[3.13] Lancing Steel Deadeye/Raider | Very Fun Playstyle | 4-50M DPS Easy Gearing Path

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Saithe написал:
I see people attempting to play it with raider with no pierce. Highly suggest not doing that, needs some form of pierce to function at all really. Also see some of you not taking wind dancer which is a big question mark since that's an excellent defensive node.


I played it exclusively with at least +6 pierce when I played it. It may be that Deadeye's chain alone is not enough; I've only tested it with my 30M DPS character and it seemed fine, but that's not really representative.

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FissionMailD написал:
Alright pretty sure this build is trash for this league.

It's a hit and run build in a league where monsters are Monsters spawns way too fast and waay too tanky T15+ and locke din a small area where you often can't manuveur around. The build has no slows or area control.


This build can be a straight up face tank build if you have enough life-on-hit effect. Just don't stop shooting and you shouldn't die to anything that doesn't one-shot you. Extra projectiles are important for this.

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Philuca написал:
hmm tested the beltimber blade(s) last night with my deadeye. I am on yellow maps. somehow it doesn't felt great. guess one reason is the range and spreading projectiles. never took longer to kill a conquerer.

so I switched back to 2x scaeva gladius swords with the point blank note.it is much more smooth for rituals & bosses.

anyone with the same exp?


One thing to consider is the alternate quality Lancing Steel gem that increases targeting range (I think I mention this in the OP).

This is an odd league and unfortunately one of the best things this build had going for it in early-endgame (Beltimber) is badly nerfed when you're stuck in a small closed arena. Actually, the change to Far Shot is a real nerf to Beltimber overall with this build unfortunately. Maybe I should put some "Ritual league caveats" in the OP.

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FissionMailD написал:
so windward is bad IMO since you will get hit multiple times doing ritual. We're missing both area control and single target IMO in the build outlined.


I would go Focal point with Mercenary Glove to help with clear and self cast, this givers us 65% more dmg on rare mobs and create a area of dmg around the target as well as 25% reduced dmg to all other targets.


Drop the helmet, the only reason to get it is if it has good lab ench on it. and drop the thief's for elder ring with life on hit.
Should be enough to get you to T14-T16 maps.

But this build still struggles around and beyond this point. Might just need to have a saviour to do any of the real end game content.


I think I will update to PoB with this change. I was never too hot on Wind Ward and marks are really good for this build. Actually, they really should have made Focal Point do the same thing as the gloves rather than not removed from dying enemies. That would have been perfect.

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vanz0930 написал:
First of all, thanks for the build!

I'm currently with the DeadEye, level 83.
Should i respec to Raider? or should i wait?


The advice in the OP to respec to Raider in late game was for last league. I should probably update it to be clear that I don't really know what's right for this league. If Deadeye still feels good, then stick with Deadeye; it may just be better. Raider will be the more defensive option if you're feeling too squishy; it's really trivial to evasion cap Raider.
Последняя редакция: immcintosh#5631. Время: 19 янв. 2021 г., 12:20:07
disclaimer i haven't played it to the absolute endgame at 5 watchstones current. As i see it the strength is in killing most or all of the enemies before they even get to you which is the majority of the game play. It might be possible to facetank 3-4 enemies simultaneously for longer than 5 seconds 90% of the time but the 10% situations makes facetanking approach bad.

Reason why i think facetank doesn't work:
-low hp
-stuns=dead instantly
-bursts of multiple enemies (think 3 rares hitting the same time, which is every ritual encounter)
-one shots from crit or any lightly rolled dmg mod maps
-don't have any defense when you stop atking like when you're leapslamming around to proc Beltimer's/travel
-also have to deal with gearing to balance dmg and defense + life on hit on top of all this.

Ritual mechanics creates an environment in spades and if any of these happens during a ritual, your ritual just ends.

Much easier to just play/ gear like as a ranged glass cannon 100% of the time. There are way better builds with higher life and mitigation for face tanking.

