Changes to the Atlas of Worlds in Path of Exile: Delirium
Not a fan of this at all. Really disappointed with most of those changes.
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Uh nobody is going to do your awakening shit lol
Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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" That's in standard, not temp leagues. It's because they are causing another standard league atlas wipe. It's just the newest version of the std atlas catchup. A while back you'd be able to do a rare + corrupted guardian map and get all tiers completed. |
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" "Its dead Jim". SSF map sustain on standard is toast. |
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I am worried about the challenge Defeat Sirus 75 times from Endgame Grinds. After you finish your build, it will be like at least 2700 map runs if you have lucky. Hope GGG decrease this number!
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" People that need to trade for maps are just bad at the game. The atlas is extremely generous and forgiving such that progression and sustain is a cakewalk in SSF. Yes, you'll still be able to perma sustain T16s without trading. |
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this is a buff!
age and treachery will triumph over youth and skill!
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" On the other hand, being able to perma sustain a single T16 is bad design. I guess its a matter of where to draw the line. Also, most people don't realize that you can build your atlas to only have good layouts |
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" Let me just say, i really appreciate the calm and collected response, i feared for the worst. it really strikes me as a vicious circle. the game needs (?) to be extra grindy so people can take pride in their achievements. if all people are super, nobody is... if something feels grindy and we still continue doing it, then its usually because we try to accomplish something. and so, all too quickly, it becomes appealing to only run the smoothest maps to NOT go insane from all the little annoyances that come when you need to get a vast amount of "work" done in a dense timeframe and are getting stopped at every corner. what to do? unruly maps = game not fun. because the grind feels just too hard to reach the goals. because it hase been established that you need to run 10000 maps to deserve rewards. Thats the jist of it yes? so would people like it better if the goals would be a lot easier to reach, but all maps are slow like cells? GGG already tried to slow the game down with HP sponge bosses and metamorphs, but that only reduced the number "effective" builds that can still nuke through maps. but at least with the metamorphs and awakwning atlas changes it became worthwhile to do the bosses. having speed demons slow down at doors and walls might finally allow GGG to reduce the grind, ironically enough, and it would make melee more appealing with projectiles not reaching every last corner. Yes. cells is a little annoying. but when people say 80% of maps are not worth running then something needs to change. i can´t accept that those maps are just "shit". they just slow things down, and thats a no go with the current amount of grind. So. tone down the grind and make the "bad maps" mandatory. heck, they should be even more then now. maybe sort them by category, depending on their layout. "labyrinth". "open field". "Tube". "Mixed". Then give "Labyrinth" a huge chance to drop Tube maps and never another labyrinth map. ... Thats all i´ve got. i have hopes that PoE2 might be going towards that route. Thanks for listening. Последняя редакция: Rasati#4484. Время: 1 мар. 2020 г., 19:15:46
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hard on
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