Path of Exile 2 Early Access Launch - Live Updates 🔴

https://www.pathofexile.com/forum/view-thread/3594126 This needs to get done. I would love to play the game, it is awesome, but I am not going to play if it is crashing my pc constantly.
Последняя редакция: Kal5584#6954. Время: 29 дек. 2024 г., 19:21:46
try switchiong to vulcan>?
can you fix drops rates for the campaign for SSF?? new players like myself find it very hard and wind up just giving up and go play something else
"
CajunSands#4346 написал:
can you fix drops rates for the campaign for SSF?? new players like myself find it very hard and wind up just giving up and go play something else



Step one:

Impose restriction on yourself because you want the game to be more difficult

Step two:

Complain about game being too difficult.

Step three:

Complain on forum

Step four:

Quit.


Good job mate, you are almost at the finish line, keep going
"
Qarostox#5683 написал:
"
CajunSands#4346 написал:
can you fix drops rates for the campaign for SSF?? new players like myself find it very hard and wind up just giving up and go play something else



Step one:

Impose restriction on yourself because you want the game to be more difficult

Step two:

Complain about game being too difficult.

Step three:

Complain on forum

Step four:

Quit.


Good job mate, you are almost at the finish line, keep going


KEKW - I loved this!
"
your_eviltwin#6890 написал:
try switchiong to vulcan>?


