[3.26]The dirty Scorpion-Tail|Herald of Agony|Chaos-Cyclone-CI-Necro|The Arachnophobia Allstars 291M
" When you have not much poe-experiences, I recommend HoA-Trickster. He is easy to level and the best in poe-content with much dot-damage flying around. Guardian is easy to develop too. Both have far more than the needed 30-50M damage for Ubers and juiced t17. They will deal in 3.26 around 150-200M not expensive geared. Necro I recommend only with more poe-experiences and in lategame for maxed 1200% juiced content for the not often needed maximized top damage 300M-1300M. Последняя редакция: Chromino#4813. Время: 12 июн. 2025 г., 07:23:10
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" Сhromino, thank you very much for the detailed correction of the guide for 3.26! I won't be mistaken if I say that you are one of the most exile-oriented guide authors on this forum. Clear, detailed, to the point! You are like an employee of the tech support service of arachnophiles, always in touch))) Последняя редакция: Ne4et#7315. Время: 10 июн. 2025 г., 07:19:24
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" Thank you Ne4et! 🙏 Hehehe, and great to see you again here in the pages of the crawler. 🤗 I am quite hyped about the Mercenaries too. I dislike having not enough sockets, and this league will be a feast of flexibility trying out all the new synergies. It seems to stick deep int the Allstar-Style. And I hope that in 3.26 the atlas- and map-juice is turning a bit more casual. Wish much fun and best loot to you! Последняя редакция: Chromino#4813. Время: 11 июн. 2025 г., 03:50:25
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The allstars in [3.25] Settlers
The longest poe-league in poe-history ended and as always traditional I try to summarize some aspects of the seasonal HoA. The HoA of Kalguur ![]() ■■■ The anchor drops. ■■■ ⚓⚡🌊 ■■■ The winds are just right. ■■■ 🌬️⛵☁️ ■■■ The Herald of Kalguur is docking! ■■■ 🌴🦂🌪️ ■■■ HoA is back! ■■■ The buffs and nerfs
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HoAg and minions remain unchanged. Tattoos are not removed. Spellblock was buffed, but the build lost 3k armour with a nerf to determination. We simply equalize this totally by the buffed ward and endurance charges, or by switching a no longer needed spellblockcluster into an ar/ev-cluster. With the huge buffed ward of the elixier of the unbroken circle, which is doubled by skin of the lords, we get each 2 seconds additional 10% ehp. The buffed enduring charges add another 15% more flat ehp. So in total great 20-30% flat additional dr / ehp are obtained in [3.25]. With the new +2 max cold-resi-jewels melding of the flesh is used again. Or taste of hate adds 25% more ele-ehp before. _______________ League mechanics
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All allflames were easy to juice. With the corpsecrafts awesome HoA-weapons and helmets were done. With the tattoos I he build is extreme flexible to max 100% spell suppression, more es and and poison chances. 3.24 news:
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In [3.24] Hoapolis the returning tattoos will free up full geared around 8 passivepoints and the keystone on skin of the lords. Some spell suppression notes and chance to poison could be switched out. B.i.s. geared 11-14 passives were free to spend. Nice new possibilities to choose were i.e. free to select the amulet-anoint. The allstars stacked also around 20% more ehp with es on tattoos in the build. With the new sapphire flask (+5-10 % increased max cold-resi) the synergies of aegis aurora and melding of the flesh became again much more valuable. 89% all max resis were fast reached. The boot-slot will become flexible and can be switched out to 10% more damage or easy management with the rainbow stride-boots. In general some movementspeed will get in too. Because the allstars travel much across int- and dex-notes and can get needed attributes easy on clustertransfers the build turns in 3.24 much more easy for all optimizations. The necromancer get much substain with ghost reaver and es-leech when wanted. The pathfinder get more easy 100% flask-uptime with some tattoos. Capping attack block got possible too. In rippy, not to scip, league-content and the new t17 map-mods the HoA-build defend with much more tanky defensive layers as other builds. Poison HoA vs. other minion builds
