Yo, something is a bit odd with the PoB links. For your current build, it shows Aegis when opened in web, but squire when opened in PoB.
I have about 9 div currently, so looking to switch to low mid budget version of the build, but need to make sure I play tanky first, and can build more damage later once I already have levels.
Should I just go for the CI version, then when I have level 90+ switch to squire?
Another question, since Amanamu's gaze maxes out at 30% extra damage, is Darkness Enthroned the best option given you already have 5 ghastly eye's elsewhere?
1. Would running The Squire for mapping as well give me better clear? Currently my build is still lacking damage, so would using The Squire for the added gems be alright until I get enough damage otherwise?
2. What is the reason for using the Melding of the Flesh jewel that lowers all resistances and can the build still work without using it? For example if I feel like I'm not dying often and have all res capped at 75%, could this jewel be switched for something else?
1. you can run squire for clear but damage should not be a problem while mapping.
2. melding is just a endgame min max for defenses the build will still be tank enough for most content without it. you can use another ghastly eye jewel on its place.
Yo, something is a bit odd with the PoB links. For your current build, it shows Aegis when opened in web, but squire when opened in PoB.
I have about 9 div currently, so looking to switch to low mid budget version of the build, but need to make sure I play tanky first, and can build more damage later once I already have levels.
Should I just go for the CI version, then when I have level 90+ switch to squire?
i am clearing maps with aegis, if i feel like i need more damage for bosses i summon the spiders with the squire and press "X" to weapom swap back to aegis, you should be using both at the same time, if u want to summon spiders with squire do it at a safe moment, then swap back to aegis when going for fight.
Hello, im Igor this is my take on Arakaali's Fang Unique Dagger.
I have been playing this build for so many leagues that by now i consider myself a spider enjoyer.
OBS: If something is missing, not working or need better explanation let me know in the comments.
MERCENARIES UPDATE: new unique helmet -=The Dark Monarch=- provides double amount of spiders, HUGE upgrade for damage and clearspeed and no need to care about the ancient skull uptime.
Pros
-Decent Clear Speed
-Chaos Pops (sounds good)
-Can afk tank most content.
-Can be started with low budget.
-Scale well into Endgame.
Cons
-Endgame items can be very expensive to upgrade.
-The build cannot be played before level 53.
-Sometimes can be clunky to resummon minions.
Ascendancy
Normal Lab : Vile Bastion
Easy Sustein while leveling.
Cruel Lab : Profane Bloom
Automate a curse and start Popping.
Merciless Lab : Unholy Authority
Second Curse going into maps
Uber Lab : Void Beacon
No more tanky rares with regen
In order of upgrades you are aiming towards the last items on each slot
- Helmet - Energy Shield and Resists.
-=Ancient Skull=-
-=The Dark Monarch=- BIS for everything.
- Amulet -
-=Shaper's Seed=- if you are using another minion build to level up use until transition to spiders
-=Impresence=-(the chaos one) free Despair curse.
-=Solstice Vigil=- free Temporal Chains curse.
-=Aul's Uprising=- BIS free Malevolence Aura.
(i do NOT recommend using the envy one)
-make sure to annoint Charisma to be able to run more auras
- Body Armour -
-=Incandescent Heart=- BIS for elemental defenses.(only use after CI)
- Gloves - Trade Search Energy Shield, Resists and Minion Damage.
-use crafted Minion damage on gloves.
-you can also get minion damage from Searing Exarch implicits.
-if you are using -=Melding of the Flesh=- Jewel get maximum cold resist implicit.
- Weapom -
-=Arakaali's Fang=- spiders :D
-frenzy charge on kill corruption implicit for speed during maps
- Shield -
-=Aegis Aurora=-
-=The Squire=-
-not mandatory at all for most content but very nice upgrade for UBER BOSSES
- Boots - Trade Search
-=Death's Door=- has everything you need and more (very hard to beat).
-Energy Shield, Movement Speed and Resists.
-use crafted bleed avoidance on boots.
-you can also get bleed/elemental avoidance from Searing Exarch implicits.
-you can use "Drops brittle on the ground" implicit for better -=Ancient Skull=- uptime
- Belt -
-=Bathed Breath=- huge ES for cheap
-Energy Shield, Resists on a "Crystal Belt" or "Stygian Vise" base.
