[3.13] Doomfletch Split Arrow Mines - Starter Viable - End Game Capable - High Damage, Low Budget
@BlaydeX15 hey I'm wondering something and I'm confused. Bases on PoB, it looks like The Nomad is way better then Ryslatha's Coil. What's the catch? Even when i PoB your tree in guide, and switch it, it looks like tooltip is much more higher with The Nomad.
I remove 1 Shrapnel put 1 Voices Large Cluster sacrefice some life nods and put 2 Endbringer with Empowered Envoy remove bots and put 2 more heralds and end up with 180% more dmg Herald do 80% dmg and 40% buffs with Heralds and yes for the boots I go with Bubonic Trail with 2 Abyssal jewel with phy att dmg and life and yes it give me 20% more dmg the rest Items are the same
Последняя редакция: dmanesku#5567. Время: 5 апр. 2020 г., 17:52:47
@BlaydeX15 hey I'm wondering something and I'm confused. Bases on PoB, it looks like The Nomad is way better then Ryslatha's Coil. What's the catch? Even when i PoB your tree in guide, and switch it, it looks like tooltip is much more higher with The Nomad.
Thanks
My guess is, that Doomfletch Elemental Dmg is based on flat dmg bonuses, hence so many 'Coated Shrapnel's that "just" add 4-6 dmg. The justification of @BlaydeX15 was that the dmg bonus of these jewels is unrivaled to other jewels.
Последняя редакция: AnoOobist#0115. Время: 5 апр. 2020 г., 20:51:05
Various thoughts at level 87, running Tier 7 maps:
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Mana is... an issue. We don't get much from the tree, and Precision really chews up a lot. Right now I've had to scour my Precision gem down to Lv 16 and have, of all things, *mana* enchanted on my current amulet.
But I was previously using Hyrri's Truth. It has a lot of flat damage, loses a bit of crit. And it means no throw speed craft. But it gives us Lv 22 Precision at half the mana reservation.
POB, of course, doesn't really consider throwing speed in DPS calculations.
Your thoughts? Is the throw speed that important?
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Similarly, throw speed on the helm. Fractal Thoughts is really tempting (I'm currently using a Starkonja's with +2 arrow enchant that I got for like 5c). Is throw speed on the helm truly that important?
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Cluster Jewels: any thoughts on them?
We have to spend 3-4 points just to use one, plus the N points to take the various notables. Some of the notables seem good (in particular some of the mine and life ones) but I'm unsure whether they're truly worth it.
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Note that I'm the crazy guy who decided that yeah, I'm going to focus on dodge/evasion instead of life, so wearing Hyrri's Ire instead of Kaom's, 25k Evasion with flasks, 66%/50% Phys/Spell Dodge, goes to 75%/65% for a few seconds with CWDT-Withering Step.
Последняя редакция: Kirian42#6752. Время: 8 апр. 2020 г., 1:25:53
Guide Version 1.1 - Updated 3/23/20 - See Changelog in next post for details
Welcome to Doomfletch Mines. One of the most unique builds I've managed to create in my many years of playing PoE, and one of my proudest achievements. I took a pre-league "MSPaint Meme Build", and turned it into an endgame rolling, boss stomping, name taking and gum chewing monster.
Don't want to read? Full video guide in the spoiler below
Doomfletch mines is a Bow Projectile mine build that relies on the crazy efficient interaction between 2 uniques, both underutilized (and consequently, very cheap).
It may not seem like much, but Coated Shrapnel, a trash tier gem, allows us to stack crazy physical damage at the cost of jewel slots. Use 3 well placed Coated Shrapnel with Doomfletch's Prism's for a weapon that has 90-250 base physical damage. That's fine, but not that great. The real kicker? Look at the unique line on Doomfletch's Prism:
"Gain 100% of Weapon Physical Damage as Extra Damage of each Element", .
Our weapon now does 175 average Fire Damage, 175 average Cold Damage, 175 average Lightning Damage, and 175 average Physical Damage. That's a bow with 700 base damage. Now, consider that every single point of added damage, every single multiplier and every buff will modify that base damage. Yeah, it gets crazy.
Not only that, but we rock the recently buffed Split Arrow, which adds its own base physical damage, frees up a link for clear, and synergises EXTREMELY well with Barrage for amazing single target focus DPS.
It's flat physical damage scaling that would make a Facebreaker character cry themselves to sleep.
