Stress-Free PoE w/ BONE ZOMBIES! Relax & SSF League Start-End w/ “Any” Items & 1-Button | 3.16

I like this build and hope to play it with some friends, how would you guys recommend add a mobility skill to this build?
Testing in Path of Building with my summoner from last league and the 100% increased crit mastery only gave 1/3rd of the damage than one of those 16% minion damage nodes do.
You need to have some kind of synergy with minion criticals to make it worth the point, maybe there is an unique for that, no idea.
While the -20% physical resistance will definitely be strong for end game bosses, I will probably stay away from it while leveling through acts, especially since Im using raging spirit and they do half fire. (+anger)
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Mezamete написал:
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Ah, thank you! I kind of forgot that the spectres would be able to cast more, and that triggers need mana cost, too.

Now I'm wondering if the Life Mastery node for "Vitality has 100% increased Mana Reservation Efficiency" will work even if we are using arrogance support. I will definitely be putting in a point to see if it does and, if no one else has yet, I'll report back if it reduced the amount of life reserved at all.

Currently PoB doesn't show it will, it only seems to work on mana, but we'll see!
Totally Mezamete!

There are so many details in this game. It's easy to miss the sneaky ones and it's easy to miss the obvious ones. Ask anything you like, anytime.

You're correct though. Mana reservation only impacts "mana". So Lifetap makes that useless. We'd need to invest in a few Mana Reservation Efficiency nodes to put Vitality in our mana pool.

All the 3rd party build planners will have their math updated once the league is released. I don't know how it works, but they get can more data from the actual site or something once everything is legit.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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kithuni написал:
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I like this build and hope to play it with some friends, how would you guys recommend add a mobility skill to this build?
Hey kithuni!

Add it to an Unset Ring or Unset Amulet (new this league). If you like have supports to your movement skill, replace Void Sphere and Culling Strike and use your movement skill as your curse applier.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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Yrzi написал:
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Testing in Path of Building with my summoner from last league and the 100% increased crit mastery only gave 1/3rd of the damage than one of those 16% minion damage nodes do.
You need to have some kind of synergy with minion criticals to make it worth the point, maybe there is an unique for that, no idea.
While the -20% physical resistance will definitely be strong for end game bosses, I will probably stay away from it while leveling through acts, especially since Im using raging spirit and they do half fire. (+anger)
That makes sense Yrzi!

My only suggestion is to not rely too heavily on PoB #s. They are good guidelines, but they aren't biblical. Also, many of their skills aren't updated so many numbers aren't too accurate.

But definitely do what you think is best. It makes sense not to bother with lowering physical resists while using SRS for sure.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
I likely won't have time to check messages before league launch, and I'll be playing...not typing...at league launch.

So good luck in the league everyone! I hope the build performs as well as it looks! I'll be checking messages the morning after launch. Ask anything you like!
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
Hi Wrecker,

I would like to say thx u for your amazing work ! I was playing your build in 3.14 and it was a blast for me in that time. I was able to go very far in endgame. This league I will be playing your minions again alongside with toxic rain. Hope I will go more further in engame and own new mechanic.

Keep doing your good work and gut luck today.
Hi Wrecker.

Thank you so much for the Node Info, i am certain will be very helpful.

Good luck for Scourge ... not long now >^.^<
Thank you for the amazing looking build, going to use it as my starter. As somebody with neuropathy the idea of lazy builds is basically the only way I can play games like this.
Up to act 4 and my zombies just keep dying, they can't stay alive. I've taken sacrifice and indominable army 1% leech, 5% hp healing on minion death - using side SRS and skeles. At what lvl can you actually have your zombies do the work?

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