its 345 pages forum post. Im pretty sure people tried everything at this point.
Последняя редакция: Veuron#6683. Время: 6 янв. 2025 г., 3:35:38
The Warrior's Sorrow
At the moment, close combat in “PoE2” is the pinnacle of imbalance, and especially maces and their abilities. What first comes to mind when you hear about the “Barbarian” is a ferocious force that breaks through crowds of enemies. Powerful blows make not only the earth tremble, but also your opponents. The roar escaping from the chest deafens and stuns everyone who hears it. Hardened like metal, muscles allow you to withstand numerous blows and break through hordes of monsters. And now a little about the gameplay. Any slowdown effects make a mighty warrior a punching bag. Not only are most mace abilities slowed down, but also debuffs from opponents make time stop. And now you see on the screen how the “Warrior” makes mighty pirouettes in slow motion. But even if there are no slowing mechanics nearby, while the mighty “Warrior” swings an incredibly heavy mace to crush his enemies with a powerful blow, faster opponents slap him in the face. And when the powerful mace is ready to fall to the ground to erase everything in its path, the enemy will stop you and simply interrupt all the power that the “Warrior” put into this blow. But what about the indestructible muscles that have been tempered like metal through many battles or the thick armor that makes the “Warrior” look like a fortress ready to repel many blows. This simply does not exist. The only thing you have to do is increase “Health” in all available ways. Want more protection? Take a shield. But the shield will not help save you from slowing debuffs. But what about those mighty “Warriors” who do not want to use a shield? No way. One could argue that there is a very good mechanic of “Health Steal” but given the slow attacks it works with a delay, and faster opponents will have time to seriously harm the mighty “Warrior”. But if there are slowing debuffs nearby, then the only defense mechanic is a life flask. Thus, we come to the fact that any other mechanic that allows you to erase enemies at a distance is much better than the mighty “Warrior” with a mace and his skills. “Armor” is one of the main disadvantages of close combat that does not allow him to open up. What I would like to see, of course, is other sets of weapons such as an axe or a sword and their skills, I hope they will be more thought out taking into account the experience of maces. But if we talk about maces, then I would like either greater power for skills or attack speed to compensate for their shortcomings. I would also like the mace skills to be combined with each other (more dependent) to deliver really powerful blows. I will give an example of how I see such a combination. The skill “Stampede” allows you to make a quick run in a few steps leaving behind traces of “Jagged Ground”, but you can finish the run with “Rolling Slam” or another powerful blow. Depending on the distance traveled, the damage from the final blow increases. The more steps, the greater the increase in blow. The skill “Stampede” itself without a combination would only allow you to leave traces of “Jagged Ground” and push opponents with little damage. Another example, why not use “Endurance Charges” in exchange for increasing damage or area of ​​​​effect for different skills, and not just for “Warcry”. For example, if one skill can accumulate “Endurance Charges” and another will absorb them to deliver a really powerful blow. And there can be a lot of such combinations, which will diversify the mechanics of combat both when changing weapons and when using only one type of weapon. The next mechanic that I would like to see is the strengthening of physical attacks. The basis of this mechanic is armor destruction, which would allow, when armor on an enemy is destroyed, to deal additional damage to the enemy with spikes (similar to "Impale" in “PoE1”). Since at the moment, damage can only be increased with elemental damage.
Thanks for reading!
when fix temporal robe with choir amulet? game keeps close instance and rollback
"
The Warrior's Sorrow
At the moment, close combat in “PoE2” is the pinnacle of imbalance, and especially maces and their abilities. What first comes to mind when you hear about the “Barbarian” is a ferocious force that breaks through crowds of enemies. Powerful blows make not only the earth tremble, but also your opponents. The roar escaping from the chest deafens and stuns everyone who hears it. Hardened like metal, muscles allow you to withstand numerous blows and break through hordes of monsters. And now a little about the gameplay. Any slowdown effects make a mighty warrior a punching bag. Not only are most mace abilities slowed down, but also debuffs from opponents make time stop. And now you see on the screen how the “Warrior” makes mighty pirouettes in slow motion. But even if there are no slowing mechanics nearby, while the mighty “Warrior” swings an incredibly heavy mace to crush his enemies with a powerful blow, faster opponents slap him in the face. And when the powerful mace is ready to fall to the ground to erase everything in its path, the enemy will stop you and simply interrupt all the power that the “Warrior” put into this blow. But what about the indestructible muscles that have been tempered like metal through many battles or the thick armor that makes the “Warrior” look like a fortress ready to repel many blows. This simply does not exist. The only thing you have to do is increase “Health” in all available ways. Want more protection? Take a shield. But the shield will not help save you from slowing debuffs. But what about those mighty “Warriors” who do not want to use a shield? No way. One could argue that there is a very good mechanic of “Health Steal” but given the slow attacks it works with a delay, and faster opponents will have time to seriously harm the mighty “Warrior”. But if there are slowing debuffs nearby, then the only defense mechanic is a life flask. Thus, we come to the fact that any other mechanic that allows you to erase enemies at a distance is much better than the mighty “Warrior” with a mace and his skills. “Armor” is one of the main disadvantages of close combat that does not allow him to open up. What I would like to see, of course, is other sets of weapons such as an axe or a sword and their skills, I hope they will be more thought out taking into account the experience of maces. But if we talk about maces, then I would like either greater power for skills or attack speed to compensate for their shortcomings. I would also like the mace skills to be combined with each other (more dependent) to deliver really powerful blows. I will give an example of how I see such a combination. The skill “Stampede” allows you to make a quick run in a few steps leaving behind traces of “Jagged Ground”, but you can finish the run with “Rolling Slam” or another powerful blow. Depending on the distance traveled, the damage from the final blow increases. The more steps, the greater the increase in blow. The skill “Stampede” itself without a combination would only allow you to leave traces of “Jagged Ground” and push opponents with little damage. Another example, why not use “Endurance Charges” in exchange for increasing damage or area of ​​​​effect for different skills, and not just for “Warcry”. For example, if one skill can accumulate “Endurance Charges” and another will absorb them to deliver a really powerful blow. And there can be a lot of such combinations, which will diversify the mechanics of combat both when changing weapons and when using only one type of weapon. The next mechanic that I would like to see is the strengthening of physical attacks. The basis of this mechanic is armor destruction, which would allow, when armor on an enemy is destroyed, to deal additional damage to the enemy with spikes (similar to "Impale" in “PoE1”). Since at the moment, damage can only be increased with elemental damage.
Thanks for reading!



No one read this dude...
exactly

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