- Pros and Cons
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Pros
- Relatively Cheap. Does require money to optimize, but the build can get rolling into reds for 5-10c.
- Lots of Damage. Like, a lot. My math says 30m Single Target Shaper DPS, 10m Clear DPS on my old Metamorph Character.
- Not a super squishy "Glass Canon" build. We take Acrobatics and Phase Acrobatics, use a Kaom's Heart, and sit at around 6.5k life.
- Good Clear. Split arrow covers screens, and minefield leaves very few gaps.
- All content capable. I've done A8 Sirus deathless, T15 Blighted maps, 5 way legions, and everything else under the sun.
Cons
- It's a mine build. I'll get this out of the way right now. If you don't like mine builds, this one might not change your mind. Sorry. :(
- Limited HC Viability. We use Acrobatics and a large life pool, but that's starting to not be enough in the "one shot" meta. We don't get MoM, we don't use ES, we don't use Fortify or any other temp buffs.
- Limited SSF viability. The build REQUIRES The Doomfletch's Prism bow, and 3 Coated Shrapnel jewels. Without them, it doesn't work very well. That makes it hard to run in SSF.
- Late Game Cost is very economy dependent. The build basically requires 2 6L Doomfletch's Prism's to reach full power. In Metamorph, these bows were under 15c for a 6link. If they are expensive in the current league, getting the build to full power will cost significantly more.
- How expensive is it?
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Long story short - Cheap to start with, but scales well with investment.
Long story long - The build can get into red maps with 5c of required uniques. Get a Doomfletch's Prism and 3 Coated Shrapnels, and you can get into reds on a 4/5link. Your survivability will rely on the rest of your gear, but that's the case with every build. Fact is, the core of this build is easy, cheap, and progressive. Aside from the Bow and Jewels, you can fill in the rest of the slots as you can afford them.
Below, I will only cover Uniques. Rares can fill every other slot, just aim for resists, life, and Flat Phys where possible. For damage, it doesn't matter if your rares are garbage, the Uniques will carry you. Even the "Early Budget" stage will do early red maps with ease, and the stage 2/3 will take you to T15.
Early Budget - 5c. 3 Coated Shrapnel, a 5link Chest, a Doomfletch's Prism.
Stage 2 - +20c. Add a Nomad Belt, an Atziri's Promise, and a Drillneck Quiver.
Stage 3 - +40c. 20% Quality Minefield and Blastchain Mine supports.
Stage 4 - +100c. Add a Circle of Guilt Ring and a +3 Split Arrow Projectiles helm.
Stage 5 - +300*c. 2 6link Doomfletch's Prism's, 2 Level 21 Split Arrows. NOTE: This is subjective. 6l Doomfletch's were 15c last league, I don't know how expensive they will be in this league. If they're still that cheap, move them to stage 2.
Stage 6 - +500c. Kaom's Heart, "Point Blank" corrupted Drillneck
Stage 7 - +A lot. Level 3/4 Enlighten, a near perfect Ryslatha's Coil, corrupted Kaom's Heart, good implicits on Circle of Guilt, quality everything, and Awakened Supports.
Stage 7 can get expensive, if you bother to get there. Most of my time was spent in Stage 6, because I hate spending money. Lol.
- How do I play it?
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It's plays like a standard Blastchain Mine build, if you've ever played mines before, you know what you're getting in to.
If not, here's a high level overview:
We rely on the Blastchain Mine skill to convert our main attack skill, Split Arrow into a mine skill, instead of a bow attack. The skill throws mines on the ground, which we can detonate at any time to release the arrows in quick succession from each mine in the ground (A single "Detonation Chain").
For AoE clear, we leave Split arrow alone, adding only damage supports to the links. This will clear screens of enemies without breaking a sweat.
For single target, we swap one of the damage support gems for Barrage Support, making all of the arrows of Split arrow fire at a single target... And split arrow fires a LOT of arrows.
We wear 2 6link Doomfletch's Prism's, to allow for quick swapping between Single Target and AoE clear links, and fill in our gear with optimized sources of additional flat physical damage to beef the damage up even more.
As a note, Blastchain Mine does have one unique function - The more mines you detonate in a single detonation chain, the more damage you do, 5% more for each mine. This means detonating a single mine will do 100% of the damage of the mine, but detonating 20 mines will leave the last mine in the chain doing 200% of normal damage.
Trust me, it adds up.
- What are my skill links?