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Very fine and nice holy relics leaded the minion-meta. A great build and only in t17 a bit squishy. GhazzyTV mentioned in his interview with Jonathan Rogers that temporal minions like HoA is scaling better as other minions. He recommended again the Allstars build to play HoA in stream. BalorMage argued about the advantages of the immortal HoA against holy relic and mortal minions in t17. HoA got buffed in movement, damage and qol and is b.i.s.-geared as strong as the mirror-priced spectres. _______________ ![]() Improvements of the build
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With the recombinater rare helmets and boots got much cheaper to craft, probably only a quarter as expensive as before. Because in juiced t-17 ele-mods melding of the flesh for all maxresis 88-90% is too strong, a rare helmet for more es and free resi-suffixes climbed up into b.i.s.-standard with that. Also high es-base-boots became much easier to be built in. The +8 rare amulet is the new endgame-cherry, there were some for 200 div in trade, not too bad for doubling the damage early in the HoA-crit-editions. PoB
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I added a higher budget 606M damage PoB, a tanky 150M ehp pob, and reformated the pathfinder pob. The Guide
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Almost each spoiler was improved. The complete change log: 30.5.25 Improved the Necro 155M Crit-HoA-Pob in tankyness: Doubled Ehp Added more videos Ravaged Blight and Simu 25.5.25 😋 Wating for [3.26] Secrets of the Atlas 😋 Optimized, improved, streamlined and restructured many minor details and guidings in many spoilers about: Ghost dance, build-mechanics, ubers, t-17 bosses, blights, mapmods, craftings, ring variation Shavronne's Revelation for +1000 es, ward variations rare gloves / boots / helmet, damagescaling, ranking hoa-supports, returning projectiles, faq, alternative jewels, soul ripper, map / atlas / invitation - mods, ranking poe-content, ranking of the ascendancies, details of the ascendancies, melding of the flesh, act I starting-skills, ci-transformation, hybrid, manamanager, manamaster, ailments 6.5.25 Added more videos T-17, The Feared Improved the guidings about the variations "Timeless jewels" in "Jewels" Improved the guidings about Elegant Hubris: Transcendence in "Ubers" --> "Examples Uber-Oneshots" --> "Exarch's 1000 suns" Improved the guidings about "Ghost reaver" in "Keystones" 24.4.25 Improved the Necro-pob Improved the Occultist-pob in necro pob Improved the Pathfinder-pob 17.4.24 Separated the spoiler "block" into 2 separated spoilers "75% Spellblock" and "60% Evasion | 45% Attackblock" Improved some guidings in "examples über damage" (maven's memory game, atziri's flame blast, etc ) Streamlined the order of tipps in "Lvl 100" 1.4.25 Improved explanations about 90%+ maximal resistances in "resistances" Added new gif "burning exarch in 3 secs" 24.3.25 Improved the "Hybrid Variation Life + Es" in "Ubers" in "Endgame" Improved the spoiler "Auras" in the "Ubers" Improved the section Icicles Mines of Sabotage in "HoA-Crits" in "The Composition of Agony" 20.3.25 Added the petrified-blood to the build in the variations as hybrid (before only guided in legacy of phrecia-news and pob's). Thank you PoE-Guy! Moved the "Variation Hybrid" from "The Golden Rule" to "The Ubers" 11.3.25 Improved the spoiler "90% flat damagereductions" Improved the spoiler "Variation Hybrid" in "jewels" "the golden rule" 16.2.25 Added the new Herald of Phrecia Pob's Added a spoiler on necroforum page 98 about the recovery, defences and balancings in Phrecia 15.2.25 ■■■ The Herald of Phrecia arrives! ■■■ An outlook for the event-news is added. Herald of Agony will reach 550M up to 1200M. Imba. 24.11.24 By default +85-90% max-resis melding of the flesh are added again In all ascendancies pob-trees were added for 85-90% max-resis with the jewel Melding of the flesh also with the belt Darkness Enthroned. (These configurations were before already guided in "jewels" --> "melding of the flesh" and in the alternative pob-trees "mageblood".) The tornadoes of elemental turbulence moved over into cws/cwdt-set and frostshield in place into cwc for less needed manareg and 100% uptime of frostshield The guidings "Map & Atlas & Invitation Mods" moved out from "checklist defences" into their new own separated spoiler Improved pathfinder Pob: switched out the quartzflask, added suppression and resis on tree and with alira. With these improvements not flask-depending, pathfinder climbed up in ranking of HoA-ascendancies again. 