Чё, обсудим патчноуты?
Тем, кто может в английский
Дерево:
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![]() " Убрали много хороших карт, 13 плохих к 32 хорошим " Никогда ещё раньше любители пурджоев не радовались так сильно (зря, зря) Here are the Atlas Passives now found in each Atlas Region:
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![]() Haewark Hamlet: Bumper Crop, Heart of the Grove, The Grove's Call, Amplified, Controlled Corruption, Seance, Paid in Blood, Sacred Lands, Finest Samples, High Yield, Escaped Experiment, Intelligence Gathering, Test of Loyalty, and Bribery.
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![]() ![]() ![]() [im=https://i.imgur.com/JDYVSEt.pngg][/img] ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Glennach Cairns: Scent of Blood, Torn Veil, Per Diemon, Underground Kingdom, Abyssal Army, Lightless Legion, Total Anarchy, Rogue Trader, Time Dilation, Resource Reallocation, Contested Development, Face to Face, Protracted Battle, and High Value Targets.
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Time Dilation now grants "Incursions in Areas have 33% chance for all Monsters to be at least Magic", instead of "Incursion Monsters in Areas are at least Magic". ![]() ![]() ![]() ![]() ![]() Lira Arthain: Distinguished Demolitionist, Buried Knowledge, Ancient Writings, Secret Stash, Inside Job, Big Game, Great Migration, Natural Selection, Gatekeepers, Flash Breach, Within Their Grasp, Trespassers, and Exotic Goods.
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Первые три - новые, для экспедиции: Distinguished Demolitionist: 35% increased Explosive Radius in Areas. 20% increased number of Explosives in Areas. Buried Knowledge: 50% increased Quantity of Expedition Logbooks dropped by Runic Monsters in Areas. Areas contain 25% increased number of Runic Monster Markers. Ancient Writings: Remnants in Areas have 40% chance to have an additional Suffix Modifier. Expeditions in Areas have +2 Remnants. Small Expedition Passives: Areas have +3% chance to contain an Expedition Encounter. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Flash Breach now also grants "Breaches in Areas have 30% increased Monster density". ![]() ![]() ![]() Valdo’s Rest: Persecutory Delusion, The Singular Eternity, Greater Forces, Ominous Arrival, Diplomatic Escort, Twice Tempted, Tamper-Proof, Guarded Hoards, Sulphite Infusion, Packed with Energy, Spores on the Wind, Immune Response, and Epidemiology.
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![]() ![]() ![]() ![]() ![]() ![]() ![]() Guarded Hoards: The previous Rich Veins and Sulphite Sentinels Atlas Passives have been combined, now called Guarded Hoards. This provides: Voltaxic Sulphite Veins and Chests in Areas have 10% chance to contain double Sulphite. Sulphite Veins and Chests in Areas are guarded by Sulphite-hoarding Monsters. ![]() ![]() ![]() ![]() ![]() Epidemiology no longer provides "Blighted Maps found in Areas are Anointed". It now has "Blight Chests in Areas have 100% more chance to contain Blighted Maps" (unchanged), and "Lanes of Blight Encounters in Areas have 35% chance for an additional Reward Chest" (previously found on Mass Mycelium). The following Atlas Passives in The Uncharted Realm have been changed:
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![]() Close Allies: Gain 1 additional Atlas Mission from each Master each day. Areas have +7% chance to grant an Atlas Mission on Completion (previously +10% chance to grant an Atlas Mission on Completion). ![]() Master of the Atlas: No longer has "Zana Missions in Areas grant 100% increased Favour" as the Favour system has been removed entirely. ![]() Atlas Mission Chance: Previously called "Master Favour". Now grants "+3% chance to grant an Atlas Mission on Completion", instead of "Missions in Areas grant 30% increased Favour". " Ну это просто ИХИХИХИ какое-то " О, спасибо, я как раз говорил, что у рейнджерки так много лайф нодов рядом
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![]() " Обоссали и выкинули на мороз. Помянем. Откатили многие нерфы по авакенед версиям саппорт гемов:
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" О, нерфы пошли. Помянем сст и форбиден райт:
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" " Имеются жалкие попытки сделать новые скиллы используемыми (лол, они ещё не подозревают, что новейшие "пати плей" скиллы даже не появятся в списке поенинзи)
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" Догадались, что вард - говно (но не догадались, что он и останется говном):
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" ЛЯ, УЛУЧШЕНИЯ ХАРВЕСТА, ВНИМАНИЕ!
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" Выпилили шотган-эффект от некоторых мобов (интересно, веритания - моб?), попутно выпилив синдикат оперативников. Да и ладно, ведь так много хороших спектров ещё есть в игре, да?)
Фортик
Sources of Fortify now grant a number of stacks of Fortification based on the percentage of the enemy's ailment threshold dealt by the hit that applied Fortify to you, with a large bonus to fortification stack generation against rare and unique monsters. You have 1% less damage taken from hits for each stack of Fortification, and Fortification lasts 5 seconds by default. Fortification from multiple melee hits or different sources stacks, up to a default cap of 20 stacks. You can only gain Fortification stacks from one hit every 0.2 seconds.
