I'm Confused and maybe just ignorant

I dont think GGG knows either, or they are suffering the impact of multiple competing visions (demonstrated by spending resources on Ruthless mode).

Its kind of a mess.
You have an unrolled white tier flask, you are running with 2x health flasks and one mana flask. Your other flask is garbage as well. You don't have a level 21 gem for your main damage spell. No awakened Gems. No Dying Sun. Most of your gear overall is not good. You have no cluster jewels which add loads of stuff for your build. You're running very little DoT multiplier. I don't feel like either implicit on your gloves does anything. You would want something like Fire dot Multi, Fire Exposure, IAS, Spell Suppression etc. None of your rings/ammy/belt have any catalyst. You want attack catalyst on your belt to get that to 42%. That's straight up a 20% increase to your total damage against tankier mobs just with 20 catalysts.

Basically, you're complaining about the game being hard, yet you are geared about as well as someone playing on day 2 of the league.
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Isobar написал:
You have an unrolled white tier flask, you are running with 2x health flasks and one mana flask. Your other flask is garbage as well. You don't have a level 21 gem for your main damage spell. No awakened Gems. No Dying Sun. Most of your gear overall is not good. You have no cluster jewels which add loads of stuff for your build. You're running very little DoT multiplier. I don't feel like either implicit on your gloves does anything. You would want something like Fire dot Multi, Fire Exposure, IAS, Spell Suppression etc. None of your rings/ammy/belt have any catalyst. You want attack catalyst on your belt to get that to 42%. That's straight up a 20% increase to your total damage against tankier mobs just with 20 catalysts.

Basically, you're complaining about the game being hard, yet you are geared about as well as someone playing on day 2 of the league.


Just stop!!! LOL, Fan bois crack me up... I have all that and more and run into essence and yellow bosses that take no damage or regen it faster than I can put out. Have you not done a juiced 16 map? I bet you are just throw a map and go person lol.
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SimpleSiren911 написал:
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Isobar написал:
You have an unrolled white tier flask, you are running with 2x health flasks and one mana flask. Your other flask is garbage as well. You don't have a level 21 gem for your main damage spell. No awakened Gems. No Dying Sun. Most of your gear overall is not good. You have no cluster jewels which add loads of stuff for your build. You're running very little DoT multiplier. I don't feel like either implicit on your gloves does anything. You would want something like Fire dot Multi, Fire Exposure, IAS, Spell Suppression etc. None of your rings/ammy/belt have any catalyst. You want attack catalyst on your belt to get that to 42%. That's straight up a 20% increase to your total damage against tankier mobs just with 20 catalysts.

Basically, you're complaining about the game being hard, yet you are geared about as well as someone playing on day 2 of the league.


Just stop!!! LOL, Fan bois crack me up... I have all that and more and run into essence and yellow bosses that take no damage or regen it faster than I can put out. Have you not done a juiced 16 map? I bet you are just throw a map and go person lol.


Its still helpful to point out obvious flaws in a build, so it can be improved and perform better.

Same goes for your build. You seem to think that flat or %ele dmg to attacks is going to scale your spell dmg - hint: it doesnt.
Thats true for your belt, your wand, your amulet and the gloves implicit too. Those do nothing for you.

Same for Wise Oak. Your highest uncapped ele res is cold, not lightning. So you dont get the penetration bonus it would otherwise provide.


This and more is the reason why your build doesnt perform on the level you think it should perform and thats why you are having trouble dealing with juiced T16s or Essence mobs or whatever it is.

Thats not fanboism or whatever term you´d like to use. This is showing you some tough love in order to help. Take it or leave it.
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SimpleSiren911 написал:
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Isobar написал:
You have an unrolled white tier flask, you are running with 2x health flasks and one mana flask. Your other flask is garbage as well. You don't have a level 21 gem for your main damage spell. No awakened Gems. No Dying Sun. Most of your gear overall is not good. You have no cluster jewels which add loads of stuff for your build. You're running very little DoT multiplier. I don't feel like either implicit on your gloves does anything. You would want something like Fire dot Multi, Fire Exposure, IAS, Spell Suppression etc. None of your rings/ammy/belt have any catalyst. You want attack catalyst on your belt to get that to 42%. That's straight up a 20% increase to your total damage against tankier mobs just with 20 catalysts.

