Hi guys! Awesome guide! I would love to try this one on a very tight budget(less than 80ex) What are the gears that we should prioritize for surviving and at the same time dps? Would greatly appreciate if you can have a "list". Thank you in advance! :)
Finally got the build working today with self-cratfed gear. Never played coc before and gameplay feels juicy. Ty for the build!
I realize that we aim to maximize crit chance both ob cyclone and nova, but under what conditions? Pob shows very different figures depending on config. Should i check full life for instance?
So far i’m running with increase crit support in main link and debating if i should switch to awa added cold.
Capping res feels hard as well. Probably will have to do it through some jewels.
Sitting at 30% stun avoidance and 78% elemental feels ok so far.
Hi guys, just finished this build and I need you advise. So here is my current gear:
I still need to hit +1 power charge on helmet and improve my boots but in general gear (as for me) looks pretty solid. But when I'm looking on PoB I'm bit confused
1. It shows 7.51 APS but in game I see only 6.8
2. My DPS 2x time lower than in PoB that author provided.
Any ideas? Also - any advises highly appreciated.
P.S. Why do we use frost bomb lvl1?
P.P.S. Here is my pob: https://pastebin.com/pt2W1Y5A
What's the best way to craft the chest? Should I bother pre-rolling influence mods or just combine right away and then add phys & attack through seedcraft after doing defence ES mods?
Just asking this myself, I got this now:
But there are actually 5 physical mods we can hit with explosion having a weight of 25 (lol).
Any tips? Just aug phys x2 then spam add/remove?
Right so I'm about to roll one and I reckon I've found the best way to do it.
1. Phys augment 3x on your Crusader body armour
This guarantees the explode mod - obviously if you get it on first or 2nd try don't add more.
2. Make sure it's the only influenced mod - we also don't care if there's another phys mod as long as it's not influenced
From here make sure you don't have any other influenced modifiers than the explode mod -- you'll most likely have also rolled "Physical Damage from Hits taken as Lightning Damage" so you just want to use a Remove Lightning to get rid of it. You don't need to get rid of the base physical mod as it's not influenced and won't get transfered on the awakener orb anyway.
3. Do NOT roll Attack Crit on your Elder body armour
You might think that's the best choice, however the problem with that is that Attack Crit is a suffix - which means that once you awakener orb your Elder chest onto Crusader, there's a chance it could roll two new prefixes - both of which could potentially soft brick your item with things like Mana, % Mana, another phys-only prefix or consecrated ground. In order to minimize those chances, you want to craft an Elder PREFIX which is easily removable such as %Life (Removable as Life tag) or Phys taken as Fire (Removable with Fire tag). This takes potential new prefixes on woke orb down from 2 to 1, which ultimately reduces the amount of chances of you rolling a dead prefix. We can add attack crit later with "Augment attack" which guarantees attack crit (t2 or t1, just remove/add until T1) since it's the only attack-tagged mod in Elder/Crusader combo pool. Obviously you still want to make sure that the removable mod you put on is the only influenced mod on that elder body armor.
4. Awakener Orb fodder chest piece onto your main (Elder/Crusader - Crusader/Elder)
From there you'll have the Explode mod, your filler elder prefix and either 0 or 1 new prefix. If you didn't roll a new prefix, you're good to continue your chest piece after removing the elder prefix, if you rolled a prefix with a tag other than just phys you can just remove it, if you rolled a phys-tagged influence mod your only option is to remove phys or annul and hope the explode mod stays, if the new prefix is a non-influenced phys mod you can try "Remove non-influenced, add new influenced" and hope it doesn't roll a new bricked prefix - if it does you gotta try and annul.
Not sure if there's a better way to go about it, if anyone knows feel free to correct me.
EDIT: Worked pretty well, bought elder base for 2ex & awakener orb for 3.5, did steps above then woked crusader onto elder base. %life elder mod blocked a possible 2nd new prefix, the 1 new prefix maximum rolled a non-bricking mod. From here I can reroll or remove suffixes to get rid of dead int suffix, augment attack for attack crit, remove life elder prefix then aug defence for a 2nd es mod.
EDIT2: Reforged Suffixes (Keep Prefixes) twice to get rid of int and get removable suffixes, removed all defence, crafted mana to block prefix to augment lightning & fire resistance, augment attack (reroll twice) to get t1 attack crit, replaced mana craft for flat ES until I get some augment/replace defence seeds.
Just wanted to say thanks for this. I would have awakened crit chance + explode had I not caught this first.
Doing it with your method was super easy, ended up an additional life prefix, so two remove life's later and the chest is flawless.
I still need to hit +1 power charge on helmet and improve my boots but in general gear (as for me) looks pretty solid. But when I'm looking on PoB I'm bit confused
1. It shows 7.51 APS but in game I see only 6.8
2. My DPS 2x time lower than in PoB that author provided.
Any ideas? Also - any advises highly appreciated.
P.S. Why do we use frost bomb lvl1?
P.P.S. Here is my pob: https://pastebin.com/pt2W1Y5A
You have quite good gear already :)
Frostbomb is lvl 1 beacuse it is linked with cwdt and proc automatically when you take damage -> less buttons to press
The important stat -25% cold resist / exposure is not depending on gem Level.
Regarding your APS did you check ingame while you had tailwind and were elusive?
Regarding your DPS you still miss some things:
Bottled Faith - 10% increased damage taken and should crit cap you
Cinderswallow Urn - 10% increased damage taken if ignited (add some fire damage somewhere)
Timeless Jewel / inner conviction - 24% MORE damage (with 8 power charges)
I'm not sure about skipping Oppurtunistic in your ascendencie.
Also you get culling strike from your Cluster jewel and your ascendencie.
You also would scale more damage with more critical strike Multiplier.
Preferable with rare jewels and 3x crit Multi stats (crit Multi / crit Multi for spells / Crit Multi for elemental / crit Multi for cold)