The Fortify clusters on the Passive Skill Tree have been reworked to focus more on Fortify-related stats. The Hardened Scars Passive now grants 25% less Damage over Time taken while Recovering Life from a Life Flask. It no longer grants Fortify while Recovering Life from a Life Flask. The Champion’s Fortitude Notable Passive Skill now grants you 20 Fortification. Dread Banner now grants +10 to maximum Fortification for 0.05 seconds per Stage when placed. It no longer grants 1% increased Fortify Effect per Stage. Fortify Support no longer has increased Fortify Duration, as the base duration has been increased and this stat is now more accessible on the Passive Skill Tree. The Sorrow Mask, Atonement Mask and Penitent Mask Helmet Implicit modifiers now grant +2-3 to maximum Fortification instead of 10-15% increased Fortify Effect. Beacon of Madness now grants +15 to maximum Fortification while affected by Glorious Madness (previously 60% increased Fortify Effect while affected by Glorious Madness). This change affects existing items. Kingmaker now grants nearly allies 10 Fortification (instead of Fortifying nearby Allies). It now has 190-200% increased Physical Damage (previously 170-200%). Existing items will be affected by the Fortify change, though a Divine Orb is required to update the Physical Damage values. Perseverance now grants "Melee Hits which Stun Fortify" instead of “14-20% chance to gain Fortify when you Stun an Enemy with Melee Damage”. Existing Items can update their chance to Fortify with a Divine Orb. The Veiled modifier that previously granted 50% increased Fortify Effect while Focused now grants +10 to maximum Fortification while Focused. Crafted versions of this modifier have been adjusted accordingly. This change affects existing items. Vigilant Strike no longer has “Can’t be Evaded”. It now has “Melee Hits Fortify for 8 seconds” at all gem levels (previously “Grants Fortify for 6 seconds on Melee Hit” at gem level 1, up to 11.7 seconds at gem level 20). Now deals 230% of base Attack Damage at gem level 1 (previously 222%), up to 350% gem level 20 (previously 325%). Now has 230% Effectiveness of Added Damage at gem level 1 (previously 222%), up to 350% at gem level 20 (previously 325%). Quality now grants 0-20% increased Damage (previously “Grants Fortify for 0-2 seconds on Melee Hit”). Quality on the Phantasmal Vigilant Strike Skill now grants “Melee Hits Fortify for 0-2 seconds” (previously 0-20% increased Damage) Quality on the Divergent Vigilant Strike Skill now grants 0-10% increased Cooldown Recovery Rate (previously 0-60%). The Vigil now causes Vigilant Strike to grant the same amount of Fortification to Allies as it grants to You. The 5% increased Effect of Fortify granted to Notable Passive Skills by Lethal Pride has been replaced with +1 maximum Fortification. Willowgift: No longer grants “Fortify Buffs you create instead grant 30% more Evasion Rating”. Instead, it now grants “4% chance to Suppress Spell Damage per Fortification”, but removes the less damage taken from Fortification. Existing items will no longer provide Evasion Rating while you have Fortify, though you will need to use a Divine Orb to obtain Spell Suppression from the item. The Writhing Worms summoned by The Writhing Jar Unique Flask were found to generate Fortification too easily with these changes. We have changed them so they now have an Ailment Threshold similar to that of a normal Monster in an Area Level 83 area. ИХИХИХИХИХИХИХИХИХИХИХИХИ Последняя редакция: Smartbinder#0204. Время: 15 окт. 2021 г., 15:24:58 Last bumped22 окт. 2021 г., 01:38:57
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" Затычка наверн, весь движ намечается на 317 |
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" Затычка, но весьма масштабная, хочется сказать. Эдакий царь-чопик ИХИХИХИХИХИХИХИХИХИХИХИХИ
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Забавно конеш как они откатили изменения ава-камней на 5 лвле, они там общаются друг с другом хоть?
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" Да, перетасовать гадалки, дропы, итд - это работёнка |
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Че тут обсуждать? Не патч, а сплошной ПООООГ
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" просто 0 из 10 изменения в подклассах. ИХИХИХИХИХИИХИХИХИХИХХИ
PoE Blocklist - расширение хрома для форума |
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Не знаю, зачем они патчноут этот выложили раньше времени. Чтобы рассказать, что пледж теперь падает с убер атзири?
Только хайп от стрима попортили имхо. А что реально интересно, то в новом в дереве, которого нет и похоже не будет. ИХИХИХИХИХИИХИХИХИХИХХИ PoE Blocklist - расширение хрома для форума Последняя редакция: SHONYA3#2011. Время: 15 окт. 2021 г., 02:12:26
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По гладу поясните, моя не понять.
Там +15 к максблоку прикрутили или я не выспался? Ахаха, до трикстера дочитал, ахаха. Последняя редакция: 3DDavis#4111. Время: 15 окт. 2021 г., 02:28:48
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Ещё можно обсудить то, что на немецком, бразильском и румынском языках выкатили патчноут. Угадайте, кто займет последнее место в этой гонке :)
👀
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