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Build lost around 15-20% damage with the patch right? So i guess it's still very very strong.
Yeah + wand trigger craft nerf (probably not worth using anymore... might be but I doubt it), and rage stacks a bit more difficult to keep up due to Chainbreaker nerf. I think it's still definitely worth going for div berserk despite the nerf
In any case it seems the build is certainly very much viable still
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СообщениеReductant14 апр. 2021 г., 6:28:24
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Is the loss of divergent berserk combo too big for this build? Thanks
Yeah, build dead.
far from dead LOL
I know :D I was just trolling as the same question was literally asked a few lines above and people that are too lazy to even scroll up 5 centimeters piss me off :D
In terms of total nerfs:
- Trigger wand activation up to 8 seconds from 4
- Cluster Jewel nerf in terms of 1% less chance to double damage and 1% less Ele-Pen
- Divergent Berserk / Chainbreaker Nerf
- Frost Bomb cold exposure nerf
overall, yeah - as far as I checked it it is about 20% less DPS which is still more than enough to completely obliterate endgame with just a bit of gear. For the new way Chainbreaker works I think it is worth looking into ways to get some cost reduction / more mana regeneration to slow down the loss of rage. For single boss encounters we start with a full bar and just oneshot them anyway until phased/dead, for the multiboss-encounters I think mana-reg and cost-reduction can help keeping up rage a bit longer but as mentioned earlier, even without berserk the build is perfectly allright doing those encounters.
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СообщениеVennto14 апр. 2021 г., 7:24:56
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I know :D I was just trolling as the same question was literally asked a few lines above and people that are too lazy to even scroll up 5 centimeters piss me off :D
In terms of total nerfs:
- Trigger wand activation up to 8 seconds from 4
- Cluster Jewel nerf in terms of 1% less chance to double damage and 1% less Ele-Pen
- Divergent Berserk / Chainbreaker Nerf
- Frost Bomb cold exposure nerf
overall, yeah - as far as I checked it it is about 20% less DPS which is still more than enough to completely obliterate endgame with just a bit of gear. For the new way Chainbreaker works I think it is worth looking into ways to get some cost reduction / more mana regeneration to slow down the loss of rage. For single boss encounters we start with a full bar and just oneshot them anyway until phased/dead, for the multiboss-encounters I think mana-reg and cost-reduction can help keeping up rage a bit longer but as mentioned earlier, even without berserk the build is perfectly allright doing those encounters.
Solid assessment. I should update the build for 3.14 and I will if enough people show interest. More importantly, I'll be playing a completely different build next league (also a boss killing build).
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СообщениеTotemPuller14 апр. 2021 г., 10:38:04
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More importantly, I'll be playing a completely different build next league (also a boss killing build).
Tell us more. :)
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СообщениеRhareg14 апр. 2021 г., 12:05:34
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I know :D I was just trolling as the same question was literally asked a few lines above and people that are too lazy to even scroll up 5 centimeters piss me off :D
In terms of total nerfs:
- Trigger wand activation up to 8 seconds from 4
- Cluster Jewel nerf in terms of 1% less chance to double damage and 1% less Ele-Pen
- Divergent Berserk / Chainbreaker Nerf
- Frost Bomb cold exposure nerf
overall, yeah - as far as I checked it it is about 20% less DPS which is still more than enough to completely obliterate endgame with just a bit of gear. For the new way Chainbreaker works I think it is worth looking into ways to get some cost reduction / more mana regeneration to slow down the loss of rage. For single boss encounters we start with a full bar and just oneshot them anyway until phased/dead, for the multiboss-encounters I think mana-reg and cost-reduction can help keeping up rage a bit longer but as mentioned earlier, even without berserk the build is perfectly allright doing those encounters.
Solid assessment. I should update the build for 3.14 and I will if enough people show interest. More importantly, I'll be playing a completely different build next league (also a boss killing build).
Thanks Vennto for the tldr !
I hope an update, I want starter with this build ^^
Последняя редакция: VidarNanowish. Время: 14 апр. 2021 г., 14:53:01
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СообщениеVidarNanowish14 апр. 2021 г., 14:52:13
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please update this build for 3.14 and any clue about you new build you will play?
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Сообщениеxerailas14 апр. 2021 г., 15:39:22
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Interested in this build for 3.14.
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СообщениеYnead14 апр. 2021 г., 22:28:31
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Why Anomalous Ice Trap vs Divergent Ice Trap?
Anomalous Ice Trap Penetrates (0–5)% Cold Resistance
Divergent Ice Trap Freezes enemies as though dealing (0–100)% more Damage
I feel like Divergent gives us more damage.
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Сообщениеevol14 апр. 2021 г., 23:40:56
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Why Anomalous Ice Trap vs Divergent Ice Trap?
Anomalous Ice Trap Penetrates (0–5)% Cold Resistance
Divergent Ice Trap Freezes enemies as though dealing (0–100)% more Damage
I feel like Divergent gives us more damage.
You are not going to be freezing bosses like Maven and Atziri. For trash mobs and T16 map bosses, no noticeable difference.
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СообщениеTotemPuller15 апр. 2021 г., 0:56:43
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overall, yeah - as far as I checked it it is about 20% less DPS which is still more than enough to completely obliterate endgame with just a bit of gear. For the new way Chainbreaker works I think it is worth looking into ways to get some cost reduction / more mana regeneration to slow down the loss of rage. For single boss encounters we start with a full bar and just oneshot them anyway until phased/dead, for the multiboss-encounters I think mana-reg and cost-reduction can help keeping up rage a bit longer but as mentioned earlier, even without berserk the build is perfectly allright doing those encounters.
Main problem with new Chainbreaker, is that you can't cast a skill if you don't have enough rage, so it will be clunky.
Последняя редакция: iDielord. Время: 15 апр. 2021 г., 3:01:03
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СообщениеiDielord15 апр. 2021 г., 2:53:38
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