Чё, обсудим патчноуты?

Тем, кто может в английский

Дерево:
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"
The following Maps have been removed from the Atlas: Academy, Arachnid Tomb, Arena, Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Castle Ruins, Channel, City Square, Cold River, Colonnade, Coral Ruins, Courthouse, Coves, Crater, Crystal Ore, Desert Spring, Excavation, Factory, Frozen Cabins, Geode, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Pen, Peninsula, Phantasmagoria, Pier, Precinct, Primordial Pool, Ramparts, Residence, Scriptorium, Shipyard, Shrine, Villa, and Volcano. The Perandus Manor Unique Chateau Map has also been removed.


Убрали много хороших карт, 13 плохих к 32 хорошим

"
The Fiend can now drop in Poorjoy's Asylum.

Никогда ещё раньше любители пурджоев не радовались так сильно (зря, зря)

Here are the Atlas Passives now found in each Atlas Region:
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Haewark Hamlet: Bumper Crop, Heart of the Grove, The Grove's Call, Amplified, Controlled Corruption, Seance, Paid in Blood, Sacred Lands, Finest Samples, High Yield, Escaped Experiment, Intelligence Gathering, Test of Loyalty, and Bribery.
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[im=https://i.imgur.com/JDYVSEt.pngg][/img]










Glennach Cairns: Scent of Blood, Torn Veil, Per Diemon, Underground Kingdom, Abyssal Army, Lightless Legion, Total Anarchy, Rogue Trader, Time Dilation, Resource Reallocation, Contested Development, Face to Face, Protracted Battle, and High Value Targets.
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Time Dilation now grants "Incursions in Areas have 33% chance for all Monsters to be at least Magic", instead of "Incursion Monsters in Areas are at least Magic".





Lira Arthain: Distinguished Demolitionist, Buried Knowledge, Ancient Writings, Secret Stash, Inside Job, Big Game, Great Migration, Natural Selection, Gatekeepers, Flash Breach, Within Their Grasp, Trespassers, and Exotic Goods.
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Первые три - новые, для экспедиции:
Distinguished Demolitionist: 35% increased Explosive Radius in Areas. 20% increased number of Explosives in Areas.
Buried Knowledge: 50% increased Quantity of Expedition Logbooks dropped by Runic Monsters in Areas. Areas contain 25% increased number of Runic Monster Markers.
Ancient Writings: Remnants in Areas have 40% chance to have an additional Suffix Modifier. Expeditions in Areas have +2 Remnants.
Small Expedition Passives: Areas have +3% chance to contain an Expedition Encounter.








Flash Breach now also grants "Breaches in Areas have 30% increased Monster density".




Valdo’s Rest: Persecutory Delusion, The Singular Eternity, Greater Forces, Ominous Arrival, Diplomatic Escort, Twice Tempted, Tamper-Proof, Guarded Hoards, Sulphite Infusion, Packed with Energy, Spores on the Wind, Immune Response, and Epidemiology.
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Guarded Hoards:
The previous Rich Veins and Sulphite Sentinels Atlas Passives have been combined, now called Guarded Hoards. This provides: Voltaxic Sulphite Veins and Chests in Areas have 10% chance to contain double Sulphite. Sulphite Veins and Chests in Areas are guarded by Sulphite-hoarding Monsters.






Epidemiology no longer provides "Blighted Maps found in Areas are Anointed". It now has "Blight Chests in Areas have 100% more chance to contain Blighted Maps" (unchanged), and "Lanes of Blight Encounters in Areas have 35% chance for an additional Reward Chest" (previously found on Mass Mycelium).


The following Atlas Passives in The Uncharted Realm have been changed:
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Close Allies: Gain 1 additional Atlas Mission from each Master each day. Areas have +7% chance to grant an Atlas Mission on Completion (previously +10% chance to grant an Atlas Mission on Completion).

Master of the Atlas: No longer has "Zana Missions in Areas grant 100% increased Favour" as the Favour system has been removed entirely.

Atlas Mission Chance: Previously called "Master Favour". Now grants "+3% chance to grant an Atlas Mission on Completion", instead of "Missions in Areas grant 30% increased Favour".


"
Problem
Life builds rely heavily on the life cluster near the Scion start area to maximise investment in life. Characters on the right side of the passive tree are at a disadvantage because of the long path to access the wheel.

