[3.22] Gryph's Immortal Cremation - Boss Killer+Simulacrum+Blight Ravaged Farmer

Question,

If you are Original Sin and Mageblood it is necesarry still using The red nightmare. I have seen that in the POB of 600 divine it is delete it
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Crtr написал:
Question,

If you are Original Sin and Mageblood it is necesarry still using The red nightmare. I have seen that in the POB of 600 divine it is delete it


Hi, I do use mageblood and original sin and I am NOT using red nightmare at all.
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Oxygene_PoE написал:
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Crtr написал:
Question,

If you are Original Sin and Mageblood it is necesarry still using The red nightmare. I have seen that in the POB of 600 divine it is delete it


Hi, I do use mageblood and original sin and I am NOT using red nightmare at all.


It's up to you if you want to or not. This build is highly customizable so you may find that using it is better than not or vice versa.

Now that we have tattoos we can get a huge amount of block from it, whereas before I'd spec out of the Ele Damage+All Res notable to save points, making it only give 4% block. Now we can tattoo 8% fire res on up to 3 additional strength nodes as well.

and remember, it also has 5-10% of fire as extra chaos on it, which is a big multiplier to our base damage (similar to our chest piece)
Последняя редакция: Gryphenprey#0653. Время: 17 сент. 2023 г., 16:20:34
What mods should i reroll Maps, whats dangerous or right out impossible?
Can those mods also be in Simulacrum waves too? What to do then?
At which point gearwise would you say wave 30 is "easy" possible?
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Alter3go написал:
What mods should i reroll Maps, whats dangerous or right out impossible?
Can those mods also be in Simulacrum waves too? What to do then?
At which point gearwise would you say wave 30 is "easy" possible?


I do not recommend mapping on this build, at least without mageblood. Build works much-much better in areas where you do not need to move much. But anyway, all mods are doable, the only one I'm looking for is "cannot regenerate mana", because in this case you need to have enduring mana flask. Gryph said in guide that degens are problematic, but personally I have no problem with them from the start.

Not even checking mods in simulacrum - nothing can break us. But I guess I died ones on low budget when there was a combination of mods "% of phys dmg as extra fire dmg" + "monsters overhelm % of phys resist" + "monsters penetrate % of resistanses", but this is still doable, I died there mostly due to overconfidence, lol. Also, you should expect a long fight if there is a mod for extra chaos resist if you do not have Original Sin

Depends on what you mean by "easy". Full simulacrum deathless is doable at relatively low budget - no corrupt on helmet/chest, no Original Sin / Mageblood, weapon with just "+1 phys gems" and "% minion damage", and without 100% chance to poison/explode (but it was 90%+ and you still need ashes). But if you want to stay afk at wave 30 pressing buttons and watching TV show meanwhile - you need a bit more.
Последняя редакция: admiral_memes#4614. Время: 19 сент. 2023 г., 5:46:28
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admiral_memes написал:
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Alter3go написал:
What mods should i reroll Maps, whats dangerous or right out impossible?
Can those mods also be in Simulacrum waves too? What to do then?
At which point gearwise would you say wave 30 is "easy" possible?


I do not recommend mapping on this build, at least without mageblood. Build works much-much better in areas where you do not need to move much. But anyway, all mods are doable, the only one I'm looking for is "cannot regenerate mana", because in this case you need to have enduring mana flask. Gryph said in guide that degens are problematic, but personally I have no problem with them from the start.

Not even checking mods in simulacrum - nothing can break us. But I guess I died ones on low budget when there was a combination of mods "% of phys dmg as extra fire dmg" + "monsters overhelm % of phys resist" + "monsters penetrate % of resistanses", but this is still doable, I died there mostly due to overconfidence, lol. Also, you should expect a long fight if there is a mod for extra chaos resist if you do not have Original Sin

Depends on what you mean by "easy". Full simulacrum deathless is doable at relatively low budget - no corrupt on helmet/chest, no Original Sin / Mageblood, weapon with just "+1 phys gems" and "% minion damage", and without 100% chance to poison/explode (but it was 90%+ and you still need ashes). But if you want to stay afk at wave 30 pressing buttons and watching TV show meanwhile - you need a bit more.




