I'm Confused and maybe just ignorant

I'm confused about where GG is doing with this game, maybe they have just given up on it until Exile 2, whenever that will be.

Some thought's on this.

So we are told Archnemesis is removed but it is not removed, just tweaked a little, but it is still there for sure and still works poorly, maybe it is just to hard to remove it. Over the last 5 of 6 leagues it seems that less and less builds are viable to do end game content. The Divine change seriously changed the ability to trade for needed items. With the issue of only a few builds working well enough to do end content it has driven the cost for gear to crazy levels. You can't get even average higher end builds going do to lack of resources.

I know there is a bunch ow ways to build currency as I have read and as I have done up until this league. However when it is just drudgery repetition even to get just a few divine it makes this game much less fun. I have done 4 builds in this League all are generally stuck in the 85 to 95 levels because of a lack of needed items based on low currency issues.

As stated maybe I am just ignorant but it seems most recent changes are not improving the fun for the users.....

GGG
please fix trade and Divine issues
Please remove random archnemeses that are harder to kill than the map bosses

Thoughts?
Last bumped8 янв. 2023 г., 08:13:13
I dont see any hard Rare Monsters that are harder than bosses and i played alot.

Unless you mean essence monsters
From my experiences in this league the Mapp bosses are easier over many of the in map Archnemesis types of monsters that are in every map. Much of this is dependent on what your build is. I have fought for 5 minutes on one some of these monsters that either slow you down or regenerate life and have higher life. Many you just have to run from and thought they say limited chasing I still have been chased down by the ones that slow your speed. If you have high DPS it helps but then you might be a glass cannon and get killed from that.



but what i dont get is why you say that rares are hard but when i look at your lvl 93 char , he doesnt even have helm enchantment or amulet anointment .

just saying , you would have more fun if you would use all your options that make your build better without much investment
In order to get those you have to have more currency, I don't have enough to get them.... Will get as soon as I can, I understand what is missing but right now most of what is needed cost multipole divines and I have seen 3 this league. Right now a divine is 240 c, it is taking a lot of time.
Yeah helm enchant will fix thems nems right up, LOL
why dont you farm the league mechanic? apparently it gives divines almost every full run and your totem build should be able to do it
as an RF jugg, fire resist/ignite resist packs seems a bit overtuned

I have had it a few times where they are tanking more damage than every pinnacle boss in the game. shouldn't really be possible even with the underlying resistance boost. Even though my DPS isn't fantastic, I'm still doing about 3 million.

Being a bit tankier is fine, but being comparable to pinnacle bosses is kind of dumb.

yes, I am going to still be working that, have not made it through one yet, my ignites are not fast enough yet, so it takes to long to do a kill.
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sgar465 написал:

So we are told Archnemesis is removed but it is not removed, just tweaked a little, but it is still there for sure and still works poorly, maybe it is just to hard to remove it. Over the last 5 of 6 leagues it seems that less and less builds are viable to do end game content. The Divine change seriously changed the ability to trade for needed items. With the issue of only a few builds working well enough to do end content it has driven the cost for gear to crazy levels. You can't get even average higher end builds going do to lack of resources.


What GGG says and what it means can be completely different.

GGG says X, Y, and Z but what it generally means is that progression is slower.

Gutting Gameplay Gradually

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