Hey, welcome.
This is a concept build that uses Pathfinder to fight with Toxic Rain.
It's a pretty special build, but you can take a look if you want.
___________________________________Attention!_______________________________________ This build is not recommended for startup.
Please secure a lot of Divine, and then play with your 2nd character. ____________________________________________________________________________________
Pro ・Life Flask with excellent sustain(Recovery high enough to withstand Shaper beam)
・Well-balanced, high durability
・Access to many End Game(All Uber Bosses can be challenged)
・Resistance to more MAPMODs
Con ・Almost all recovery depends on Life Flask, You must constantly monitor the Life bar
・Vulnerable to mods that make Flask extremely weak
・Dot build, so it takes time to defeat the enemy
・High load, ground invisible
・The amount of manipulation is large and difficult. And it is busy
・Maximum DPS cannot be achieved without proper understanding of the build.
Synergy
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The following three are the core of this build
To ensure very high resilience in Pathfinder, Flask needs to be strengthened. However, it has the problem of reaching Full Life too quickly.
To solve this problem, I came up with a synergy that utilizes all three.
The effects of the core items required for synergy are as follows.
・Elegant Hubris(Cadiro) - Supreme Decadence
Life Recovery from Flasks also applies to Energy Shield
Although this keystone appears to be a useful effect, it has the following problems. The Life Flask recovery is applied to the ES, but if it goes to Full Life, the Flask stops working.
If the amount of ES lost is more than Life, ES cannot recover to the maximum. Therefore, to take full advantage of the effect, the value of Life lost and ES must be equal.
・Replica Soul Tether - Corrupted Soul
50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 15% of Maximum Life as Extra Maximum Energy Shield
By equipping this belt, you first gain more ES. Then, Life and ES will equalize the damage received.
This ensures that Supreme Decadence always provides maximum performance.
・Petrified Blood
Your life cannot be raised above low life other than by flasks
Petrified Blood increases the Hit Pool and disables all recovery except Life Flask. This stabilizes the synergy between Supreme Decadence and Corrupted Soul. The combination of the three increases recovery without reducing the time to reach Full Life.
Below is the final setup for the flask.
The Utility Flask lasts indefinitely once pressed.
Quick Silver/Topaz/Ruby Flask on Suffix.
[Armor under Flask effect increased by #%.]
[Mana cost of skills under flask effect reduced by 25%.]
[Curses on yourself during flask effect reduced by #%.]
Prepare three of the following.
Life Flask
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A minimum of 26% of T1 is required for Preffix.
Combined with Passive Tree's 10% Reduced, Charge usage becomes 9 and can be used 5 times.
Once the setup is in place,Life Flasks will gain 9 Charges every 3 seconds.
The setup requires the following.
・Total 50% increased Flask Charges gained
・Ascendancy Node - Nature's Boon[Flasks gain 3 Charges every 3 seconds]
・Notable Node - Profane Chemistry[Life Flasks gain 1 Charge every 3 seconds]
・Flask Mastery - [Life Flasks gain 1 Charge every 3 seconds]
・Body Armour(SEARING EXARCH IMPLICITS) - [Flasks gain 1 Charges every 3 seconds]
If the Body Armour mod is [Flasks gain 2 Charges every 3 seconds], then Mastery is not needed.
Quick Silver
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Choose from the following three types to suit your situation.
Avoid Stun, Flask alone does not reach 100%.
If you want to use Immune, make sure to use Jewel or other means to get to 100%.
Unique Item
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Forbidden Flame/Flesh
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It will be possible to install up to three Mirage Archers.
This will greatly increase the DPS of the build.
Grand Spectrum
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By equipping three different [Grand Spectrums], you gain the following stats.
[Minimum Frenzy & Endurance 3, inc Life +15% ]
Of the status gained, DPS can be compensated for with the powerful Rare Jewel, but it does not compensate for Endurance Charge's +12% Physical Damage Reduction.
Aul's Uprising
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Determination reserve is set to 0.
This allows Grace to be deployed with the extra MANA.
Replica Soul Tether
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Extra ES & Corrupted Soul.
More funds are needed, but the implicits can be changed in Vaal.
Unnatural Instinct
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It creates room for passive points and gets useful effects within Radius.
Elegant Hubris
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Get Supreme Decadence.
Taste of Hate
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Converts physical damage into cold damage.
The Flask effect further increases the conversion rate.
Watcher's Eye
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Choose the effect you need from the following mods.
Major Mod
・+(18-22)% to Damage over Time Multiplier while affected by Malevolence
・(5-8)% additional Physical Damage Reduction while affected by Determination
Minor Mod
・You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
・(50-70)% increased Life Recovery from Flasks while affected by Vitality
・+(12-15)% chance to Suppress Spell Damage while affected by Grace
Rare Item
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Bow
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It is created using a standard craft recipe.
Quiver
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Equip yourself with a powerful Quiver that increases DPS.
+ Life and acquire as many of the following mods as possible
・+x% to Chaos Damage over Time Multiplier with Attack Skills
・+x% to Damage over Time Multiplier with Attack Skills
・x% increased Damage with Bow Skills
If you have inexpensive items, give priority to the [Damage over time multiplier] mod.