7.11.24 Settlers Relaunch, no changes Improved and streamlined the "Tipps for beginning: CI-Transformation", "melding of the flesh", "Clusters: suffixes and transfers", "Mana-Reg", and many more spoilers in minor guidings 24.10.24 Improved the Necro-Poison-HoA-PoB (86M, 1.2M ehp). Added as example a tanky pob-tree/item/skill-tab (31M damage, 50M ehp, 35k max phys hit taken) Improved also all Champ-, Trickster-, Guardian-, Scion-PoB`s Improved the Champ's mana-reg with "mana flow" in the tree Added in the Champ-pob the alternative op- forbidden flame/flesh tree for gladiator's 'more than skill' (guided before only in "jewels") Updated the ranking of ascendancies (Champ raised up with his flat dr-tankyness for strategies like rogue exiles t17 delirious) 16.10.24 "Flat damagereductions" moved out from "The Ubers" over to "Checklists stats" I optimized the guidings about mana-reg, and the tipps moved also out from "manamanager" and "manamaster" into the new spoiler "mana-reg" Added regex-mapfilters in "checklist defences" 30.9.24 Improved guidings about helmet-variation maw of the coquest / hybrid life + es in the spoilers "the ubers" -> "Chaos and CI - Life and Hybrid", "gear" -> "keystones" -> "CI, in "tipps for levelling" -> section "CI-recovery" and in "jewels" -> "the golden rule Added the svalinn variation for 95+% spellblock & dodge Streamlined and improved the spoilers "TL;DR", "Ehp | Es", "Craftings", "Manamaster", "Flasks" and more 24.9.24 Improved the b.i.s. HoA-crit-Pob: 604M Added the new Reflecting Mist, Hinekora's Lock, Recombinator-crafted rare amulets 2x +4 to all / chaos / physical skillgem-levels as the totally b.i.s. +8 to HoA-levels Improved many more minor guidings & explanations Added Hateful Accuser as ring-variation Improved guardian-pob Reformations in the pathfinder-pathings 5.9.24 Hiero here! ✓ The Hierophant-Variation is added in the Guardian-Pob. ✓ The Glad blocks in the Duelist-Pob. ✓ Many PoB's improved (small and large clusters for Trickster, Necro, Jugg, etc.) Corrected some tattoos in some mageblood-trees Improved "details of the ascendancies" and the ranking in "Which ascendancy?" Improved the sections about mana-reg in "mana-manager", "mana-master" and megalomaniac medium clusters Improved the "faq" Improved the helmet section in "gear" Started in "Ubers" the new spoilers "Examples Ubers-Oneshots" and "Flat damagereductions" Added a medium-gear Crit-HoA-Pob: 165M Improved the b.i.s. HoA-crit-Pob: 508M 24.8.24 ●●● The circle closes - The Scion launches ●●● 21.8.24 Improved the necro and jugg-pob Improved the spoilers "checklists stats", "checklist defences", "faq", "keystones | gear", "belt", "endgame", the "CI-transformation", many "poe trade links", "ailments", "details of the ascendancies", and some more details Buffed the chainexplosions of asenath's gentle touch-gloves by a second layer of explosions with a large chaos-cluster "unspeakable gifts" Improved the b.i.s. crit-tree with grand spectrums to 418M 10.8.24 +++ It's time to Jugg! +++ 1.8.24 Updated and improved many minor details for 3.25 Added belt Ynda`s stand in combination with high ar/ev gear for 2000-4000 ward as recommended starter set-up before SoL Added the new +2 max cold-resis viridian jewel in melding of the flesh set-up Streamlined some lists of poe-tradelinks Improved the section gloves in "gear" and "details of the ascendancies" Asenath's gentle touch-gloves climbed up the steps to b.i.s. gear in maps 20.7.24 [3.25] Settlers of Kalguur drop the anchor. A lot buffs and some nerfs were adjusted in the news. 10.7.24 Waiting for docking of the patchnotes 3.25 Added some 3.25 news Improved the "Tipps for beginning, levelling, gearing and leaguestart" Added rare iron flask in mageblood-flask-set-up (+800 to +1000 es) Corrected some rankings in "flasks" Improved some spoilers in "crafts" Improved HoA-crits to 370M. Gear