Solution
Lower the total amount of Life granted by the Scion's Life cluster. Add life to other life clusters on the tree that aren't in starting areas or connected to the paths to the Scion area of the tree. 9% increased Life has been removed from the Scion's Life cluster, and improved Life clusters have gained 2-4% increased Life, meaning a character that took three outer Life clusters and the Scion life cluster together would have the same or more life, and a character taking four or more outer life clusters that wouldn't have taken the Scion life cluster has gained at least 10% additional increased life.

Ну это просто ИХИХИХИ какое-то

"
Problem
The Ranger's class start is very front-loaded with life and other beneficial stats, and has more costly pathing when leaving the passive tree than many other class starts.

Solution
Remove most of the maximum life from the Ranger's starting Evasion passives. Redistribute this between other passives in the Ranger start area, so that the total amount of increased maximum life is slightly higher than before. Rework some sections of the Ranger class start, including new notables and effects.

О, спасибо, я как раз говорил, что у рейнджерки так много лайф нодов рядом
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"
Raider
Quartz Infusion: No longer grants 15% chance to Dodge Attack Hits, or 15% chance to Dodge Spell Hits. Instead, it now grants +40% chance to Suppress Spell Damage.
Avatar of the Veil: No longer grants "Nearby Enemies have 20% less Accuracy Rating while you have Phasing".
Avatar of the Chase: No longer grants 35% more chance to Evade Melee Attacks during Onslaught or 35% more chance to Evade Projectile Attacks during Onslaught. Instead, it now grants 10% more chance to Evade Attacks during Onslaught.

Обоссали и выкинули на мороз. Помянем.

Откатили многие нерфы по авакенед версиям саппорт гемов:
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"
Awakened Added Fire Damage now grants “+1 to Level of Supported Physical Skill Gems” at gem level 5 (previously “+1 to Level of Supported Fire Skill Gems”).
Awakened Arrow Nova now grants “Supported Skills deal 25% less Projectile Damage” at gem level 1 (previously 30%), up to 21% less at gem level 5 (previously 26%).
Awakened Brutality now grants “Supported Skills have 10% chance to Crush Enemies for 4 seconds on Hit” at gem level 5.
Awakened Burning Damage now grants “+1 to Level of Supported Fire Skill Gems” at gem level 5.
Awakened Cast while Channelling now grants “Avoid Interruption from Stuns While Using Supported Skills” at gem level 5.
Awakened Cold Penetration now grants “Supported Skills have 10% chance to inflict Cold Exposure on Hit” at gem level 5.
Awakened Controlled Destruction now grants “Supported Skills have 10% chance to Unnerve Enemies for 4 seconds on Hit” at gem level 5.
Awakened Deadly Ailments now grants “Supported Skills deal 48% more Damage with Ailments” at gem level 4 (unchanged), up to 54% at gem level 5 (previously 49%).
Awakened Elemental Damage with Attacks now grants “Elemental Damage from Supported Skills cannot be Reflected” at gem level 5.
Awakened Elemental Focus now grants “+1 to Level of Supported Elemental Skill Gems” at gem level 5.
Awakened Fire Penetration now grants “Supported Skills have 10% chance to inflict Fire Exposure on Hit” at gem level 5.
Awakened Fork now grants “Supported Skills deal 10% more Projectile Damage” at gem level 1 (previously 0%), up to 14% more at gem level 5 (previously 9%).
Awakened Greater Multiple Projectiles now grants “Supported Skills deal 25% less Projectile Damage” at gem level 1 (previously 30%), up to 21% less at gem level 5 (previously 26%).
Awakened Hextouch now grants “+1 to Level of Supported Curse Skill Gems” at gem level 5.
Awakened Lightning Penetration now grants “Supported Skills have 10% chance to inflict Lightning Exposure on Hit” at gem level 5.
Awakened Melee Physical Damage now grants “Supported Skills have 10% chance to Intimidate Enemies for 4 seconds on Hit” at gem level 5.
Awakened Melee Splash now grants “+1 to Level of Supported Strike Skill Gems” at gem level 5.
Awakened Minion Damage now grants “+1 to Level of Supported Minion Skill Gems” at gem level 5.
Awakened Multistrike now grants “Supported Skills deal 20% less Attack Damage” (previously 25%).
Awakened Spell Echo now grants “Supported Skills deal 10% less Damage” (previously 20% less), and “Final Repeat of Supported Skills has 20% chance to deal Double Damage” (previously 25%).
Awakened Swift Affliction now grants “Supported Skills deal 43% more Damage over Time” at gem level 4 (unchanged), up to 49% at gem level 5 (previously 44%).
Awakened Unbound Ailments now grants “Supported Skills have 58% increased Duration of Ailments on Enemies” at gem level 4 (unchanged), up to 69% at gem level 5 (previously 59%). Now grants “Supported Skills have 58% increased Effect of non-Damaging Ailments on Enemies” at gem level 4 (unchanged), up to 69% at gem level 5 (previously 59%).
Awakened Vicious Projectiles now grants “Supported Skills deal 53% more Chaos Damage over Time” at gem level 4 (unchanged), up to 59% at gem level 5 (previously 54%). Now grants “Supported Skills deal 53% more Physical Damage over Time” at gem level 4 (unchanged), up to 59% at gem level 5 (previously 54%). Now grants “Supported Skills deal 53% more Physical Projectile Attack Damage” at gem level 4 (unchanged), up to 59% at gem level 5 (previously 54%).
Awakened Void Manipulation now grants “+1 to Level of Supported Chaos Skill Gems” at gem level 5.
Awakened Unleash Support now grants a maximum of 4 Seals at gem level 5 (previously a maximum of 3 Seals).