Rare Jewel
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Jewel for DPS in the early stage should have at least [inc Life] + [Damage Mod]. High Damage Mod List
・#% increased Attack Speed with Bows
・#% to Damage over Time Multiplier
・#% to Chaos Damage over Time Multiplier
As a defensive mod, you can also employ Abyss Jewel, which can grant Blind.
Cluster Jewel
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Large
[Resistance] or [Attribute] can be employed for Suffix.
Medium
[Spiked Concoction] can be easily created with Havest's [Attack] and [Caster], so select Suffix carefully with [Peak Vigour] in place as well.
Helmet
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・EATER OF WORLDS IMPLICITS
#% of Physical Damage from Hits taken as [Cold],[Fire],[Lightning] Damage ・SEARING EXARCH IMPLICITS
x% reduced Mana Cost of Attacks
Prepare something that has [Life][Spell Suppress][Resistance].
If Suffix can be filled with 3 mods, you can craft [8% of Physical Damage from Hits taken as Fire Damage] in the Prefix.
Together with Implicit, you can secure 16% with the helmet alone.
Glove
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・EATER OF WORLDS IMPLICITS
[+x% chance to Suppress Spell Damage] or [Attacks have #% chance to Maim on Hit] ・SEARING EXARCH IMPLICITS
+x% to Chaos Damage over Time Multiplier
Prepare something with [Life][Spell Suppress][Attack Speed][Resistance].
If you can fill Suffix with 3 mods, you can craft [x% increased Damage during any Flask Effect] in Preffix.
Boots
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・EATER OF WORLDS IMPLICITS
[x% increased Cooldown Recovery Rate of Travel Skills] or [Enduring Cry has x% increased Cooldown Recovery Rate] ・SEARING EXARCH IMPLICITS
4% Incresed Action Speed
Prepare something with [Life][Spell Suppress][Movement Speed][Resistance].
Body Armour
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・EATER OF WORLDS IMPLICITS
[Determination has #% increased Aura Effect] or [Malevolence has #% increased Aura Effect] ・SEARING EXARCH IMPLICITS
Flasks gain 1(or2) Charges every 3 seconds ・Veiled Mod
+x to Armour during Soul Gain Prevention
Prepare something with [Life][Spell Suppress][Resistance].
Add Armour & Evade mods to Preffix to achieve high Armour and Evade if possible.
If Body Armour mod is [flask is 2 charges every 3 seconds], then Flask Mastery's [life flask is 1 charge every 3 seconds] is not needed.
Ring
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Prepare something with [Life][Resistance].
If you want to achieve higher DPS, inc Chaos Damage for Suffix.
If stability is important, Life Recoup is recommended.
Prepare a frame in Preffix that can craft [Non-Cannelling Skills have -7 to Total Mana Cost].
Gem
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Toxic Rain 6Link(PC)
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DPS relies on Mirage Archer for much of its work.
Move to install the maximum number of Mirage Archers (3) whenever possible.
AOE +40% is the number that contributes the most to DPS.
*+39% seems to be optimal, but I didn't notice much difference in my tests.
Make sure you get your AOE as close to +40% as possible.
However, DPS will decrease significantly if the AOE exceeds +40%.
Totem or Other
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It extends DPS and helps to give Wither Stack. Link and use Toxic Rain or Blast Rain.
However, it is powerless in heavy combat.
If you want a more reliable Wither Stack than Totem, you can choose the Manaforged Arrow.
It must consume Mana Cost, so you will need to adjust if you use it.
Active Skills(Any Slot)
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Moltenshell 2Link
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If the level is not adjusted, it will not function with NON Regen MAP.
For more defense, Anomalous can be employed.
Aura(4 Link)
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Aura(Any Slot)
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Determination 2Link
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Despair
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Link Hex Bloom in farm, Enhance for boss.
Inspiration is not used except for no regen MAP.
Extra Gem
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Normally, Lifetap is used by linking it to an Active Gem.
However, if you have a Watcher's Eye of Vitality, replace Lifetap with Vitality.
If you replace it with Vitality, use 3 Links: Determination, Arrogance, and Vitality.
Mana Cost
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Mana Cost is reduced to 0 using these equipments.
Even if some Mana Cost remains, it can be recovered with Mana Regen, but you will lose the mod resistance of can not regen.
Defence
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This build has very complex layers of protection.
Since it is difficult to explain everything, we will briefly describe the various elements.
Hit Pool
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Life(Upper 50%)+Low Life(Lower 50%)+Energy Shield = Maximum Hit Pool
If you consider [Ghost Dance] and [Moltenshell(Trigger)] in addition to this, the Hit Pool is very large.
Furthermore, there is synergy with [Master Surgeon] by Flask Trigger. For more information, please see the following video. The video is Legacy (3.17). Currently, Trigger Rate is less than Test Video.
Life & Es Sustain
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Basically, the player withstands enemy attacks by recovering with Flasks.