Basically, you're complaining about the game being hard, yet you are geared about as well as someone playing on day 2 of the league.


Just stop!!! LOL, Fan bois crack me up... I have all that and more and run into essence and yellow bosses that take no damage or regen it faster than I can put out. Have you not done a juiced 16 map? I bet you are just throw a map and go person lol.


I was doing 60% deli farming with ritual altars, exarch, harbis and essences with 4x watchstones. Is that juiced enough? Also Fully juiced maps are not something you should be doing on crap gear. So what is your point exactly? The OP's gear is entry map tier and he's complaining the game is hard. If you don't have trash gear, the game is not hard. There's a few monster mods that brick every build out there. You learn to play around them. Just like how there's a few map mods that brick builds. I have killed T16 6 deafening essence mobs multiple times. When I was RF, if I say ran across a "regen and fire resist" monster, I just left it. Now as a different build, I learned which mods are deadly to my build and when I see them, I just leave the monster.

Like you realize your profile is public right? You have very little kills. No deli challenges done, no harbi challenges done. No deli, breach, beyond or harbinger maps done. No altars from either eldritch done. No Alva temples ran. Zero maven invites completed. One favoured map and most likely that means only one void stone at best. You have never killed Sirus, Maven, Eater, or Exarch. Yet you're trying to argue that I am a "throw a map and go person" here. You're clearly a very casual player. That is not an insult or a bad thing. But you are not the type of person that the game should be balanced around for end game content.

Последняя редакция: Isobar#6578. Время: 4 янв. 2023 г., 10:07:40
People need to stop blaming the Divine switch for what they think is wrong with the game and its economy. It is an economy that has a large enough scale to self-correct based on simple supply and demand. Top tier items are more expensive but the divine change is not the reason.

T0 uniques can be chalked up to the beyond changes and its impact on group play. People were generally quite happy when they changed it and mocked the group farmers and the fact that their profit was removed overnight. Well the supply of T0 uniques was severely nerfed and as you would expect they have become significantly more expensive as a result. Lets be honest if a mageblood was as common as before but divines were more rare anyone with half a brain would expect the price in divines to be lower than it was in exalts yet the opposite is true.

Rares can be chalked up to the recent harvest changes. I am no crafter but from what I have gathered the chances to brick crafts towards the end of the process was increased significantly making crafting significantly more expensive. this is basically a double whammy as it also removes more divines from the economy as they are consumed for crafting.

Yes it is true that divines are harder to come by than exalts so it is logical that the trade value compared to chaos will be higher but a lot of the change is down to crafting requiring more currency rather than the existance of shards and div cards.

Fact is that in a vacuum the change to divines would not have impacted the final prices of items in terms of chaos orbs even if the amount of chaos per divine would be a bit higher than the amount per exalt. It is easy to blame the change because it happened simoultaniously but the severe changes to how loot works, group play and crafting are the real reason. Changing back divines and exalts wouldn't have the impact everyone thinks and hopes it will.
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Impiousbe написал:
People need to stop blaming the Divine switch for what they think is wrong with the game and its economy. It is an economy that has a large enough scale to self-correct based on simple supply and demand. Top tier items are more expensive but the divine change is not the reason.

T0 uniques can be chalked up to the beyond changes and its impact on group play. People were generally quite happy when they changed it and mocked the group farmers and the fact that their profit was removed overnight. Well the supply of T0 uniques was severely nerfed and as you would expect they have become significantly more expensive as a result. Lets be honest if a mageblood was as common as before but divines were more rare anyone with half a brain would expect the price in divines to be lower than it was in exalts yet the opposite is true.