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No major changes. I improved the explanations about skin of the lords and keystones, levelling gear and alternatives. It was the league for some b.i.s. again. ... I cannot remember such a rare rolled aegis aurora since long times in [3.21] Crucible. Some totally b.i.s.: I am still trying to craft better ones: Nice to be doubled by the Adorned to +3/+4: With the b.i.s. clusters and megalomaniacs and good ghastlys jewels I reached 210 unreserved mana, 140 mana/sec, 130 overcapped resis, 4 curses, 50M dps. And I have the fitting gear for 140M dps HoA-crits in stash. In ordinary content the HoA-jugg I play this league is almost immortal and died only 4x in levels 80-100 (do not retell, I did U-sirus in unfitting mapping equipment asenath's gentle touchs on low 3k es and on top I forgot to reactivate ghost dance 5 levels long, equal to 40% less ehp, lol). Now in lvl 100 I farm in titanic gigantified rogue exiles strategies also in t17's including crazy mods like 300-400% increased map-mods, 3x 300% additional elemental damage, seance, wrath of the cosmos, 80% delirious etc. - not deathless, but good & easy doable. Because the high unreserved mana and mana-reg are not often needed I'll balance further into more damage and do beside recombinations and shipments for one of the imba +8 amulets. Leaderboards and Leaguestart
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Congrats to all Arachnophobiatics! The dominant meta was ruled by DD and more. Also when often life based jugg and champ were chosen, the top of the board was again dominated by CI-Arachnophilias! I myself climbed rank 1 in the HoA-jugg-ascendancy. Arachnophilia! It was a beautiful leaderboard of Arachnophilia again! With some more very successful Arachnophobiatics! Последняя редакция: Chromino#4813. Время: 11 июн. 2025 г., 06:14:05
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" thx a lot :) what do u think about this start strategy: 1)start on srs to 53 lvl 2)then fly to 90+ lvl on small funny spiders from Big mommy arakaali, and farm for some divs 3)respec to Crawler Последняя редакция: Ne4et#7315. Время: 11 июн. 2025 г., 09:02:00
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Yeah so I would never, and I mean never, ever, ever recommend playing something as hilariously expensive as this build. The "low budget" is multiple mirrors in cost to begin with on top of extremely bloated PoB stuff that I neither have the energy or the will to list.
To say that I "again" have recommended to play this is rather hilarious and an obvious lie. I'm very vocal in how I dislike HoAG in general but mostly due to how extremely bloaty the Virulence stacks are exploding the PoB numbers way beyond what the player will actually achieve on a single-target boss fight. ![]() Guides: https://www.poe-vault.com/guides/ghazzy-guide-hub
YT: https://www.youtube.com/GhazzyTV Twitch: https://www.twitch.tv/ghazzytv |
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" Hey Ghazzy! Yes, I know you push HoA always in f*-tier in your minion-rankings. But when I remember correct you disliked others HoA-builds more in your streams and mentioned in a discussion this one as okay. Sorry when I misinterpreted your comment. No, typical 98 virulences are easy to continuous trigger since 3.24 Necropolis and before with Storm burst also. In [Phrecia] it was easy to trigger single target 133 HoA virulences with 100% poison on hit. Use: cyclone - cwc - ball lightning of orbiting with enough mana-reg and 100% poison chances + some tornadoes of elemental turbulence + golden rule. You have full 100% reliable HoA-damage after 0.2 sec. Perhaps when you didn't played HoA a long time, you missed probably the row of all the HoA-buffs in the the last leagues, like fitting poison on hit-tattoos, lowered tipping HoA-levels 29/34, the new Unholy might, HoA-quality, buffed Sol, and many more. You can check the maxed HoA-virulences also in all the videos and in the gifs. Alternative check in pob the hit rates for maximal poison stacks of your combined skills: ball-lightnings of orbiting (6-12 counted, 1/2 hitting), 3 counted tornados of turbulence, cyclone and other skills (tempest shield etc.). Calculate them without increased poison-durations, but instead increase them by 20%, adding a thumbed 0.4 sec for the delayed fadings of HoA-virulences. Double them manually for the golden rule. What mirrors? No, voices with 5 passives granting nothing are used. Here are the complete typical prices, for 190-200M Crit-HoA-Trickster, 4 days after league start 3.25: Gear
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Maata's teaching 1 div and some harvest life force Aegis Aurora + Grace granted implicit 40c -1 div Rare helmet +2 5 div Rainbow strides + implicit/double implicit 1-4 div Skin of the Lords Divine Shield, Magebane, or Zealot Oath, 4-6 correct colours 2-8 div Circle of nostalgia onslaught 1-4 div Circle of nostalgia other implicits 20-100 chaos Darkness enthrouned 97% 1-2 div Ashes 28% 2 div 24,5 div Clusters
