Absolutely disapointed -- This game is hard, and not in a fun way.

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Krucifikator#6943 написал:
if you are lacking skills in aRPG you should be able to brute force this with gear

What?

Who said that? Any dev? Or unexistent aRPG God?

Also, you kinda have it here: just do a content which is lower than you by a 5 or more levels.

But you can't do harder content, because there is no such gear to compensate your lacking of skill or unwilling to learn?
Well, then this is your limits, your max, your game over, deal with that.

It hurts your EGO? Well, sorry.
Auctioneer House - is a MUST!
'POE2' is not 'POE1 2.0'! https://www.pathofexile.com/forum/view-thread/3614313
I'll just stick to PoE 1, i didn't want Ruthless 2.0 with no fun gameplay.
"
SilverWF#6383 написал:
"
Krucifikator#6943 написал:
if you are lacking skills in aRPG you should be able to brute force this with gear

What?

Who said that? Any dev? Or unexistent aRPG God?

Also, you kinda have it here: just do a content which is lower than you by a 5 or more levels.

But you can't do harder content, because there is no such gear to compensate your lacking of skill or unwilling to learn?
Well, then this is your limits, your max, your game over, deal with that.

It hurts your EGO? Well, sorry.


It is established in the genre and the fact that gear plays such a huge role in player power. Even in this game, you get lucky with drops bosses are easy. You don't, you get a lesson in misery. RNG gearing with large amounts of power coming from gear is antithetical to a consistent difficulty in a game like this.
+1 from Bosses being overtuned, no money, no good loot I still running gear and can't find anything better then I found early in the game, running same two maps forever just try level up more before next Boss who will destroy me, I'm more stressed then I should after coming home everyday from working overtime, and I'm not working as (gamer/utuber)
I love Gaming and played some POE1 and that was better, if they would just replaced poe1 socket system and graphics to POE2, they didn't have to do anything else, yes as a casual poe1 felt much playable and rewarding then POE2, hope it's just Game preview and it will change..
"
Nothv13#0740 написал:
"
SilverWF#6383 написал:
"
Krucifikator#6943 написал:
if you are lacking skills in aRPG you should be able to brute force this with gear

What?

Who said that? Any dev? Or unexistent aRPG God?

Also, you kinda have it here: just do a content which is lower than you by a 5 or more levels.

But you can't do harder content, because there is no such gear to compensate your lacking of skill or unwilling to learn?
Well, then this is your limits, your max, your game over, deal with that.

It hurts your EGO? Well, sorry.


It is established in the genre and the fact that gear plays such a huge role in player power. Even in this game, you get lucky with drops bosses are easy. You don't, you get a lesson in misery. RNG gearing with large amounts of power coming from gear is antithetical to a consistent difficulty in a game like this.


That's what I asked in the queted post: established by WHO?

Like Scamblo 4 is already piece of crap, where you LITERALLY could pick ANY points in your build (or not pick any, lol) and still be able to do anything

You mean THIS? Then you picked wrong game for you, nothing else to say.
Auctioneer House - is a MUST!
'POE2' is not 'POE1 2.0'! https://www.pathofexile.com/forum/view-thread/3614313
"
Arghamakkon#0311 написал:
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Maldosam#3663 написал:
Just a word for the "skill issue" and "git gud" crowd : you're right! If you're really good the game feels much better. But catering solely to that audience is not economically sustainable.

So if GGG sticks to this approach, you will be happy to enjoy the game among yourselves until it very quickly dies. Simple as that (idiots).

Some of them are actually encouraging people to go play something else because POE 2 is not for them! You have to be a special kind of idiot to so explicitly saw the branch you're sitting on.


I don't know man. I'm "Good" now I think, I kill most bosses sub 1 minute, rarely die more than once (Four times to get the hang of Viper's mechanics). I still quit yesterday. This isn't what I want in an ARPG, this is fun to play through the story once, maybe, at least Elden Ring/Souls games are predictable and consistent, this is random every map.

I played this like I played Elden Ring, did most of it, made 3 chars, got bored. Those games never really appealed to me (Except Dark souls 1, that was perfect, not sure if it was because I was younger, or the great pvp). I want an ARPG not a souls game, poe 1, LE, hell even D4 is more of an ARPG than this right now.