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All links in PRIORITY ORDER. If you only have a 5l, or don't have room for a skill, remove the abilities at the end of the link. If you have none of the mine throw speed crafts or Gem quality, there is also an alternate 6link that does not use minefield, and makes the build feel smoother. Once you get your crafts and quality, I would recommend switching back to Minefield.
Link the highest cost buffs to the highest level Enlighten that you can affford. Drop Precision or Clarity if you don't have enough Mana. Linking Bonechill to Skitterbots is an end game goal, once you've fixed your mana regen, and have a high enough level Enlighten.
Movement:
Your Choice (I like Dash) - Link your move skill to Second Wind
CWDT: Cast When Damage Taken - Guard Skill (your Choice) - Curse (Your Choice).
It's in the name. Grab a Doomfletch's Prism. Early game, it doesn't need to be 6linked. End game, you will want 2 6 links in order to weapon swap. Aim for high added Physical damage, attack speed is pointless.
As a note: Doomfletch's Prism is a fated unique. if you buy a Doomfletch (not a Doomfletch's Prism), and use the Prophecy "Ancient Doom" to upgrade it, it will keep ALL of it's current stats. Including Links, Colors, and Damage Rolls. Upgrading a good Doomfletch is usually significantly cheaper than buying a Prism straight up.
+Quiver
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Drillneck is always the answer. Grab a good Drillneck with a high Phys roll and good life. The attack speed is useless. Later on, buy one with a "Point Blank" corruption. That adds tons of damage.
Helmet
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Get a rare helmet with "Split Arrow fires 3 additional Projectiles" enchant. It's a HUGE damage boost. Fill in resists and life here. I buy a white base and spam with +Life essences till I get something good. Make sure to have an open suffix to craft Mine Throwing speed at the bench. The usefulness of that stat cannot be overstated!!
Body Armour
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Early game, just grab any 6link, and use your bow link in here until you have 2 6l Doomfletch's. Late game, we have 2 options here. Kaom's heart is amazing, and we don't need the 6link, since we have it in the bow. Second option is a well rolled Loreweave, though I really prefer the Kaom's Heart if you have the Str for it.
Gloves
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Rare again in this slot. Get +Life, high resists, accuracy and leave an open prefix to craft "25% of Physical Damage converted to Cold Damage". Don't bother enchanting these, most glove enchants have a chance to ruin our boot enchant uptime.
Boots
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Basic boots in this slot. Life, move speed, resists, and a strength roll for being able to equip a Kaom's heart if you choose to go that route. As for enchants, we REALLY want the "120% increased critical strike chance if you haven't crit recently". This has permanent uptime as a miner, as long as you don't use a movement skill that can hit.
Amulet
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Just a normal physical damage amulet here. Life, Flat Phys, Crit Chance and Crit multi. Try to not use this slot to fill resists or stats, as the damage affixes on the neck are too good to lose out on. Leave an open suffix for Mine throwing speed, and annoint "Blast Cascade".
+Rings
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One of your rings should be a Circle of Guilt, with +Buff Effect of Herald of Purity or +Physical Damage while affected by Herald of Purity (these 2 effects offer about the same amount of damage) and -Mana Reservation of Herald of Purity. This will boost the already high flat added damage of HoP and also allow you to run more buffs. Implicits are a crapshoot, but aim for something useful like %Life or Crit Multi.
Second ring can be rare, use it to fill out required stats and resists, but try to get a flat phys roll on it.
+Belt
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Early game, use the Nomad with high damage rolls. Later on, you will replace this with a well rolled Ryslatha's Coil (A perfect rolled Ryslatha's Coil is a 20% damage increase over the Nomad. Pretty huge)
Flasks
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- Atziri's Promise is a good cheap source of damage.
- Diamond Flask with an "of the Order" suffix for 80% increased crit damage (unveiled from Catarina) is VERY important.
- Wise Oak if your resists are balanced.
Other options -
Dying Sun only adds 2 arrows, which isn't worth it in this build
Bottled Faith is barely better than other options, and significantly more expensive, PoB it before buying.
*Jewels
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3 Coated Shrapnels. Get ones with a 3-6 roll. They're so cheap, and a bad roll is significantly less damage than a perfect roll. Late game, get ones corrupted with neat things like Corrupted Blood Immunity.
- How do I level it?
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Once you hit level 28, the build starts working, you switch to a Doomfletch, and run Split Arrow Mines. Getting there is the hard part.
There are 2 options for leveling the build to 28.