On that note I actually recommend herald of purity over blood and sand before saviour, the sentinels will help tank most ritual scenarios and haemophilia in addition as strong options.
It sounds like you may not be focusing on life enough. I think I had at least 5k life even by early red maps and never found stuns to be a big problem (since stun chance is based on your max life). I originally pushed it over 6k, but then backed down again once I started melting everything instantly.

My experience at least was that my damage was so high I really didn't have to care about extra damage from gear and mainly went straight life+resist+defense.

Big caveat: I switched to raider which has drastically better evasion about the time I hit red maps. It's actually pretty easy to cap at 95% even WITH Wind Dancer allocated. This league I would actually consider getting Quartz Infusion instead of Avatar of the Slaughter just for the extra defense.

EDIT: After looking at your character, I'm not really sure what the problem might be other than needing another ~20 life on hit ring. At that point I was able to face tank most endgame bosses. Also, I'm a little surprised you find Haemophilia worthwhile. I tried it and barely saw any difference since call of steel is already very good clear.
Последняя редакция: immcintosh#5631. Время: 19 янв. 2021 г., 17:45:43
I saw in the OP a comment to the effect of "if you go with deadeye, you don't want pierce".

Can someone explain that to me?

If you are not using Lioneye's Vision (the OP specifically says to avoid this for Deadeye) you won't be getting pierce from items.

If you don't use the Pierce Support in your 6L, you won't have any source of pierce at all I believe.

The Deadeye ascendancy gives +1 chain and +2 projectiles. Does the chain make up for the lack of pierce?
Does anyone have a good cluster jewel setup for lategame? Not sure where to scrounge up the points for one but there's plenty of powerful nodes so I was wondering if anyone's made it work yet.
I've been trying this build out, and so far it's... okay? Not the best, but not the worst. I feel like it's a decent budget starter except for the beltimbers, so it'd be pretty decent overall if you're starting 1-2 weeks late. I've been able to do Maven'd guardians/elder guardians, and so far I'm at AL5. But I gotta say, there's something off about how boss DPS feels on PoB vs in-game. It takes *forever* to kill them- you really gotta know their mechanics well because you'll be playing them for a couple minutes. I considered re-rolling when I hit Sirus's mobs because I had to spend 4+ portals to clear maps, but the one-shots have been fixed I guess. Overall, something's up because I'm at 3M DPS on PoB but it doesn't feel like it. Just a couple notes though:

- Raider feels pretty good. The damage could be a lot better, but the speed is amazing. I have a 4-link with whirling blades/faster attacks/fort/blood magic. I can backtrack/zoom like it's nothing. I can survive fights I shouldn't because I'm dodging manually and we have a ton of recovery. For example, I did the Maven'd T16 Burial Chambers boss a couple times after she got crazy buffed (I don't recommend it, though). I don't have a whole lot of trouble with rituals, even when it becomes crazy packed. Clearing feels OK- call of steel does a lot of heavy lifting here since it scales with the number of enemies (I have the AoE variant, but I'll switch to the reflect one).

- For ascendancy nodes, I went onslaught -> frenzy -> frenzy node 2 -> phasing + dodge. Onslaught is great while levelling. Frenzy nodes are OK damage. Phasing feels good, because I died a couple times to mobs surrounding me during rituals and not being able to move. Phasing allows me to whirling blades into a pack -> lancing steel -> call of steel (you don't need to do it every time you attack, out I do it out of habit) -> whirl out all within .3 seconds. It's not facetank safe, but I won't die if I'm paying attention.

- One tiny adjustment I'd make to the tree is to get Heart of Oak instead of the 2 extra life nodes on Revenge of the Hunted.

- I'm on a 5-link Lioneye's Vision, but I don't think the 6th link is gonna help too much. I'm planning to Harvest craft a Hunter-influenced evasion base with two life prefixes and crit. That appears to be better than a "7-link". And possibly cheaper if if things go well.

- I'm planning on getting unconditional elemental ailment immunity, stun immunity on kill, and chaos res by speccing into the node with Crystal Skin. The Harvest crafted body armour and lab enchant will make this possible. Chaos res from Jun crafts from every non-body rare (5 for me) + Harvest crafting res on the body.

