"Maven's Invitation: The Hidden" rant.....

I agree with Mustard. Just like the Delirium nerf - it all just ends up being extra things to explode from 3 screens away and extra quant on maps. That's boring.

Keep it hard. Let me learn to dodge better.

Breachstones are SO common this league. Collect all the red blue white splinters from t1 rituals and turn them into chayulas in your harvest garden. You may even get some more currency to pay someone to do it for you since you're too much of a baby to learn to do it yourself.
First of all, does it matter whether you run regular breachstones or pure ones? Does awakening lvl affect any invitation and maven?

Also all those posting about keeping it hard, dodging, challenge - get real, poe is a dps check (gear check to be more precise). You either nuke mobs into orbit or tank 'the beam dude' or both. And you can't even get the gear yourself, gotta trade like lowlife noobs am I right?

Just so you know most skill based games have a no damage bonus. Enjoy the skill of your minions blowing up 3 screens at once, very high skilled players.
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Black__Dawn написал:
First of all, does it matter whether you run regular breachstones or pure ones? Does awakening lvl affect any invitation and maven?

Also all those posting about keeping it hard, dodging, challenge - get real, poe is a dps check (gear check to be more precise). You either nuke mobs into orbit or tank 'the beam dude' or both. And you can't even get the gear yourself, gotta trade like lowlife noobs am I right?

Just so you know most skill based games have a no damage bonus. Enjoy the skill of your minions blowing up 3 screens at once, very high skilled players.


awakening lvl affect hp of the invitation fight

I think you can use pure breachstone as practice. Normal breachlord is too easy, but scaled up to monster level 83 is not.

I think you need 10M dps to cheese the fight, which eliminate a lot of build to this pinnacle fight (well, may be Maven or Uber Elder + 4 other bosses are the pinnacle fights)
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karotts написал:
I agree with Mustard. Just like the Delirium nerf - it all just ends up being extra things to explode from 3 screens away and extra quant on maps. That's boring.

Keep it hard. Let me learn to dodge better.

Breachstones are SO common this league. Collect all the red blue white splinters from t1 rituals and turn them into chayulas in your harvest garden. You may even get some more currency to pay someone to do it for you since you're too much of a baby to learn to do it yourself.


While I agree with having some gameplay actually being hard. This invitation has a lot of issues. The primary one being that there will be extremely little space left to dodge in once all 4 breach lords are out due to the amount of dot effect covering the arena. Which is especially annoying if those dot effects such as the fire tornadoes and lightning balls are on the portal into the arena, which can not be considered hard, that simply doesn't contain counterplay. Which brings me to the next part of my issue with the invitation. When I re-enter the arena due to dying, it feels like I am stuck for a bit on the starting position, as in my char can not move. Which can be extremely lethal, or rather, fatal.
similarly the massive aoe explosion from Esh and the ice stream of Esh will cover a significant portion of the arena, leaving very little room to dodge anything else especially in combination with the aforementioned dot effects and obstacles put out.

This isn't hard as in it requires skill, this is hard as in a dps check. Either you have the dps to kill a breachlord before others arive, meaning 10mil+ dps, or you will get overwhelmed.

I could do the formed invitation no problem, I can do Sirus T8 no problem, same for the other end game bosses. Those can simply be kited, which falls under good hard gameplay in POE. This is not that at the moment.

I would suggest trying the invitation while allowing all 4 to spawn first, you'll get the idea.
Uh... this is quite difficult.

I think it might be Tul's snow cloak skill shared with level 83 breach lords.

My pathfinder does about 6 million dps without berserk or shock. That number is with flasks running but... pathfinder. I think I'm good on damage. Before my 3rd attempt I noticed in the character tab that my "chance to hit evasive monsters" was at 97%. I added accuracy and got that up to 100% and did quite a bit better. On my fourth attempt I tried a block chance reduction support but I'm going to call the results inconclusive because I perished upon entry a couple times which was worse luck than I had in the previous attempts
The fight becomes actually not able to finish if you will not "zerg" the bosses until the timeout ran out and all bosses are awakened.

There is just no way to mitigate or evage or escape bosses abilities casted at the same time on such small area.

This is not actually a competition or fun...

And BTW to whom mentioned spectres and golems - my spectres and golem all dying at one shot. They have about 55k life
Последняя редакция: hidden_gobsek#5470. Время: 17 февр. 2021 г., 12:47:57
Have about 20+ mil with my zombie build.

Every other fight, delete bosses, no issue (including maven & the one with the cortex/elder/shaper/etc, Sirus a joke).

It's just this fight where I have issues :(

Yeah I'm bad :(. I wish they'd tone down this fight a bit.
Not a noob, but also not an elite player. But, have to say this is an unbalanced fight. Running a Phantasm build with Specs, AG and Skitters. Able to get first Breachlord down pretty fast, by then the others are popping up. AG and Specs die quickly. While you can refresh your Phantasm horde coninuously, without the other minions they don't have enough to kill the remaining Breachlords before you die (pretty quickly). Also, definitely don't run this if your AG has high end gear.
Последняя редакция: Reactor52#7022. Время: 7 мар. 2021 г., 16:26:56
I've tried this once, failed miserably. It very much looks like a DPS race to me... the bosses have a lot of hit points and once all 4 are out you're pretty much doomed. Gotta get at least 1 down before the next 2 spawn.


Much harder than the other special invitations I've tried. Makes me very fearful of "the feared" invitation when I get around to it :)
Украина в моём сердце
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karotts написал:
I agree with Mustard. Just like the Delirium nerf - it all just ends up being extra things to explode from 3 screens away and extra quant on maps. That's boring.

Keep it hard. Let me learn to dodge better.

Breachstones are SO common this league. Collect all the red blue white splinters from t1 rituals and turn them into chayulas in your harvest garden. You may even get some more currency to pay someone to do it for you since you're too much of a baby to learn to do it yourself.


COMON

how the fuck can you dodge the tull's bullshit ?
It's the fucking whole screen, if yuou take one of the fucking balls, you're stunlock into death, it does so many damage, [Removed by Support]

The fight is just another DPS test that only op crazy single target build can do.
Because as soon as the 4 lord are here, you have lost.
Последняя редакция: Domah#5128. Время: 11 мар. 2021 г., 04:21:19

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