-=Darkness Enthroned=- BIS (put your best jewels here)
- Jewels -
-Make sure you have at least one jewel with Corrupted Blood immunity and one or multiple jewel with Freeze and Ignite avoidance
-=Ghastly Eye Jewel=- Trade Search +# to Maximum Energy Shield
+#% to all Elemental Resistances Minions deal # to # additional Physical Damage Minions deal # to # additional Chaos Damage Minions have +# to Accuracy Rating Minions deal #% increased Damage if you've used a Minion Skill Recently (you have to self cast convocation or another minion skill for this to work)
-=Timeless Jewels=-Trade Search
(This trade search looks for every jewel that has two nodes of Minions deal #% increased Damage on the templar area)
Mercenary Gear
(make sure your merc can use it before buying) - Helmet -
Crown of the Tyrant (big damage increase with white socket)
Any helmet with "Nearby Enemies have Malediction" implicit
Any rare with "Nearby Enemies have -#% Chaos Resistance" hunter suffix
Leer Cast (50% damage buff aura)
Ylfeban's Trickery (all curses with no limit)
- Amulet -
Shaper Seed (life and mana regen)
The Eternal Struggle (15% culling strike)
The Felbog Fang (if using Ylfeban's Trickery)
if you have a merc that applies Wither you can annoint "Corruption"
if your merc creates consecrated ground you can annoint "Devotion" or "Worship the Blightheart"
if your merc uses marks you can annoint "Mark the Prey" or "Marked for Death" - Body Armour -
Garb of the Ephemeral (you and spiders cant be slowed)
Sporeguard (extra damage, explosions and one additional annoint)
Expedition's End (chill enemies also Annoint Glacial Cage on amulet for 10% damage)
- Rings -
Rare with resists and life regen
Squirming Terror (generate infinite worms)
Doedre's Damning (only if using curse on hit gloves/ring)
- Gloves -
Rare with resists and life regen
Ceaseless Feast (remove evasion from enemies so spiders dont need accuracy)
any curse on hit gloves (dont recommend since your curses are much stronger)
- Weapom -
The Dark Seer (applies blind and malediction)
Sign of the Sin Eater (makes you immune to ailments)
- Shield -
Victario's Charity (to give frenzy to spiders)
- Boots -
Rare with resists and life regen
- Belt -
Kaom's Binding (convert enemy physical damage to fire)
Pantheon and Bandits
Major
-Soul of Lunaris (upgrade Fragment of Winter)
Minor
-Soul of Ryslatha (for flask sustein)
HELP ALIRA FOR BANDITS !!!
Offensive Things
-Curse Effect makes your curses VERY good for DPS.
-Wither stacks for enemies take increased chaos damage.
AGAINST UBER BOSSES:
-your realistic DPS should be around 8M+, this assuming all the guaranteed stats.
-on ideal circunstances your min/maxed DPS should be around 16M+, this assuming Curses, Wither, Charges, flasks, 21/20 gems etc.
Defensive Things
-Endurance charges
-100% avoid Freeze, Ignite.
-Immune to shock, bleed, poison
-70-90% extra crit reduction
-6% Energy Shield Regen from Consecrated Ground.
-Max Block and Energy Shield recover on Block.
-Around 40k Armour and 5k Energy Shield.
-CI and Damage Taken as Chaos.
-Debilitate from punishment.
-Enfeeble with alot of curse effect.
-up to infinite EHP on PoB (whatever that means)
-Shield BBG (Aegis Aurora) Carrion Golem + Feeding Frenzy + Culling Strike
you can use any minion you want here, just keep in mind if this minion crits he will die because of -=Ancient Skull=- Helmet
-These gems can be put anywhere and dont need to be linked Vaal Molten Shell Enduring Cry Convocation Flame Dash Phase Run(careful to not overlevel this gem required alot of DEX) Desecrate
Questions you may have
-How raise spiders work?
Raise spiders is a skill granted by the arakaalis fang dagger
it summons two spiders on kill for every corpse near your character
it has a cooldown of two seconds and base duration of 30s
the spiders are immune to damage, but can still be affected by buffs and debuffs.
already summoned spiders are NOT modified by changing gems or gear on your character
-How to summon the spiders fast?
1. Stand on Desecrate (the corpses need to be very close to your character)
2. Hold Divine ire (this skill constantly hits around your character)
3. Use Worm Flask (the minion created by the flask dies in ANY single HIT)
-Why use two Arakaali's Fang Daggers?
When you summon the spiders they get snapshotted to whatever state the raise spiders skill was when it triggered.
you lose the raise spiders if you dont have the dagger equipped.
so by having the dagger on both main-hand and off-hand you can weapom swap without losing the spiders and they keep the effects they had when they were first summoned.
you can summon half the spiders with main-hand and the other half with off-hand, each spider will respect the gems they had when they were summoned, so you can have many different spiders with many different supports at same time.