The message wasn't intended for you then, you get the difference between both types of games nad what makes an arpg :)
Lifes only hard as a Warrior, play a Witch and face roll everything because minions are absolutely OP in comparison. Theres no world that a Witch and a Warrior are balanced! Its not even remotely close in this game. How out of touch was the class balance teams here for real?
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SilverWF#6383 написал:
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Nothv13#0740 написал:


It is established in the genre and the fact that gear plays such a huge role in player power. Even in this game, you get lucky with drops bosses are easy. You don't, you get a lesson in misery. RNG gearing with large amounts of power coming from gear is antithetical to a consistent difficulty in a game like this.


That's what I asked in the queted post: established by WHO?

Like Scamblo 4 is already piece of crap, where you LITERALLY could pick ANY points in your build (or not pick any, lol) and still be able to do anything

You mean THIS? Then you picked wrong game for you, nothing else to say.


Established by the market and design of ARPG being completely reliant on RNG for gear. POE1 started like this. It changed. D4 even started more similar to this. It changed. The fundamental power of gear and RNG nature run directly counter to making a hard game that starts "hard" in the first acts. There is a reason souls games do not use RNG in gear (or map design) and don't make gear so overwhelming in character power.

Add in this is a live service game that needs people to return every league to buy MTX, the campaign being difficult is antithetical to such and why live service games almost universally make the early game easy. There is a reason Ruthless in PoE1 has virtually no playerbase, while non ruthless has seen 10 years of player growth.
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Nothv13#0740 написал:
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SilverWF#6383 написал:
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Nothv13#0740 написал:


It is established in the genre and the fact that gear plays such a huge role in player power. Even in this game, you get lucky with drops bosses are easy. You don't, you get a lesson in misery. RNG gearing with large amounts of power coming from gear is antithetical to a consistent difficulty in a game like this.


That's what I asked in the queted post: established by WHO?

Like Scamblo 4 is already piece of crap, where you LITERALLY could pick ANY points in your build (or not pick any, lol) and still be able to do anything

You mean THIS? Then you picked wrong game for you, nothing else to say.


Established by the market and design of ARPG being completely reliant on RNG for gear. POE1 started like this. It changed. D4 even started more similar to this. It changed. The fundamental power of gear and RNG nature run directly counter to making a hard game that starts "hard" in the first acts. There is a reason souls games do not use RNG in gear (or map design) and don't make gear so overwhelming in character power.

Add in this is a live service game that needs people to return every league to buy MTX, the campaign being difficult is antithetical to such and why live service games almost universally make the early game easy. There is a reason Ruthless in PoE1 has virtually no playerbase, while non ruthless has seen 10 years of player growth.


You still have POE1, it is not closed and wouldn't

What are you looking hare - in the different game?
Auctioneer House - is a MUST!
'POE2' is not 'POE1 2.0'! https://www.pathofexile.com/forum/view-thread/3614313
"
SilverWF#6383 написал:
"
Nothv13#0740 написал:


Established by the market and design of ARPG being completely reliant on RNG for gear. POE1 started like this. It changed. D4 even started more similar to this. It changed. The fundamental power of gear and RNG nature run directly counter to making a hard game that starts "hard" in the first acts. There is a reason souls games do not use RNG in gear (or map design) and don't make gear so overwhelming in character power.

Add in this is a live service game that needs people to return every league to buy MTX, the campaign being difficult is antithetical to such and why live service games almost universally make the early game easy. There is a reason Ruthless in PoE1 has virtually no playerbase, while non ruthless has seen 10 years of player growth.


You still have POE1, it is not closed and wouldn't

What are you looking hare - in the different game?


They have already admitted to cutting the number of people working on PoE1 down to 10. they are not a huge studio and studios far larger put live service games on maintenance mode when the newer one comes out.

I find the game fun, but flawed with far too much out of your control for the souls-like experience they said they wanted. They have said they need people to get to endgame to hook them. Difficult campaign runs counter to this. They have said they want handcrafted experience, rng gear runs counter to this. They want it to be a live service game yet history of live service ARPGs, including POE1 show that a difficult beginning is not conducive to new players. The entire gameplay loop and reoccurring leagues is also not conducive to a difficult campaign. They obviously want PoE1 people in PoE2 with the whole supporter get in and that they want MTX from PoE1 to work in PoE2

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