Once every 3 seconds, you can gain enough Charge to use Life Flask, so if you do not use it at a pace exceeding that, you can recover practically indefinitely.
However, note that if you are not using the Flask, you are very helpless.
Be flexible by using [Ghost Dance], [Moltenshell] Trigger, and in some cases, Vaal skill.
Take Physical,Elemental,Chaos Damage & Dot Damage
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・Physical Damage
The maximum amount of physical damage that can be withstood is about 20,000 by using Armor, Physical Damage Reduction, and converting damage to Elemental Damage.
・Elemental Damage
Flask reduces various types of Elemental Damage.
・Chaos Damage
No reduction, but it has [30% of Chaos Damage does not bypass Energy Shield].
Since Energy Shield does not exceed 30% of Life (including the effect of Petrified Blood), all resources can be used for Chaos Damage.
・Dot Damage
Dot Damage resistance is very high as long as Life Flask lasts.
・Stun
Brine King (Pantheon) is a must as resistance is not very high.
・Elemental Ailments
Brine King(Pantheon) to disable Freeze and reduce Chill.
Shock is reduced by Garukhan(Pantheon).
Ignite is removed by Master Alchemist.
・Bleed, Corrupted Blood
Removed by Life Flask's Suffix MOD.
・Curse
Reduced by Flask Suffix
Vaal Skill
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Gain temporary powerful buffs.
The buff lasts a very long time due to high investment in Duration mod.
The Duration mod also applies to the Vaal Skill Soul Gain Prevention, increasing the interval between re-uses.
Generally this is a disadvantage, but with the Veilled mod of [+x to Armour during Soul Gain Prevention], the armor stat is greatly increased from the time the buff is gained until the Soul Gain Prevention is removed.
Petrified Blood
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This GEM is
Life cannot be recovered more than 50% (Life Flask can be recovered)
A portion of HIT is taken as DOT damage (Dot Damage specific to Petrified Blood).
Maximum Life is reduced, making it vulnerable to DOT.
This is a very difficult skill to handle.
However, if used properly, this single GEM can greatly increase your HIT Pool.
In this build, you almost never suffer the disadvantages of Petrified Blood because Life Flask is always available.
The Life Flask recovers life in areas that cannot be used and can be used as a Hit Pool.
In addition, the high recovery power can be used as a countermeasure against Dot Damage.
Also, Petrified Blood's inherent DOT damage from HIT is very small.
By equipping Recoup Ring, the damage can be reduced to almost zero.
Enchant
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Helmet
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Without [Enlighten], the head enchantment and the additional passive require 1 point. ・Petrified Blood has 45% increased Mana Reservation Efficiency
・Malevolence has 30% increased Mana Reservation Efficiency
・Grace has 30% increased Mana Reservation Efficiency
Enchantments other than Resavation may be used only if [Enlighten] Level 4 is secured. ・Toxic Rain deals 40% increased Damage
・Blood Rage grants additional 12% increased Attack Speed
・15% increased Despair Curse Effect
Boots
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80% chance to Avoid being Stunned if you've Killed Recently
Belt
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Enemies Withered by you have -6% to all Resistances
Bandit & Pantheon
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All Kill +2P / Brine King + Garukhan
POB
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https://pastebin.com/vRbd33jp
Change Log
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3.17 - Creating a Build
3.18 - Slightly changed POB
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・Optimized mana cost. Eliminated [Replica Conqueror's Efficiency] from Uber gear.
3.19 - Nerf and change
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Some nerfs.The three most impactful changes are as follows. ・Extra ES mod of gravicius has been removed. The new Phy to Ele mod will be adopted instead, but the overall HIT Pool will be reduced by 1000.
・The [6% reduced Elemental Damage taken] has been removed from [Nature's Boon].
・Flask's [Gain # Charges when you are Hit by an Enemy] has been nerfed. As a result, [Master Surgeon]'s [Recover 6% of Life when you use a Flask] now has a recovery timing of 4 HITs instead of 2 HITs.
3.20 - Update POB of build
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The tree and equipment have been optimized and updated for a better combination.
It is time to say goodbye to Maloney's Mechanism.
3.21 - Slight change
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I have optimized the build for 3.21.
We made a lot of changes, but the final stats are largely the same.
Последняя редакция: BIMZERO#6458. Время: 28 мая 2023 г., 4:47:28
Very impressive. Would there be any downsides to using these defenses but with spectral helix, and nightblade support with a shield? Or with poisonous concoction?
How do you like toxic rain with the second 6 link ballista ?
It is not clear if it can be assembled with other builds.
There is a lot of essential gear to acquire this defense mechanism.
I don't expect much DPS from Totem, but giving Wither is powerful, and linking Culling Strike can be very useful in End Game boss fights.
However, from a FPS standpoint, it is insanely heavy.
As with this build, sustained recovery cannot be applied to the ES.
Because the damage value received by Life and ES is not equal.
We need to find another way to use it.
Had my ass handed to me while playing COC vs the new 'Uber' bosses, would the endgame variant of this be enough to beat them even with terrible player skill?