Content Update 3.21.0 -- Path of Exile: Crucible
I was 4th to 90 in the Ruthless w/ Gold event.
Event in Ruthless SSF means support gem rng is a big factor. Also 1-2 month race for $2000 sort of sucks. |
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" It felt very expensive to spec into the "Tolerance" cluster, but it was a reliable way to get stun avoidance on a caster in the early game. So this topic got me excited, I may have some alternatives now! Unfortunately, the changes running under the headline "stun avoidance clusters" are a big downgrade in terms of stun avoidance. We lost more than 100% stun avoidance from tree and got "Perfectionist" which gives 30% avoid and for some reason also some stun recovery. None of the other new stun clusters or tweaked existing ones provides stun avoidance, all of them require you to get stunned, while recovery reduces the duration of a stun, but never to 0. You removed the best way to build upon stun and introduced some that are mostly useless for a character that does not like to get stunned. This is less ways to build upon stun. The "stun avoidance clusters" are now "shorter stun duraton on you but never 0" or "trigger on stun but never avoid stun clusters". So stun protection will be done with stun avoidance essences and jewels, it just requires better gear Maybe Jousis will make a self stun cast when stunned build. Interesting, stunning tweak. Let's see if someone will use those new clusters, after I felt like the only one who specced into the superior tolerance cluster - which is now nerfed. Expectation and reality were very far apart in this obvious nerf to stun avoidance. Последняя редакция: Hogooo#0516. Время: 31 мар. 2023 г., 10:16:59
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" PoE its just a load screen simulator without nothing ellse to do beside farming to farm better lmao. and you need 4 3rd party programs to be effective ggg nerfing all the fun with farming builds its only thing we do in this game. im no shocked people are mad least i can go out in the world of Diablo 4 :) and do something ellse, maby free some town lol or visit pvp area. |
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What % reduced proj speed is spark?
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Please reconsider Demon wand... it has crafting implications for Vortex builds. Or was it intentional to prevent div card+ilvl shenanigans?
edit: NVM obliteration was moved to imbued which retains %spell. Move along! :D Последняя редакция: Schtauffen#1814. Время: 31 мар. 2023 г., 11:28:09
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" Anyone can explain me that? |
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not sure but i imagine it means there is a 25% chance to multiply their resistance with -1
So 60% becomes -60% and -10% becomes 10% |
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What a bait, all the skills and masteries removed will end up on the new crucible weapon tree so we gain nothing, this game becomes a joke recently with all the nerf and stealth nerfs that are not communicated on the patch notes or manifestos. Don't be fooled people, this is another nerf fest .
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Oh boy, oh boy, oh boy. Where to begin? I suppose I start off with saying, I get it. Fast gameplay and quick rushing through the game leads to less user retention. Like, I get. You don't want people to start a league and be done after a week. But you gotta remember, that it is the speed, the fluidity and the endgame stuff that people care about in this game.
NO ONE want's to play through the campaign for the 240th time and now it's even slower. So instead of bogging us down that way, give us something worthwhile to do during it! Make side areas in specific acts that hold some niche but good Uniques. Make some mechanics already present story relevant while not pushing them too hard. Just do ANYTHING to make the campaign actually interesting, if you are forcing us to do it over and over and over and over and over again. Diablo 3, god have mercy on it, at least just has the adventure mode ready to go, if you beat the story ONCE. And it's a sad day when a blizzard game has its stuff more together than this game. I also understand that you want people to be more thoughtful with their auras and such, so that not every build can do everything all at once. But if that is your goal, you HAVE to give us ways to more easily switch around through builds, and not make it EVEN MORE difficult to get something else off the ground. With removing the mana reservation masteries you gimped viability for SO MANY different builds. You LESSENED build diversity with that alone. And sure, maybe people can build up different stuff with the new masteries, as some are quite potent, but it's gonna hurt the build diversity at least in the short run and maybe permanently. I really hope that GGG will listen to their playerbase here and not their preconceived notion of what their players actually want. Because sure, some people complain about people rushing through the game too fast and that it is just a grind simulator at the end. But NO ONE is praising the campaign as is. And if you check on youtube, the most famous and watched videos are of people going REAL fast through maps or bosses. Not crawl around white maps for days at a time, fighting the 50th Mausoleum boss. Please GGG, I implore you. I know you want people to spend more time on the game. But this is making less people want to spend time on the game at all. |
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I came into yesterday's announcement the most hyped I've been for a league in a long time. Great announcement, exciting content, good Q&A, then...patch notes.
