[3.15] Saqawal's Twister | Easy/Unique Playstyle | All Content | Cheap Budget

Patch notes are up. Comparatively speaking, we got off light. Second Wind is worthless for us now, and that looks to be the only big nerf for us.
No the biggest nerf is the change of swift affliction from reduced duration to less duration. ~50% fewer casts per second. Going from 85% reduced to 60% reduced with an additional 25% less is .15 vs .4*.75 = .3 duration modifier
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AridGalaxy написал:
No the biggest nerf is the change of swift affliction from reduced duration to less duration. ~50% fewer casts per second. Going from 85% reduced to 60% reduced with an additional 25% less is .15 vs .4*.75 = .3 duration modifier


Sorry, I never really looked into the difference between reduced and less in this game, but does that mean that 0.12 is gonna become 0.15?
No it means that before we had 85% reduced duration or effectively a .15 duration modifier, now we have a .3 duration modifier from our reduced duration items + swift affliction.
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Soske написал:
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AridGalaxy написал:
No the biggest nerf is the change of swift affliction from reduced duration to less duration. ~50% fewer casts per second. Going from 85% reduced to 60% reduced with an additional 25% less is .15 vs .4*.75 = .3 duration modifier


Sorry, I never really looked into the difference between reduced and less in this game, but does that mean that 0.12 is gonna become 0.15?



Mmmm, not quite, this change actually wont affect us at all surprisingly

Heres how the math works

4 seconds base,
-2s for boots/gloves (for example)
With 85% reduced duration, You would do 2 x 0.15
which gives you 0.3, you would then do 0.3 x .4 (from the 60% less duration)

This gives you 0.12

If you move the 15% from reduced duration to the less duration, you end up with 0.12 either way

-2 x 0.4 = 0.8 (From the now 60% reduced duration) (we lose 25% from awak swift affliction being less duration)

then 0.8 x 0.15 = 0.12(since less duration amount is now 85% cuz we gained 25% from awakened swift affliction now being less duration)

All in all, no nerfs on this aspect.

However, the more mana cost multiplier on less duration might be a slight problem, might need to run an enlighten now, will have to see when pob updates

still reading notes, will update if i find more

edit: Yeah so overall,

second wind slight nerf

Less duration costs more mana

Swift affliction Buffed, now same dura as awakened, so no longer will need awakened swift affliction, but now costs more mana.

deadly ailments nerf

Vile toxins nerf


Poison got both buffed, ascendency got nerfed, hard to say exactly how thatll even out overall until PoB is updated
Последняя редакция: Supaspork#0294. Время: 21 июл. 2021 г., 02:38:17
As mentioned, I don't think the change hurts this as hard as might be expected. Its just the new mana multipliers we need to deal with.



https://i.ibb.co/XsQF8bR/tornado-calc.png
IGN: Starlight_Seraphim
Последняя редакция: Starlight85#5093. Время: 21 июл. 2021 г., 04:29:05
[removed]
Последняя редакция: iceman33927#5899. Время: 21 июл. 2021 г., 09:43:49
Deadly Ailments:
Now has a 150% Cost and Reservation Multiplier (previously 130%).
Supported Skills now deal 30-44% more Damage with Ailments (previously 45-64%).
Supported Skills now deal 80% less Damage with Hits (previously 10%).

Awakened Deadly Ailments:
Now has a 150% Cost and Reservation Multiplier (previously 130%).
No longer has "Damaging Ailments inflicted with Supported Skills deal Damage faster".
Supported Skills now deal 45-49% more Damage with Ailments (previously 65-69%).
Supported Skills now deal 80% less Damage with Hits (previously 10%).

won't that kill the build? because poison damage is% of hit damage. and the impact damage will be almost zero. or not?
wrote via google translator, there may be errors, sorry.
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Supaspork написал:
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Soske написал:
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AridGalaxy написал:
No the biggest nerf is the change of swift affliction from reduced duration to less duration. ~50% fewer casts per second. Going from 85% reduced to 60% reduced with an additional 25% less is .15 vs .4*.75 = .3 duration modifier


Sorry, I never really looked into the difference between reduced and less in this game, but does that mean that 0.12 is gonna become 0.15?



Mmmm, not quite, this change actually wont affect us at all surprisingly

Heres how the math works

4 seconds base,
-2s for boots/gloves (for example)
With 85% reduced duration, You would do 2 x 0.15
which gives you 0.3, you would then do 0.3 x .4 (from the 60% less duration)

This gives you 0.12

If you move the 15% from reduced duration to the less duration, you end up with 0.12 either way

-2 x 0.4 = 0.8 (From the now 60% reduced duration) (we lose 25% from awak swift affliction being less duration)

then 0.8 x 0.15 = 0.12(since less duration amount is now 85% cuz we gained 25% from awakened swift affliction now being less duration)

All in all, no nerfs on this aspect.



You don't get 85% less, less modifiers stack multiplicatively, so you get 1-(.4*.75) for a total of 70% less if you calculate them together.

So you get 2 * .4 = .8 for reduced duration
.8 *.4 = .32 for less duration support
.32 *.75 = .24 for swift affliction less duration

At .24 you get 50% fewer casts per second
Последняя редакция: AridGalaxy#3895. Время: 21 июл. 2021 г., 11:50:41
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Deadly Ailments:
Now has a 150% Cost and Reservation Multiplier (previously 130%).
Supported Skills now deal 30-44% more Damage with Ailments (previously 45-64%).
Supported Skills now deal 80% less Damage with Hits (previously 10%).

Awakened Deadly Ailments:
Now has a 150% Cost and Reservation Multiplier (previously 130%).
No longer has "Damaging Ailments inflicted with Supported Skills deal Damage faster".
Supported Skills now deal 45-49% more Damage with Ailments (previously 65-69%).
Supported Skills now deal 80% less Damage with Hits (previously 10%).

won't that kill the build? because poison damage is% of hit damage. and the impact damage will be almost zero. or not?
wrote via google translator, there may be errors, sorry.


The damage doesn't come from the hit, but from the poison applied by the hit. The poison damage is calculated from the physical damage of the staff + chaos conversion + whatever mods you have. This bit should be fine.


The bigger issues with the build are:

1) ~Half the tornadoes per second. See above.

2) Poison duration going from ~12s to ~3s. For bosses it's likely fine - as long as you're alive, not more cheesing them while dead - but you may need to stay around trash mobs a bit longer when your damage is not high enough.
Последняя редакция: dmnthia#1759. Время: 21 июл. 2021 г., 12:46:43

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