LMP/GMP - How do they work?

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Timelord_Gallifrey написал:
OMG guys, stop putting all the different "IF" variables in there lol. That is not the debate, the debate is to figure out the ACTUAL dps you do when attack "ONE" mob with a LMP/GMP ability, ASSUMING that every single projectile could theoretically hit.


That has already been answered.. What are you still confused about?

If you're only attacking one mob then only spells(outside EK) can stack(all projectiles hitting).

With multiple enemies you can have LA hit one enemy multiple times or any chained ability hitting one enemy multiple times.
Последняя редакция: kasub#2910. Время: 23 апр. 2013 г., 10:48:36
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Timelord_Gallifrey написал:
OMG guys, stop putting all the different "IF" variables in there lol. That is not the debate, the debate is to figure out the ACTUAL dps you do when attack "ONE" mob with a LMP/GMP ability, ASSUMING that every single projectile could theoretically hit.


LMP:

potential max dps per target = tooltip dps * 3

GMP:

potential max dps per target = tooltip dps * 5
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AgnosiousD написал:
lmp arrows split or otherwise can do the same, but FP is a really easy
one to do it with, as FP is in truth AOE.... its a fact.


You most definitely cannot shotgun a single enemy with split arrow, or any other weapon based projectile attack.
Ok and as for the multiplicative increase for tooltip x projectiles, has this been confirmed by a developer, or is this just all common place he said she said?
Well, uh, the tooltip shows the damage of one projectile. If your spell produces x projectiles, and all of them hit a target, then you'll be doing whatever the tooltip shows times x.

Not sure why you'd need a developer to confirm that.
Because that is not how it should work, in ANY other mmo or arpg that is not how it works. If you do "X" damage but then it turns into some form of multiple attacks or aoe damage, then the "X" damage you did is divided by however many other attacks you are now doing. This is the first game I have seen where that is not the case, going all the back to Baldur's Gate.
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Timelord_Gallifrey написал:
Because that is not how it should work, in ANY other mmo or arpg that is not how it works. If you do "X" damage but then it turns into some form of multiple attacks or aoe damage, then the "X" damage you did is divided by however many other attacks you are now doing. This is the first game I have seen where that is not the case, going all the back to Baldur's Gate.


Pretty sure Baldur's Gate rolled separate hit/damage for each enemy in range. It used the old D&D style hit die method.
Последняя редакция: andybmcc#3970. Время: 23 апр. 2013 г., 16:23:58

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