Path of Exile: Settlers of Kalguur Teasers
" surveys are a thing from the past. streamers and super no-lifers opinion is king and those are "representative". |
![]() |
if quality is multiplicative on armour and weapon items now, will that change the quality enchants to be multiplicative as well?
Последняя редакция: Dmon607#7569. Время: 14 июл. 2024 г., 11:02:42
|
![]() |
" I doubt enchants will get changed, on weapon you would only use them if you don't care about physical damage so it makes no difference. On armor the choice will matter more as you will lose more defence now if you use one, which you wouldn't want unless you're stacking attributes and really want those. Alternatively you could use an enchant from a tailoring so as to not lose the quality and get some more life/defence/res. Последняя редакция: demon7310#6336. Время: 14 июл. 2024 г., 11:50:09
|
![]() |
" Thats relevant for basically anything in the entertainment industry, noone is forcing to play if you don't have fun. Personally I like all the changes so far except the new annoints they seem really weak to me but its optional so w/e. |
![]() |
nice teasers
|
![]() |
" Thank God they don't ask the players what they should do. Otherwise they would have been shut down a long time ago. |
![]() |
Bandit choice will be meaningful now. Fantastic.
|
![]() |
" true, it could make tempering and tailoring orbs more valuable. most enchants would still be useful in some circumstances |
![]() |
POG
|
![]() |
Most of these changes are pretty meh in all honesty.
Never forget the Alt Qual Gem deletion, the Ex > Div swap and loss of various crafting methods.
Revive Metamorph/Crucible. Refine Sentinel/Kalandra content. Bring back legacy modifiers/values. If you're someone who blindly hates on Standard and its players, you are part of the problem. |
![]() |