Reached a point where I've got a comfortable 5k hp and tons of damage.
I payed special attention to the gems. Saw that auras were sitting with an empty socket in shield, so I put my flame dash setup there and move the auras to the helmet, alongside the wither-spell totem.
Next obvious upgrade would be Tailwind/CDR boots, a 6L chest with some juicy influenced mods, the Despair gloves, the PP inc. AoE corruption, and then, just level to grab the last nodes on the passive tree. Dunno if I can even find suitable upgrades for anything else (like belt, helmet or rings), as my resistances are almost in the brink of being fucked. If one piece moves, I'll have to move something else.
Damage is actually insane, but our damage taken is also kinda insane. This build definitely isn't for the faint of heart, as you're usually walking through packs and your HP suddenly drops to really, really low (something below 1000) only to recover it to full in the next 0.5s because of the life gain on spell hit. It's a real rollercoaster.
Kinda wished we had more ways to amp up our defenses. Being a glass cannon with tons of ways of avoiding attacks is fun, but sometimes I legit just wanna relax while playing it haha
1 question about the harvest weapon enchant that modifies quality to give AoE: is it global? Would it work with Blade Blast's AoE?
#edit
holy shit, this happened
so, +1 curse chest is kinda obligatory now, right?
Harvest aoe enchant is global
We arent really considered a glass cannon, more like we are relying on the dodge/avoid hits/evasion mechanics and this is how it feels on a build like this. We dont really actively mitigate damage, but wind dancer gives us some sort of a 1hit protection. Since we dont get hit often, wind dancer should always be back up before we get hit again
With that gloves, you want a +1 curse body armor no doubt
Hi, can somebody help me? i'm not sure what i should upgrade in my items.
i got thread of hope. my POB: https://pastebin.com/2mmUQT7u
Probably a despair gloves, then tailwind boots. Are you having any issues with content? because with those set of items content should be easily cleared
Reached a point where I've got a comfortable 5k hp and tons of damage.
I payed special attention to the gems. Saw that auras were sitting with an empty socket in shield, so I put my flame dash setup there and move the auras to the helmet, alongside the wither-spell totem.
Next obvious upgrade would be Tailwind/CDR boots, a 6L chest with some juicy influenced mods, the Despair gloves, the PP inc. AoE corruption, and then, just level to grab the last nodes on the passive tree. Dunno if I can even find suitable upgrades for anything else (like belt, helmet or rings), as my resistances are almost in the brink of being fucked. If one piece moves, I'll have to move something else.
Damage is actually insane, but our damage taken is also kinda insane. This build definitely isn't for the faint of heart, as you're usually walking through packs and your HP suddenly drops to really, really low (something below 1000) only to recover it to full in the next 0.5s because of the life gain on spell hit. It's a real rollercoaster.
Kinda wished we had more ways to amp up our defenses. Being a glass cannon with tons of ways of avoiding attacks is fun, but sometimes I legit just wanna relax while playing it haha
1 question about the harvest weapon enchant that modifies quality to give AoE: is it global? Would it work with Blade Blast's AoE?
#edit
holy shit, this happened
so, +1 curse chest is kinda obligatory now, right?
Harvest aoe enchant is global
We arent really considered a glass cannon, more like we are relying on the dodge/avoid hits/evasion mechanics and this is how it feels on a build like this. We dont really actively mitigate damage, but wind dancer gives us some sort of a 1hit protection. Since we dont get hit often, wind dancer should always be back up before we get hit again
With that gloves, you want a +1 curse body armor no doubt
Hm, nice to know that the harvest AoE enchant is global.
Made a few upgrades to my setup.
Big chest, with high spell crit, +1 curse and good life/res. 2 huge downsides:
1. It's a STR base. I had to use Inertia on the Thread of Hope slot to get the STR needed to equip it.
2. Had to off-color it completely to be able to use the gem setup. Thank god for Harvest, or that would have cost me a huge amount of chromes.
Good ring base, T1 life and T1 life gained w/ spells. Will probably harvest-craft resists, as I have 2 suffixes open on this one.
Some dude actually sold me this 20% AoE PP for 15c. The attack speed roll is atrocious, but by god, the AoE increase on Blade Blast is real.
The dual-curse gloves are in use, too. Everything in a T16 that isn't hexproof will melt INSTANTLY. The damage got even more insane than it was.