This build is fun to play. The tank level is like 70% of armor stacker; the only difference is that uber-uber bosses can still one-shot you with slams.
Normal Gardian map boosses go down in one sec.

Последняя редакция: PozeraczCial#2841. Время: 20 сент. 2023 г., 5:13:19
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Alter3go написал:
What mods should i reroll Maps, whats dangerous or right out impossible?
Can those mods also be in Simulacrum waves too? What to do then?
At which point gearwise would you say wave 30 is "easy" possible?


For maps:
If you are not running Original Sin yet, Ele Reflect is a no-go.
Beyond that, No Regen is the only mod that I specifically avoid pre-mageblood (post MB, you have enough reduced mana cost to gem swap for Inspiration for no mana cost as needed and Unearth should cost 0 anyways)
There are some nasty combinations that usually involve the less block+less armour mod + dangerous other mods that we ignore.

I personally run Blue Eater Altars and take all the downsides with no problems--except the mana recovery endurance charge one. Honestly I just spec out of Enduring Composure for mapping sessions on this strat so I can ignore the mods.

Also, mapping is not bad at all on this build. Oriath's End gives really nice explosions that wipe the screen and give a huge mobility boost for shield charge. Obviously it's not S tier clear, but I would say it's a solid B with practice.

As for bad mods in Sims...Again, if you don't have Original Sin, +Chaos res waves will be painful. Anything that's Double Penetration can kill you in theory. But really, there's not much to worry about on the whole. You *might* die every few Sims if you're on "low" budget.

Wave 30 is basically always easy once you have the build properly put together and all the cogs are working together properly, even on lower budgets with Volkuur's.
Hey Guys!

Im starting this build rn and trying to fit everything up.

I dont have MB so im trying the budget version, but im dying in wave 27-30 and sometimes i feel im not doing damage, can someone look at my pob and enlighten me pls ?

Thats it: https://pobb.in/jJ37XHoMvtVP

Thank u everyone!
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RuanAlonso написал:
Hey Guys!

Im starting this build rn and trying to fit everything up.

I dont have MB so im trying the budget version, but im dying in wave 27-30 and sometimes i feel im not doing damage, can someone look at my pob and enlighten me pls ?

Thats it: https://pobb.in/jJ37XHoMvtVP

Thank u everyone!


You're using a Cold variant of Volkuur's not the fire one. You're doing almost no poison damage as it turns out. xD You're getting *some* from the Ele and Fire as extra chaos being able to poison, but the fire damage is not doing its job right now.

Also the implicit on your sceptre is preventing you from Chilling and Shocking enemies which is a big damage loss. (like 33% less damage)

So, yeah...you have like 1.4m uber pinnacle dps right now. 4.7m for regular shaper/guardian. xD

Fixing the gloves and sceptre will get you to 22.8m shaper/guardian dps. In fact, a better sceptre will further boost that damage just by having a better damage implicit and also some fire damage to go with the +2.

GL :P
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Gryphenprey написал:
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RuanAlonso написал:
Hey Guys!

Im starting this build rn and trying to fit everything up.

I dont have MB so im trying the budget version, but im dying in wave 27-30 and sometimes i feel im not doing damage, can someone look at my pob and enlighten me pls ?

Thats it: https://pobb.in/jJ37XHoMvtVP

Thank u everyone!


You're using a Cold variant of Volkuur's not the fire one. You're doing almost no poison damage as it turns out. xD You're getting *some* from the Ele and Fire as extra chaos being able to poison, but the fire damage is not doing its job right now.

Also the implicit on your sceptre is preventing you from Chilling and Shocking enemies which is a big damage loss. (like 33% less damage)

So, yeah...you have like 1.4m uber pinnacle dps right now. 4.7m for regular shaper/guardian. xD

Fixing the gloves and sceptre will get you to 22.8m shaper/guardian dps. In fact, a better sceptre will further boost that damage just by having a better damage implicit and also some fire damage to go with the +2.

GL :P


Thanks Gryph!

I Just borrow this sceptre from a friend, but yeah, i will fix it!

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