1: As Stormblast/Icicle Mines.
2: As Split Arrow attacking.
If you have "twink gear" (Silverbranch, Roth's Reach, or any good low level bows), level as Split Arrow. If you do not, leveling as Split arrow is VERY painful (My Act 1 Merveil fight took 5 minutes. Ew.), instead, I strongly recommend that you level as Stormblast/Icicle mines, and switch to Bow Mines at 28.
Mines 1-28
- At 2, equip Stormblast Mine
- At 4, complete "Mercy Mission" and link Swift Assembly
- At 8, complete "The Caged Brute" and link Added Lightning Damage (additionally, link Added Cold Damage, if you have a 4 link)
- At 12, complete "The Siren's Cadence", and replace Stormblast Mine with Icicle Mine
This 3/4 link should work until 28.
Split Arrow 1-28
- At 2, equip Split Arrow, link to Lesser Poison Support
- At 4, complete "Mercy Mission" and link Pierce Support (Remove Pierce if you use a Roth's Reach, instead: Keep Lesser Poison from the level 8 Suggestion)
- At 8, complete "The Caged Brute", remove Lesser Poison Support, link Added Lightning Damage (additionally, link Added Cold Damage, if you have a 4 link)
This will work till 28.
Doomfletch Split Arrow Mines 28+
- At 28, equip Normal Doomfletch (Doomfletch's Prism has a lvl 40 requirement). 4link Split Arrow / Blastchain Mine / Elemental Damage with Attacks / Vicious Projectiles and equip one Coated Shrapnel in your tree.
- At 38, swap Elemental Damage With Attacks to Minefield, or add it as a 5th link if you have it.
- At 40, put on a Doomfletch Prism, and coast to end game while melting everything.
Here's the path you should take your tree, color coded, in "rainbow" order:
Red
Orange
Yellow
Green
Blue
Purple
Grey (Yes, grey isn't a color on the rainbow. I know)
Ascendency Order: Pyromaniac, Born in the Shadows, Explosives Expert, Bomb Specialist
Alternate Ascendency Order (High DPS, you'll die a lot more): Explosives Expert, Pyromaniac, Bomb Specialist, Born in the Shadows
Bandits: Kill all. Switch to Alira at level 95+ when you run out of good passives to buy.
Pantheon: Arakaali, Shakari. YMMV, pantheons aren't very powerful, so take whatever you want.
- But my DPS is low!
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Git Gud.
Just kidding. The build relies a lot on interactions between damage affixes on gear that don't seem nearly as significant as they really are. Take the recommended 120% Crit boot enchant for example. It seems minor, and how often is it up anyway? All the time, actually. Getting that adds about 10% to your total DPS, which is nuts. There are also a few "oopsies" that can cripple the character.
1. Make sure your bow is a Doomfletch's PRISM, not just a Doomfletch. Prism is over 2x the damage of a Doomfletch. You'd be surprised how many times this has been the problem with people's builds.
2. Get well rolled Coated Shrapnels. 3-6 only! Don't settle for anything less. Even a 3-5 roll is a 5% total DPS loss.
3. Mine throw speed is very important! Quality your Blastchain and Minefield gems, and make sure you can craft it on your helm and amulet.
4. Enchants and Crafts for crit. Doomfletch has a really low base crit, so we rely heavily on good crit rolls from gear. This means make sure that you have the 120% crit boot enchant, a Blast Cascade annoint on your amulet, and the 80% crit craft on a flask. Combined, those are 20% of our damage.
5. Point Blank is good. Either spend 2 points for it, or get it as a corrupt on your Drillneck, depending on budget.
6. Level 21 Split Arrow. It adds one extra arrow, better base damage, and more flat phys. It might be expensive, but it is well worth it!
7. Mana balancing and buffs. Make sure you have enough mana leftover to drop all 23 of your mines! Each Barrage mine will cost 8, so you'll need 184 mana leftover after buffs. Do your best to link high reservation skills to Enlighten, and try to find some mana in spare gear slots for extra space to run flat reservation auras (Clarity and Precision).
8. Rare gear. This can get expensive, but try to get flat phys in every slot you can, crit and crit multi on amulet, and high resist rolls on the other slots to make it easier to use high DPS rares without dropping below resist cap.
- But Barrage is SO SLOW!
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Yes, it is.