Rares can be chalked up to the recent harvest changes. I am no crafter but from what I have gathered the chances to brick crafts towards the end of the process was increased significantly making crafting significantly more expensive. this is basically a double whammy as it also removes more divines from the economy as they are consumed for crafting.

Yes it is true that divines are harder to come by than exalts so it is logical that the trade value compared to chaos will be higher but a lot of the change is down to crafting requiring more currency rather than the existance of shards and div cards.

Fact is that in a vacuum the change to divines would not have impacted the final prices of items in terms of chaos orbs even if the amount of chaos per divine would be a bit higher than the amount per exalt. It is easy to blame the change because it happened simoultaniously but the severe changes to how loot works, group play and crafting are the real reason. Changing back divines and exalts wouldn't have the impact everyone thinks and hopes it will.


Well quite frankly you either dont know what you are talking about, or are completely obfuscating the point intentionally.

In reality the Divine and Exalt drop rate was essentially the same. Accessibility howwever? Very different. Over the course of years exalts got many div cards, had currency shards, and because of the slam function (better options), rarely got used for anything but meta crafting and trading.

Divines had a affixes re-roll function which was used often. Divines had a reliable vendor receipe from 6L's. There are no currency shards, and up until this legaue almost no div cards to assist.

The intention of the Divine/Exalt switch, spoken by CW himself, was to focus the attention to the roll of the unique item itself on hopes of getting a more Diablo-Like feeling on those T0 unique rolls. (And obviously plans on PoE2 itemization).

The goal was to improve itemization on these uniques, and then be able to balance and create new ones in the future having large roll variance determine power. For crafting, let's keep "the close your eyes and slam" meme aside for now, because that was all-time facepalm moment for CW.

All they have done imo is flipped the economy on its head, made people completely abandon using divine for its currency purpose, (ain't nobody re-rolling a common rare or unique affix), dramatically reduce meta crafting (far fewer multi-mod items), and make uniques without good rolls feel bad.

In fact I'd say the changes are nothing but "feels bad". What's the upside or positives here with the change? That you get a god rolled unique once in a blue moon at cost of fucking up all that I mentioned above? Seems like a shit deal tbh.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Последняя редакция: DarthSki44#6905. Время: 4 янв. 2023 г., 11:31:10
Amazes me no one remembers Archnemisis apparently. You do realize the amount of invisible stats that used to be on one AN mod right? Now it is a single thing, if this change isn't enough for you, idk what is. The only issue with rares is some have insanely bloated HP pools.
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Delamonica написал:
I dont see any hard Rare Monsters that are harder than bosses and i played alot.

Unless you mean essence monsters


It's more evident on lower DPS builds. Not all Archnemesis rares cause problems though for low DPS builds. Regeneration can be a problem if not spec'd into some sort of way to deter it. High resistances relative to the build type. Things like that. For the most part, they are a lot more tame now and I personally think they're in a decent place. I kind of hate the mods that completely shut down builds but I think that's a lost cause.

I would assume OP is not referring to essence rares. Those things can get get pretty silly if you're spec'd into essence on the atlas tree.
Thanks for all the fish!
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Nubatron написал:
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Delamonica написал:
I dont see any hard Rare Monsters that are harder than bosses and i played alot.

Unless you mean essence monsters


It's more evident on lower DPS builds. Not all Archnemesis rares cause problems though for low DPS builds. Regeneration can be a problem if not spec'd into some sort of way to deter it. High resistances relative to the build type. Things like that. For the most part, they are a lot more tame now and I personally think they're in a decent place. I kind of hate the mods that completely shut down builds but I think that's a lost cause.

I would assume OP is not referring to essence rares. Those things can get get pretty silly if you're spec'd into essence on the atlas tree.


The half life maximum, damage mitigation cyclers, and invulnerable aura ones are indeed pretty bad for some builds and players.

"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln

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