[3.13] Lancing Steel Deadeye/Raider | Very Fun Playstyle | 4-50M DPS Easy Gearing Path
So just wanna add that Daressos defiance makes you go zoom zoom lol. Plus you won't need to pop enduring cry as it is pretty much always up. Unless you are at a boss then you need to pop it yourself. But the extra onslaught effect is really tasty.
Just need last lab trial for the extra movement speed per frenzy charge :P Be an even faster mapper. |
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I'm having a tough time right now with this build, hit a brick wall and no clue what to focus on next on my tree / items.
So i've been doing up to t10 with some deaths here and there but it was all manageable. red maps are deadly, clear is ok'ish sometimes i deal tons of damage (correct distance for beltimbers) but mostly im hitting like a wet noodle. Could anyone check my pob and give me some pointers? https://pastebin.com/Kaa7KKi0 |
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Earlier I mentioned that something must be off, because PoB was saying I was doing like 3M damage, but bosses felt like they took forever to kill. I respecced into another build (<3ex elemental infernal blow) with less than a quarter of the PoB damage, and bosses seem to go down way, way faster. Like from unbearably slow to reasonable.
There's definitely something off here, and I don't think we can trust the PoB numbers. I don't think I'm going to continue with either build until I figure out exactly what's wrong, but I do plan on respeccing back to this build because I feel like it has potential. It's a shame because I think I dumped like >5ex trying to make it work, and I really liked the backtrack speed and active survivability of this build. I suspect the issue has to do with physical damage reduction or armor, which plausibly has a big impact on builds with many small hits. One thing that made me think of this was when I noticed armored blue mobs in Heists took longer to take down compared to mobs in maps 10+ ilvls higher. However, I couldn't find any reliable information about armor numbers, and anything I *could* find suggests that armor shouldn't be a problem. Unfortunately, monster stats is something GGG is pretty opaque about, so we'll just have to speculate. Maven's buffs might be another possibility. I'm not really in a position to tell anyone what to do, but I suggest trying to figure out what's going on, because it sounds important. I'm not the only one who's been wondering where the damage is, but I've also seen others praising the damage. So there's probably some big unknown variable. For reference, I've been doing T15-16's on AL6. From what I've experienced rares are fine; map bosses are fairly slow; metamorphs/harvest bosses/guardians/conquerors are painfully slow. |
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Hey guys just got into working with this build but what is the best way to sort out links im a bit of a dummy so a wee bit of help would be nice cheers
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" To you, and u/Abider - This build really takes off once you get Saviour and Paradoxica (with the right mods). You'll blast through T16 maps with ease, taking down Guardians, Elderslayers and Sirus himself (which I just did on A5). 5ex isn't enough, bud. You'll need 15 to really make it sing. |
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Hey! This looked interesting and im right now lvling this as a second character.
What do you suggest with the bandits? Maybe I missed it in the build. |
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No quality gems, the builds basically an impale build. You want quality on LS. No six links that's a large damage loss. Beltimbers are basically entry level. Bad flask setup dying sun is massive.
Bandits you can do Alira early then respec to extra points. IGN: Invections Последняя редакция: Saithe#6242. Время: 23 янв. 2021 г., 22:19:02
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Heya, started playing this build and i am really enjoying it.
I just got my first exalt and i am unsure on what upgrades i should prioritise, could you provide some help with this? |
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" I think you missed my point. My point was that the PoB damage was not indicative of the performance of the build. The 5 ex figure was a reference to an earlier post that said few non-meta builds could perform as well as this one, which was not true in my experience. |
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PoB doesn't list raider ascendancy passives when you make the change.
Can you list them for reference? |
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