The league looks awesome, except that as with Sanctum, Scourge, etc. there look to be major downsides on all major upsides' nodes within weapons' new passive trees. Maybe excepting the rare top tier. I do wish this wasn't the plan. I'm hopeful but concerned this is going to be another exercise in grind and disappointment. I'd so rather have 0.01% better than 20% better in one way and 20% worse in another. Please don't make this suck. I so want to like it. Sad to lose Saboteur as I was about to play one. It sounded so good during the reveal. Ho well. I'm looking at the list of buffs and nerfs. I'm trying hard, but even squinting I can't quite make this look like a rebalance. Buffs: - Significant buffs to various unique items with niche uses, to avoid general power creep. - Atlas passive tree routing QoL. - Small buff to a few currency stack sizes. - Various buffs around stun, because nobody is using it. - Link skills buffed, because nobody is using them. - Stances slightly buffed, because nobody is using them. - Warcries slightly buffed, including more passive investment options in case preferable to other damage or defences. - Recovery passives buffed to encourage more defence investment instead of damage. - Rares with Powerful Minions were too powerful, they have been nerfed. - Rares which spawn exploding purple crystals are now far easier to see. Since testing led to too many surviving players after this change, damage has been changed to Chaos, to increase average player deaths back to previous levels. - Lava Lake boss fight made 1% easier, which you'll get to play in 3.22 or 3.23. - Trigger/cooldown builds can use new Saboteur ascendancy nodes. - Some of the lesser used levelling skills have been slightly buffed, with the intent not to make them so good as to be commonly used. - Power Charges have been buffed with no downside, just so that something DPS related in these patch notes which many builds were actually using has a net positive change. - Shaper's Seed is no longer a lie. - Necromancer curses survive their death, so they can laugh hollowly at totem players' corresponding nerf. - Ruthless has changed, which I imagine some people read. - Item filters can now show/hide/highlight items with implicit modifiers. Just not any specific implicits, as that would be too helpful and lead to people only reading or picking things up that they actually wanted. Nerfs: - Small net nerf to reservation efficiency, causing more aura-focused builds to lose at least one aura. - Devouring Diadem is now much harder to obtain. It was that or nerf it. Please stop using it as much. - Saboteur nerfed for AoE traps and mines. - Saboteur no longer viable for non-AoE traps and mines such as Eye of Winter. - Pathfinder general damage and utility nerfed in favour of flask-specific options. - Onslaught renamed, downgraded, and aimed at fewer classes. - Endless Heist removed. - Totem builds no longer get to watch their totems kill pinnacles bosses after their death. This was too entertaining to remain, and led to complaints from the Pinnacle Boss union reps. - Poison Concoction and Explosive Conconction were too good and has been deleted. Existing gems will remain for sentimental value but no longer have an in-game effect. - Infinite sextant tactic/exploit deleted. Player creativity is admirable but this was excessive. - Abyss scarabs nerfed since Abyss is now better without them. - Maps now roll monster chaos damage and wither. Counteract with new passives, reducing your defenses or damage. - Molten Shell was too common without high armour investment and hence has been nerfed. - Arcane Surge nerfed except for Heirophants. - Bow builds nerfed to reduce arrow count. Partially counteract with new passives, reducing your defences or damage. - Cold passives nerfed to reduce chill effect in favour of freeze. - Fortify passives nerfed to reduce damage in favour of defences. - Mark passives nerfed to reduce damage. - Poison passives nerfed to reduce damage. - Splitting Steel and Spark levelling nerfed to encourage less effective options. - Spell build levelling tiresomeness buffed to melee levels. - Sceptres no longer usefully attack, since they are intended for spell builds. It is advised to switch to other weapons, or resolve levelling conflicts with monsters non-violently through debate and reconcilation. - Levelling vendors nerfed to reduce the larger probability of them having a good item, replaced with a very small chance of them having a very good item. - Many effective and hence popular masteries deleted, replaced with less powerful alternatives for other builds. Overall power has been reduced in favour of niche build-specific power or situational advantage. - Various edge cases nerfed when using Nimis. - Vaal Strike skills, Corruption (wither) have been nerfed. - Boss Kill event is Ruthless, to make it more challenging and discourage the usual participants, at the cost of relatability and general interest and raise unfounded concerns about Ruthless becoming the main game mode. PS. Vaal Domination typo still not fixed. Последняя редакция: Genstein#2693. Время: 31 мар. 2023 г., 11:31:18
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