-Do i need to use the squire while bossing?
you can summon the spiders while using the squire and then weapom swap to the aegis aurora to keep both effects, the gems from squire affecting the spiders and the recovery on block from aegis affecting you.
-Why you remove the dagger sometimes?
to delete the spiders and summon again, tecnically to refresh their duration.
i do it during transition phases on bosses because it may be hard to summon while the boss is active.
-Why you have way more energy shield than me?
% Chance to Block Spell Damage is also % Energy Shield thanks to ascendancy node "Vile Bastion"
if you are using the Keystone "Supreme Ostentation" from the timeless jewel make sure to tatoo every int node in your tree with "Tattoo of the Hinekora Warrior" and use the "Runegraft of the Fortress" on a mastery node.
Everything about Arakaali's Fang Raise Spiders...(so far)
Raise Spiders is a skill granted by the unique dagger Arakaali's Fang which has the mod "100% chance to trigger level 1 raise spiders on kill"
the raise spiders skill raises two spectral spiders for each nearby corpse.
has a 2 seconds cooldown (that can be modified with things like cooldown recovery speed)
it does not cost any mana (that cannot be modified as far as i know)
has a base duration of 30 seconds (that can be modified by things like increased skill effect duration or minion duration for exemple)
you can have a maximum of 20 raised spiders (that can be doubled with the unique helmet The Dark Monarch for a total of 40)
Each raised spider grants you 2% increased Attack Speed and 15% increased Damage with Poison
the spiders are immune to damage (which means you can use things like infernal legion support or the ancient skull helmet or Qotra's Regulator with necromantic aegis and ignore their downsides)
and they use a special version of Viper Strike, that has no physical to chaos conversion but has 100% chance to poison.
even tho the spiders are immune to damage, they can still be affected by buffs and debuffs usually you will notice ground effects like chill, shock, burning ground tar ground that slows the doedre pools this kind of things, so they can be slowed that is what you have to keep in mind.
the Minion Behaviour is Agressive by default wich means they go after enemies instead of following you if they have vision of a enemy (you can change that with meat shield suport to make them defensive if you want to do that...for whatever reason)
if they are too far from your character they instantly teleport back to you (and you can convocate them)
the spiders do have line of sight based on where your last command was and you can use that to manipulate their "vision"
for example if you want your spiders to see enemies around corners, you have to aim any skill at a place where they would have line of sight from... so if i want to make my spiders attack a certain monster, i would have to move or use any skill at a place where from that place they would have line of sight to that monster
the spiders do snapshot so they take into consideration the stats you had when you summoned them and even if you change your gear it will remain the same
so to demonstrate this here i have a mod that says minions hits can only kill ignited enemies, and im gonna disable their chaos damage with a brutality support gem so they dont poison enemies.
as you can see now even if i remove the item or even the gem they still cannot kill those enemies
the most commom way people use snapshot on arakaalis builds is they equip a squire on the off-hand so now all the gems from the squire apply to the raise spiders and after summoning the spiders they change to a different shield and the spiders are still affected by the support gems on the shield
you can and you should do modifications as you like... need more damage? drop some defensive nodes to get more damage... need more life? drop damage to get more life... dont like the setups?try to use another gem, or support...remember you are free to do whatever you want this is just a guide to help you get something similar not equal.
So we are taking alot of notes for crit damage reduction against us, but dosent the Chest armor we put on our merc negate the crit?
Or am I missing something?
So we are taking alot of notes for crit damage reduction against us, but dosent the Chest armor we put on our merc negate the crit?
updated the pob start position
added a section for upgrades in order of progression
everything should be easyer to follow now, if u are starting make sure your build looks like the starting PoB and then just follow the upgrades like in the guide and you should have no problems going forward.
lots of people have reached out to me in game and on the forum its been good helping you guys with the build and nice to see people interested in the guide.
again if need any specific help you can always send me a message in game, my character name in the mercenary league is Arakaali_Mommy
Thanks for answering questions and making the updates to the build.
I see you removed Amanamu's gaze from the endgame PoB, should make things cheaper. I'm looking at the clusters and other jewels now, just need to get to level 75 so I can check which rings to buy.
Still struggling a bit with getting the spiders started at the onset of a map so running gravebinds for now.
So far, looking at mercs, the Striker looks promising, strength based and has Determination and Enduring Cry, making things very easy. That way I can run discipline instead of Determination on the character. (THe merc with Discipline has no other useful interactions)
Bastion or bloodletter is also good since you can give him another arakaali's fang for even more spiders.
Sniper is interesting with grace and haste, for an additional defensive layer, and the extra movespeed to the spiders increases their damage.
Bladebiter can give grace and malevolence, which also helps a lot, and he can equip a dagger.