my idea for a gladiator rework

Здравствуйте, классом гладиатор играет кране мало людей, всё ждал его обновления но видимо это будет не скоро, и вот я задался вопросом а что можно придумать данному классу что бы его оживить и собственно вот моё представление и идеи.
Я подумал почему бы не направить его в несколько направлений.
shield
dual wielding
bleed
я понимаю что много из написанного слишком сильно но для идеи можно рассмотреть

Hello, very few people play the gladiator class on tap, I was still waiting for its update, but apparently it won’t be soon, and so I wondered what could be invented for this class to revive it, and actually here is my idea and ideas.
shield
dual wielding
bleed
I was wondering why not point it in several directions, I understand that a lot of what has been written is too strong but for the sake of ideas it can be considered


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When dual wielding, there is a 20% chance to gain a Frenzy Charge on a crit.
Gain 10% more damage at maximum Frenzy Charges
+1 maximum Frenzy Charges
When using a shield, there is a 20% chance to gain an Endurance Charge when you block.
Takes 10% less damage at maximum Endurance Charges
+1 maximum Endurance Charges


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+10 to Maximum Challenger Charges
2% more Attack speed and Movement Speed per Challenger Charge
gain a Challenger Charge when you Hit a Rare or Unique Enemy
You're in a sand stance while you're moving.
You are in a blood stance while you stand.
Holds the stance for 2 seconds if the stance has recently been changed (may keep 2 stans for 2 sec)
Or increased effects of stance for every sec u been stationaty


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Attacks have 25% chance to cause Bleeding
Critical strike chance increased by 100% against a bleeding target
25% chance to blind target on hit
Blinding efficiency increased by 30%


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Attacks Maim on Hit against Bleeding Enemies
Enemies Maimed by you take 10% increased Physical Damage
Deal 1-4 additional physical damage per stack of bleed on target


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Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage.
20% more Physical Damage over Time


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+10% Chance to Block Attack Damage
Cannot be Stunned by Hits you Block
Your Counterattacks deal Double Damage
50% increased Defences from Equipped Shield


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+10% to maximum Chance to Block Attack Damage
Chance to block a spell +1% for every +7% chance to block attacks


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Attack Damage is Lucky if you've Blocked in the past 20 seconds
Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds
Grants Riposte skill with dual wielding (support gem in offhand)
Grants Reckoning or Vengeance skill when using a shield (support gem in shield)
MrBoombastic
Last bumped5 янв. 2024 г., 8:56:59
"
very few people play the gladiator class on tap

Трудно не согласиться. Как говорится, лет ми спик фром май харт...

А по сабжу - вполне неплохо. Тут и там слегка подкорректировать, и пойдет. Только сейчас это чистой воды лирика. Как говорил один персонаж: "Это замечательно, это здорово, это никому не нужно".
Curiosity is followed by ambition. Ambition is followed by madness.

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