- Watcher's Eyes are expensive, I might skip it for a while. Rings can be cheap or expensive depending on the time of the day.

- I forgot that Great Old One's Tentacles was a thing, and I'd love to have tried it out while doing early maps. I used Mercenary's Lot, which was nice until I needed more life.

- Sniper's Mark helps. A lot. I never bothered with Poacher's.

- Purely anecdotal, but I think getting a Forceful Skewering anoint (and speccing into overwhelm) is important. Talismans are amazing this league- I can't recommend them enough. I suspect that the DPS is bad because of enemy armour and phys reduction, but my napkin math says it shouldn't be a problem. Unfortunately, I can't find an authoritative source for the numbers.

- My fingers hurt. A lot. I'm planning on rerolling into a more conventional build at some point (maybe archmage + something). Having to press buttons for flasks + attack + call of steel + movement + walk (for enduring cry) + mark (increased duration was a great idea btw) is like more of a pain than I anticipated.

- It's just me, but I added a frost bomb to the CWDT setup because boss fights take long and Maven healing (I think she heals, or maybe it was just the Park boss's consecrated ground) can make it take much longer. I prefer IC over Steelskin. I think it helps a lot.
Последняя редакция: Abider#6123. Время: 20 янв. 2021 г., 5:18:14
Guys i need help to increase my evasion.. i switched to Raider, but i'm lacking on evasion and hp for now, i don't have much chaos to spent right now, but any tip is appreciated.

Quality on lancing steel matters, this build uses impale for scaling. Most people in threat don't have capped accuracy, run a level 1 precision aura.

Get a quality pride, it helps a lot. If you're going to run a CWDT, just run a level 1 Immortal Call on it.

I highly suggest Darkray Vectors until you can invest in some like tailwind/elusive boots which are going to be expensive.

Forceful/Swift Skewering Annoit is almost manditory because we don't have capped Impale chance on the tree.
IGN: Invections
Последняя редакция: Saithe#6242. Время: 20 янв. 2021 г., 10:26:20
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Rooty2 написал:
Does anyone have a good cluster jewel setup for lategame? Not sure where to scrounge up the points for one but there's plenty of powerful nodes so I was wondering if anyone's made it work yet.

I spent some time looking at cluster jewels and could not find anything better than what you can get with the regular passive tree.

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TheRealDeria написал:
I saw in the OP a comment to the effect of "if you go with deadeye, you don't want pierce".

Can someone explain that to me?

If you are not using Lioneye's Vision (the OP specifically says to avoid this for Deadeye) you won't be getting pierce from items.

If you don't use the Pierce Support in your 6L, you won't have any source of pierce at all I believe.

The Deadeye ascendancy gives +1 chain and +2 projectiles. Does the chain make up for the lack of pierce?

There may be some old 3.12 stuff there (when Deadeye gave you infinite pierce). At the VERY VERY top end +1 chain is enough. Probably this is not the case at lower gear levels and you'll want to use pierce support.

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Saithe написал:
Quality on lancing steel matters, this build uses impale for scaling. Most people in threat don't have capped accuracy, run a level 1 precision aura.

Get a quality pride, it helps a lot. If you're going to run a CWDT, just run a level 1 Immortal Call on it.

I highly suggest Darkray Vectors until you can invest in some like tailwind/elusive boots which are going to be expensive.

Forceful/Swift Skewering Annoit is almost manditory because we don't have capped Impale chance on the tree.

All of this is true. I should probably add to the OP how important it is to cap out impale chance.
Swapped over to raider and it's definitely the way to go at mid mapping, clear/damage feels more awkward but getting that 2nd beltimbers would fix that. Definitely feel a lot less vulnerable and more capable.

Echo'ing the sentiment that start deadeye -> swap to raider in maps -> swap back to deadeye once you've got defensive gear sorted. Unless you get beltimbers early then I think you can run straight with raider and swap over later.

Putting the character down for now though, will likely revisit down the line when things are a lot cheaper.

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