О, нерфы пошли. Помянем сст и форбиден райт:
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"
Shield Charge now has a base Attack Time of 0.5 seconds at all gem levels (previously 0.53-0.47 seconds). Now has 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1 (unchanged), up to 5 to 7 at gem level 20 (previously 4 to 6). Now deals 12 to 18 Base Off Hand Physical Damage at gem level 1 (previously 16 to 25), up to 134 to 200 at gem level 20 (previously 350 to 525).

Shield Crush now has a base Attack Time of 0.8 seconds at all gem levels (previously 0.85-0.76 seconds). Now has 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1 (unchanged), up to 5 to 7 at gem level 20 (previously 4 to 6). Now deals 4 to 6 Base Off Hand Physical Damage at gem level 1 (unchanged), up to 172 to 258 at gem level 20 (previously 286 to 429).

Spectral Shield Throw now has a base Attack Time of 0.65 seconds at all gem levels (previously 0.7-0.6 seconds). Now has 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1 (previously 4 to 5), up to 5 to 7 at gem level 20 (previously 6 to 8). Now deals 47 to 70 Base Off Hand Physical Damage at gem level 1 (previously 58 to 86), up to 203 to 304 at gem level 20 (previously 399 to 599).

The Merciless Labyrinth Enchantment for Spectral Shield Throw now grants “Spectral Shield Throw Fires 2 additional projectiles” (previously 3). Existing items with this Enchantment are unaffected.

The Eternal Labyrinth Enchantment for Spectral Shield Throw now grants “Spectral Shield Throw Fires 3 additional projectiles” (previously 5). Existing items with this Enchantment are unaffected.

The Seething Fury Unique Jewel now grants “+0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield” (previously +0.2%). Existing items can be updated to these new values with a Divine Orb, and a temporary lapse in judgement.


"
Character Totem Life has been reduced by approximately 60%. Totems now take 80% less Damage from enemies, but deal 400% more Damage to themselves (meaning they now take full Damage from themselves).

The Soul Mantle Unique Body Armour now grants 20-30% increased Totem Life (previously 50%). Existing items can be updated to these new (worse) values with a Divine Orb.

The Torchoak Step Unique Boots now grants 20-30% increased Totem Life (previously 30-50%). It also now has “Totems Reflect 100% of their Maximum Life as Fire Damage to nearby Enemies when Hit” (previously 25%). Existing items can be updated with a Divine Orb.

The Ancestral Might Cluster Jewel Notable no longer grants 20% increased Totem Damage. Instead, it now grants 15% increased Totem Life.

The Ancestral Preservation Cluster Jewel Notable no longer grants 30% increased Totem Life. Instead, it now grants “Totems gain +20% to all Elemental Resistances”, as well as “Totems have 15% additional Physical Damage Reduction” (previously 10%), and “Totems gain +25% to Chaos Resistance” (previously 40%).

Dark Pact now sacrifices 8% of Skeleton’s Life to deal that much Chaos Damage (previously 6%). Now has “40% more Damage with Hits and Ailments if using your Life” at gem level 1 (previously 0%), up to 97% at gem level 20 (previously 76%).