Here's the thing with Barrage, as I have it set up in this build: It's good at one thing, and one thing only. Absolutely destroying enemies the MOMENT they come out of an invulnerability phase. In situations where the enemy is sitting there monologuing, or offscreen and inactive, you're plotting their swift demise, and you'll DELIVER.
For everything else? Don't use it. Your clear Split arrow link can reach up to 7-8m single target DPS if you stack a full set of mines. That'll cover your bog standard map bosses no problem.
Barrage really has two problems that prevent it from being a viable option against normal bosses.
1: The throw speed. Minefield+Barrage just takes SO LONG to throw. You'll end up dying if you stand still that long in most tough fights.
2: The REAL problem. Barrage does not aim after the initial shot. You can fix problem 1 by not using minefield, by switching supports, by stacking massive throw speed, but you can't ever fix problem 2. If a boss takes so much as a single step to the left, all your arrows miss and your DPS is 0. This happens a lot.
So what do we do with this? Well, we take it as it is. Barrage is very good at killing enemies that don't move, when we have ample time to throw mines without being in danger, and really bad at bosses that move or try to attack us. So save it for those instances.
Barrage is basically a neat party trick. It has a lot of practical application, but the use cases are limited.
- Can I see your character?
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PoB:
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https://pastebin.com/EZmr3bva
Gear:
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- Patch Changes
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3.9->3.10
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Base Mine throw speed slowed from .25 second to .3. Because of Minefield and other interactions, this only costs us ~5-10% sustained DPS from the Metamorph version of the build. Still totally viable, and will be my league starter.
This is going to be my 3.10 Starter. If you'd like to see how it plays live, you can catch me at https://www.twitch.tv/blaydex15 where I'll be playing on launch, marathoning to maps and beyond.
Funny thing you mention it. I have kind of messed around with Ice shot too. I really like this spell and I might swtich into it later if I can find a good way to work around it. Love the whole freezing concept in these times of just fast running
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Massacre775 написал:
I sort of noticed, that we just as if you can get extra projectiles from other sources, e.g. dying sun, or other places, that you can actually run other bow skills like Ice shot, Blast Rain, and every other bow skill under the sun. And it clears fine. Has anyone else observed anything similar in the adaptability of this base, not only the use of split arrow.
Someone actually showed me a showcase run with Ice Shot, and it worked pretty well! It just requires the investment of proj elsewhere, which can be pricy.
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Fridz написал:
Have you thought about using maloney's nightfall as we always blind?
I have, still slightly (but only slightly) worse than a Drillneck, and more expensive to find corrupted usually. The chaos res is nice though.
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Massacre775 написал:
Does anyone have experience in running this in t16 100% delirium maps. I have the currency ready to go, but do not know if it will work up to that level.
I did one, it was slow (as is any other build in 100% delirium). Just have to be jumpy, never stop, and kite a bit.
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bouziot написал:
Thanks for this guide! I can confirm that this is one of my most enjoyable and cheap league starters and continues to map (mid tier) melting everything. The investment to reach high DPS is minimal. Bought a 6L Doomfletch for 10c, then upgraded and recolored it myself, and the rest of the gear is self-found crap or bought with 1-2c. Coated shrapnels are also not perfect, and this does not break the build up to mid tier mapping.
I would like to ask if the build gets the +% damage from these boots or inpulsa's:
My rationale is that, since we do all elemental damage types, every type we crit we apply all status ailments (shock, freeze, ignite) so we get that damage increase.
Edit: Ok, mines shock and ignite and not you. So the boots should work but inpulsa's shouldn't.
Yeah, boots work, they will be ignited. Inpulsa won't.
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Wolverine67 написал:
@BlaydeX15 hey I'm wondering something and I'm confused. Bases on PoB, it looks like The Nomad is way better then Ryslatha's Coil. What's the catch? Even when i PoB your tree in guide, and switch it, it looks like tooltip is much more higher with The Nomad.
Thanks
You'll need the LocalIdentity PoB fork. The OG PoB doesn't calculate the More/Less damage on Ryslatha.
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AnoOobist написал:
My guess is, that Doomfletch Elemental Dmg is based on flat dmg bonuses, hence so many 'Coated Shrapnel's that "just" add 4-6 dmg. The justification of @BlaydeX15 was that the dmg bonus of these jewels is unrivaled to other jewels.
Partially correct. The flat damage is what scales Doomfletch. You get 5 flat physical damage, and Doomfletch turns that into 5 Phys and 15 Elemental. Coated Shrapnel is more than just 3-6 though. It's 3-6 for EVERY allocated node in the radius, so where we place it, each one gives +30-60 flat damage, which then turns into more elemental damage. 30-60 phys, 90-160 elemental.
