat. Avoid throw/detonate/throw/detonate unless you are just clearing trash mobs - if you do this you will get no damage." | |
Right that is what I'm doing but it just stops detonating them and the stack sits at maximum which is why it's weird.
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" Just insta phases (like 2-3 seconds for phase), a lot of dmg, i died few times at last phase when he has like 2% hp cuz of bug or smth... btw im using myown tree with 4.7k life and dmg maximization + phase acro Последняя редакция: Ank777. Время: 17 марта 2020 г., 9:21:02
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Does Archmage Support scale and work well with mines? Does it work at al since we reserve mana?
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people need to stop worrying about the chain and chain length. it is NOT where this builds damage fully comes from. tremor rod itself stops the chaining for happening because once the mines rearm it breaks the chain since the rearmed mines will not detonate.
however once the mines have all rearmed it will chain normally. so your best bet is to throw out like 8 mines, detonate them. they will rearm, then you detonate them while throwing out new mines. problem with that is you're most likely just better off throwing out 23 to get the better aura effect from high impact mines | |
" I actually have the same problem with mine field. I feel like I'm either too slow or too early somehow. |