Имеются жалкие попытки сделать новые скиллы используемыми (лол, они ещё не подозревают, что новейшие "пати плей" скиллы даже не появятся в списке поенинзи)
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"
Absolution now has +0 to radius at gem level 1, up to +4 at gem level 20.

Explosive Concoction now has 115% of base Attack Speed (previously 100%), and +6% to Critical Strike Chance (previously +5%).

Voltaxic Burst now has “1% more Damage with Hits and Ailments for each Cast of this Spell currently waiting” at all gem levels, and a base Critical Strike Chance of 6.5% (previously 5%).

Ambush no longer has “Exerted Attacks have 200-276% increased Critical Strike Chance”. Instead, it now has “Exerted Attacks have +25% to Critical Strike Chance”.

Quality on the Divergent Ambush Skill now grants “Exerted Attacks have +0-5% to Critical Strike Chance” (previously “Exerted Attacks have 0-40% increased Critical Strike Chance”).

Absolution now grants “25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy” (previously only Hitting a Unique Enemy).

We’ve also tweaked the description on Dominating Blow to more accurately describe its functionality. It has been updated from “25% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster” to “25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster”. This is not a functional change.


Догадались, что вард - говно (но не догадались, что он и останется говном):
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"
The Runic Helm base type now grants 41 base Ward (previously 34).

The Runic Crest base type now grants 97 base Ward (previously 81).

The Runic Crown base type now grants 164 base Ward (previously 137).

The Runic Greaves and Runic Gloves base types now grant 24 base Ward (previously 20).

The Runic Sollerets and Runic Gages base types now grant 62 base Ward (previously 52).

The Runic Sabatons and Runic Gauntlets base types now grant 102 base Ward (previously 85).

The Nightgrip Unique Gloves provided a bit too much Added Chaos from Ward. It now has “Gain Added Chaos Damage equal to 20% of Ward” (previously 25%). Existing items can be updated to these worse values using a Divine Orb.


ЛЯ, УЛУЧШЕНИЯ ХАРВЕСТА, ВНИМАНИЕ!
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Crafts that previously reforged a Normal or Magic item to a Rare with a specific Modifier now reforge a Normal, Magic or Rare item into a Rare with a specific Modifier.

Crafts that previously reforged a Rare with a specific Modifier now reforge a Normal, Magic or Rare item into a Rare with a specific Modifier.

Crafts that previously reforged a Rare with a specific Modifier, and made that Modifier group more common, now reforge a Normal, Magic or Rare item into a Rare with a specific Modifier, and make that Modifier group more common.


Выпилили шотган-эффект от некоторых мобов (интересно, веритания - моб?), попутно выпилив синдикат оперативников. Да и ладно, ведь так много хороших спектров ещё есть в игре, да?)

Фортик
Sources of Fortify now grant a number of stacks of Fortification based on the percentage of the enemy's ailment threshold dealt by the hit that applied Fortify to you, with a large bonus to fortification stack generation against rare and unique monsters. You have 1% less damage taken from hits for each stack of Fortification, and Fortification lasts 5 seconds by default. Fortification from multiple melee hits or different sources stacks, up to a default cap of 20 stacks. You can only gain Fortification stacks from one hit every 0.2 seconds.
The Fortify clusters on the Passive Skill Tree have been reworked to focus more on Fortify-related stats.

The Hardened Scars Passive now grants 25% less Damage over Time taken while Recovering Life from a Life Flask. It no longer grants Fortify while Recovering Life from a Life Flask.

The Champion’s Fortitude Notable Passive Skill now grants you 20 Fortification.

Dread Banner now grants +10 to maximum Fortification for 0.05 seconds per Stage when placed. It no longer grants 1% increased Fortify Effect per Stage.

Fortify Support no longer has increased Fortify Duration, as the base duration has been increased and this stat is now more accessible on the Passive Skill Tree.

The Sorrow Mask, Atonement Mask and Penitent Mask Helmet Implicit modifiers now grant +2-3 to maximum Fortification instead of 10-15% increased Fortify Effect.

Beacon of Madness now grants +15 to maximum Fortification while affected by Glorious Madness (previously 60% increased Fortify Effect while affected by Glorious Madness). This change affects existing items.
Kingmaker now grants nearly allies 10 Fortification (instead of Fortifying nearby Allies). It now has 190-200% increased Physical Damage (previously 170-200%). Existing items will be affected by the Fortify change, though a Divine Orb is required to update the Physical Damage values.