If you could find a jewel that granted +120-240 total damage, it would compare to Coated Shrapnel. Lol.
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Kirian42 написал:
Various thoughts at level 87, running Tier 7 maps:
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Mana is... an issue. We don't get much from the tree, and Precision really chews up a lot. Right now I've had to scour my Precision gem down to Lv 16 and have, of all things, *mana* enchanted on my current amulet.
But I was previously using Hyrri's Truth. It has a lot of flat damage, loses a bit of crit. And it means no throw speed craft. But it gives us Lv 22 Precision at half the mana reservation.
POB, of course, doesn't really consider throwing speed in DPS calculations.
Your thoughts? Is the throw speed that important?
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Similarly, throw speed on the helm. Fractal Thoughts is really tempting (I'm currently using a Starkonja's with +2 arrow enchant that I got for like 5c). Is throw speed on the helm truly that important?
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Cluster Jewels: any thoughts on them?
We have to spend 3-4 points just to use one, plus the N points to take the various notables. Some of the notables seem good (in particular some of the mine and life ones) but I'm unsure whether they're truly worth it.
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Note that I'm the crazy guy who decided that yeah, I'm going to focus on dodge/evasion instead of life, so wearing Hyrri's Ire instead of Kaom's, 25k Evasion with flasks, 66%/50% Phys/Spell Dodge, goes to 75%/65% for a few seconds with CWDT-Withering Step.
So, mana is definitely an issue. It's the final thing I tweaked on my Metamorph character. Until I found the god roll on my ammy, and some other mana sources, I was rocking with a level 12 Precision. The mana is the ultimate min/max of the build.
Throw speed - Very important, but not just for DPS. Minefield is slow to use, and will get you killed in the fog a lot this league. Play with some rares for a bit with throw speed, and see how it feels. You'll notice a big difference when missing 24%.
Finally, cluster jewels. They can be hit or miss. I haven't played with them much because there's so much variation. There's a guy out there who got some god rolls and respecced the Ranger start nodes into a med->small cluster jewel at the top of the tree, and gained a good amount of damage and life. If you go that route, it can be a good investment, but just make sure it's not taking any nodes out of the Coated Shrapnel radius. Those are too valuable to lose.
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As for the build this league: I've mostly retired the character. I put 200+ hours into it last league, and 50 this league. Unfortunately, this league isn't very friendly to the "stop and throw mines" playstyle, and required a lot of button spamming. It's still a good character, but the button spamming required for the "throw mine, dash, detonate, repeat" playstyle was killing my wrists after an hour of play, and to save myself from RSI I decided to roll with something a little less spammy.
I'll still answer questions in game, but for now I'll probably update the guide less often.
I might post a guide/video for the build I'm running right now, if I can manage to find some free time, so keep an eye out for that one!
Thanks everyone who has tried the build, and offered valuable input! The character is way different thatn it would have been if it weren't for all of the amazing people here, on twitch, and in game that have helped me tweak it to the point it is now.
hey man
something is wrong with mine,
Bought everything u said, i know it still lvl 81, but still.
https://pastebin.com/875Q0FPZ
It would be great if u could take a look. On my tooltip, i dont have lightning damage, and total dps on there is only 6000.
Any suggestion what should i change or update? I dont how you guys get 100k+ damage per arrow
hey man
something is wrong with mine,
Bought everything u said, i know it still lvl 81, but still.
https://pastebin.com/875Q0FPZ
It would be great if u could take a look. On my tooltip, i dont have lightning damage, and total dps on there is only 6000.
Any suggestion what should i change or update? I dont how you guys get 100k+ damage per arrow
Get a Diamond Flask and craft Crit on it, an Atziri flask, annoint your Amulet, get the crit and elemental damage wheels at the bottom right of the tree, finish your Ascendancy, get some levels, reroll that Ryslatha because it's reducing your damage right now (You want the increased max to be higher than the reduced minimum, the bigger the spread the better. Aim for 40/30).
That brings you to 200k per arrow at level 90.
The tooltip so so very wrong. At 600k PoB damage, the tooltip only says 40k. It doesn't consider any of the added damage from Doomfletch.
contemplating a bow replacement for the build, not sure if its worth it yet, but does anyone know if bow attack speed affects mine throwing speed or attack speed of the mines themselves?