Having to use Inertia also opens up the possibility of being immune to Corrupted Blood, and that has been one of the biggest things for survivability in my case. We hit stuff SO MUCH that you go from 0 to 20 in a matter of instants. Ditching Thread of Hope will probably tank my DPS by a little bit, tho.
Searching now for a second ring with the "# life gained for each enemy hit by your spells", as that will help my sustain immensely in single-target fights.
Последняя редакция: leafyr0kr. Время: 24 янв. 2021 г., 23:40:06
Reached a point where I've got a comfortable 5k hp and tons of damage.
I payed special attention to the gems. Saw that auras were sitting with an empty socket in shield, so I put my flame dash setup there and move the auras to the helmet, alongside the wither-spell totem.
Next obvious upgrade would be Tailwind/CDR boots, a 6L chest with some juicy influenced mods, the Despair gloves, the PP inc. AoE corruption, and then, just level to grab the last nodes on the passive tree. Dunno if I can even find suitable upgrades for anything else (like belt, helmet or rings), as my resistances are almost in the brink of being fucked. If one piece moves, I'll have to move something else.
Damage is actually insane, but our damage taken is also kinda insane. This build definitely isn't for the faint of heart, as you're usually walking through packs and your HP suddenly drops to really, really low (something below 1000) only to recover it to full in the next 0.5s because of the life gain on spell hit. It's a real rollercoaster.
Kinda wished we had more ways to amp up our defenses. Being a glass cannon with tons of ways of avoiding attacks is fun, but sometimes I legit just wanna relax while playing it haha
1 question about the harvest weapon enchant that modifies quality to give AoE: is it global? Would it work with Blade Blast's AoE?
#edit
holy shit, this happened
so, +1 curse chest is kinda obligatory now, right?
Harvest aoe enchant is global
We arent really considered a glass cannon, more like we are relying on the dodge/avoid hits/evasion mechanics and this is how it feels on a build like this. We dont really actively mitigate damage, but wind dancer gives us some sort of a 1hit protection. Since we dont get hit often, wind dancer should always be back up before we get hit again
With that gloves, you want a +1 curse body armor no doubt
Hm, nice to know that the harvest AoE enchant is global.
Made a few upgrades to my setup.
Big chest, with high spell crit, +1 curse and good life/res. 2 huge downsides:
1. It's a STR base. I had to use Inertia on the Thread of Hope slot to get the STR needed to equip it.
2. Had to off-color it completely to be able to use the gem setup. Thank god for Harvest, or that would have cost me a huge amount of chromes.
Good ring base, T1 life and T1 life gained w/ spells. Will probably harvest-craft resists, as I have 2 suffixes open on this one.
Some dude actually sold me this 20% AoE PP for 15c. The attack speed roll is atrocious, but by god, the AoE increase on Blade Blast is real.
The dual-curse gloves are in use, too. Everything in a T16 that isn't hexproof will melt INSTANTLY. The damage got even more insane than it was.
Having to use Inertia also opens up the possibility of being immune to Corrupted Blood, and that has been one of the biggest things for survivability in my case. We hit stuff SO MUCH that you go from 0 to 20 in a matter of instants. Ditching Thread of Hope will probably tank my DPS by a little bit, tho.
Searching now for a second ring with the "# life gained for each enemy hit by your spells", as that will help my sustain immensely in single-target fights.
Your gear is pretty much close to the peak right now or close to what i had in heist, that said, you need to get awakwned spell cascade, you will feel like its a whole new world with this and in that world, nothing exist for more than 5 second(including a8 sirus last phase)
Damage is actually insane, but our damage taken is also kinda insane. This build definitely isn't for the faint of heart, as you're usually walking through packs and your HP suddenly drops to really, really low (something below 1000) only to recover it to full in the next 0.5s because of the life gain on spell hit. It's a real rollercoaster.
Thats why I currently reroll to Golemancer.....the build is super strong but gives me heart attacks every 5 seconds in T16 maps (Esp in Rituals). ^^
But will surely switch back as soon as I have 40-50 EX to obtain all the awakener Gems + Tailwind Boots (And other defensive gear with high rolls).
How does this build perform in T19 100% Delirious Maps btw?
Последняя редакция: CroDanZ. Время: 25 янв. 2021 г., 9:12:29