Perseverance now grants "Melee Hits which Stun Fortify" instead of “14-20% chance to gain Fortify when you Stun an Enemy with Melee Damage”. Existing Items can update their chance to Fortify with a Divine Orb.

The Veiled modifier that previously granted 50% increased Fortify Effect while Focused now grants +10 to maximum Fortification while Focused. Crafted versions of this modifier have been adjusted accordingly. This change affects existing items.

Vigilant Strike no longer has “Can’t be Evaded”. It now has “Melee Hits Fortify for 8 seconds” at all gem levels (previously “Grants Fortify for 6 seconds on Melee Hit” at gem level 1, up to 11.7 seconds at gem level 20). Now deals 230% of base Attack Damage at gem level 1 (previously 222%), up to 350% gem level 20 (previously 325%). Now has 230% Effectiveness of Added Damage at gem level 1 (previously 222%), up to 350% at gem level 20 (previously 325%). Quality now grants 0-20% increased Damage (previously “Grants Fortify for 0-2 seconds on Melee Hit”).

Quality on the Phantasmal Vigilant Strike Skill now grants “Melee Hits Fortify for 0-2 seconds” (previously 0-20% increased Damage)
Quality on the Divergent Vigilant Strike Skill now grants 0-10% increased Cooldown Recovery Rate (previously 0-60%).

The Vigil now causes Vigilant Strike to grant the same amount of Fortification to Allies as it grants to You.

The 5% increased Effect of Fortify granted to Notable Passive Skills by Lethal Pride has been replaced with +1 maximum Fortification.

Willowgift: No longer grants “Fortify Buffs you create instead grant 30% more Evasion Rating”. Instead, it now grants “4% chance to Suppress Spell Damage per Fortification”, but removes the less damage taken from Fortification. Existing items will no longer provide Evasion Rating while you have Fortify, though you will need to use a Divine Orb to obtain Spell Suppression from the item.

The Writhing Worms summoned by The Writhing Jar Unique Flask were found to generate Fortification too easily with these changes. We have changed them so they now have an Ailment Threshold similar to that of a normal Monster in an Area Level 83 area.
ИХИХИХИХИХИХИХИХИХИХИХИХИ
Последняя редакция: Smartbinder#0204. Время: 15 окт. 2021 г., 15:24:58
Last bumped22 окт. 2021 г., 01:38:57
"
А пока, в дополнении Нашествие, вы сможете быстрее подготавливать свой Атлас и продвигаться по нему.


Затычка наверн, весь движ намечается на 317
"
ThreeOEight написал:
"
А пока, в дополнении Нашествие, вы сможете быстрее подготавливать свой Атлас и продвигаться по нему.


Затычка наверн, весь движ намечается на 317

Затычка, но весьма масштабная, хочется сказать.
Эдакий царь-чопик
ИХИХИХИХИХИХИХИХИХИХИХИХИ
Забавно конеш как они откатили изменения ава-камней на 5 лвле, они там общаются друг с другом хоть?
"
Smartbinder написал:

Затычка, но весьма масштабная, хочется сказать.
Эдакий царь-чопик

Да, перетасовать гадалки, дропы, итд - это работёнка
Че тут обсуждать? Не патч, а сплошной ПООООГ
☠️
"
Added a new notable, which replaces Ghost Dance, that provides "Every 10 seconds, take no Damage over Time for 5 seconds."


просто 0 из 10 изменения в подклассах.
ИХИХИХИХИХИИХИХИХИХИХХИ
PoE Blocklist - расширение хрома для форума
Не знаю, зачем они патчноут этот выложили раньше времени. Чтобы рассказать, что пледж теперь падает с убер атзири?
Только хайп от стрима попортили имхо.

А что реально интересно, то в новом в дереве, которого нет и похоже не будет.
ИХИХИХИХИХИИХИХИХИХИХХИ
PoE Blocklist - расширение хрома для форума
Последняя редакция: SHONYA3#2011. Время: 15 окт. 2021 г., 02:12:26
По гладу поясните, моя не понять.
Там +15 к максблоку прикрутили или я не выспался?

Ахаха, до трикстера дочитал, ахаха.
Последняя редакция: 3DDavis#4111. Время: 15 окт. 2021 г., 02:28:48
Ещё можно обсудить то, что на немецком, бразильском и румынском языках выкатили патчноут. Угадайте, кто займет последнее место в этой гонке :)
👀

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