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Voices 5 passives grant nothing, 3x 40c=120 chaos 9 herald medium clusters, 9x 10 chaos - 1 div, in total thumbed with a bit crafting 2-3 div 3 small clusters 25-35% increased effects, each 1-5 divs thumbed total 8 div, (selfcrafted 2-3 div) 11,5 div Jewels
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Watcher's eye 1-15 div Melding -4% / -73% 4 div 2x Ghastly jewels 30-100 chaos 3x Grand Spectrum 3 div 9-22 div Others
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Rumis good rolled 40 chaos Ball lightning of orbiting 10 chaos Empower 2-3 div Awakened minion damage, awakened cwc 1 div 3-4 div -------- Total: 50-65 div + Gear Mercenary / AG, without Kingmaker: 5 div And all other budgets from low to high:
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■ 15 chaos for yellow t5 ■ 30 chaos for yellow t11 ■ 1 div aegis aurora for red t14 ■ 2-5 div skin of the lords/loyals for pinnacles ■ 10-20 div for 25M damage and juiced red t16 ■ 20-40 div for 50M damage, t17 and ubers ■ 40-60 div for 200M damage. 30% less when you craft some stuff yourself. ■ 100 div for 300M damage. ■ 400 div for 600M damage ■ 800 div for 900M damage ■ 1200 div for 1300M damage About Pob: Ehp / Max hit taken
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Further I guide often, eg in the spoilers "pob" and "ehp/es", that ehp matters in high density, max hit taken against Ubers. The guys without recovery built in always rant thr builds with good recovery, and in reverse the same: I know, without good recovery and only high max hit taken you are squishy in damage peaks of high density and are kiting for your whole poe-life. Both numbers matters in my conclusion. Of course disable recovery on block and guard skill, also after The Arachnophobia Allstars are tanky balanced, phys max hit could be a bit better. The balancing about is guided in "Ubers" "U-Shaper-Slam" and in "90% flat dr', it's easy to build in 40% more Dr or 100k armour to facetank 7 U-slams when wanted. Further I advice always to balance damage above 50M instead into more taankyness and qol instead. 200M are not often interesting and not needed. Of course the high damage shows also the high capacities which can be moved over into tankyness. I am already now curious how you minmax AG and Mercenaries and Skele-Mages/Archers in Secrets! It's always awesome how you find the good synergies. And there are a lot new astonishing combinations available. Love your minion-knowledges and when you start to talk in-depth into the poe-minion-mechanics! Последняя редакция: Chromino#4813. Время: 12 июн. 2025 г., 06:23:32
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" Yes, that will work great! SRS is a good starter. Arakali will carry you easy into t16 or also t17, and last league the dagger was cheap. Also great to combinate it with the ranged fighting HoA for good clear speed against proximity shields and full withers with withering touch - multistrike. Последняя редакция: Chromino#4813. Время: 12 июн. 2025 г., 03:55:00
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A little bit confused. you have 1 pob and many trees in that. So trying to figure out which one of those trees is the budget one.
Is it "Crit poison Hoa cheap 5 passive" ? Or is it "Tanky" ? Последняя редакция: Sazzbot#3867. Время: 12 июн. 2025 г., 04:00:32
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" Yes, it needs a clean-up again. The recommended best optimized tree is the 'landing' tree, the tree which pops up when you open or import the Pob. It's titled: "Final Items: Crit-HoA" There are more trees like levelling trees, or the "Tanky" tree also. Combinate them always with the pairing skills and items-tabs. Because the 290M DPS are not often helpful in poe, balancing dps above 50M instead into tankyness (3 passives es-mastery written in blood and doubles es of helmet, more small clusters skill efficiency for the aura flesh and stone, more +2 cold-resi-jewels) is a great choice too and often more fun. I personally choose most often skills and gear around 50-70M damage and balance capacity above into tankyness and qol. In average around 400-700k ehp and in t17 around 85% ele-resis the build starts feeling tanky and almost immortal. So my tree and skills are often more close to the "Tanky" tree. In 3.26 this will be quite more easy with the defensive curse enfeeble, malediction, recovery and an additional aura triggered and outsourced to the companions. Последняя редакция: Chromino#4813. Время: 12 июн. 2025 г., 09:43:04
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