Absolutely disapointed -- This game is hard, and not in a fun way.
Agreed its way too hard. Running monk and its taking 12+ attempts to kill a boss. I have died 200 times minimum before level 15.
Boost damage 25% and reduce monster damage 25% or increase player defense. This will still make it a very challenging game. I can't imagine anyone playing hardcore. |
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I'm alright for the most part, the only thing that pains me greatly is the traverse speed... walking back to check that one corner of the location you didn't fully discover takes 3 to 4 business days. I don't think we can judge how game plays when it comes to combat until well into maps... remember that PoE1 sucks ass until you stack at least several 4-links, attack/cast speed, movement speed AND two Quicksilver flasks. It plays a lot like PoE1 in 2012 (pace) but doesn't feel as terrible when engaging normal enemies.
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" They don't |
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"Absolutely disappointed -- This game is hard, and not in a fun way.", pretty much sums up my Act 1 experience. Why do I feel this way?
- WASD is mandatory. Mouse + Keyboard cannot do WASD. You can only move and dodge-roll in the direction to which the mouse is pointing, which does not allow you to continuously target and attack in one direction while continuously moving and/or dodging in another. WASD is a completely unfair advantage over Mouse + Keyboard, especially in boss fights where it's mandatory to continuously target and attack in one direction while having the ability to immediately move and/or dodge in another. - WASD is also terrible in that the game was designed around players being able to continuously be on the run, and by self-fulfilling prophecy, you have made the players be continuously on the run, kiting, kiting, kiting, just to survive. This is an action RPG. We are supposed to feel powerful and able to stand our ground while fighting. Having said this, I'm not saying we shouldn't have to move or dodge enemy mechanics, but continuously having to kite, kite, kite everything is terrible. - Flask slots. Designing the game to only allow two flask slots is perfectly fine. However, not allowing the player to choose what flasks can be placed in the two provided slots is terrible. Players need to be able to choose what is appropriate for their build. Upon reaching level 4 I no longer needed a Mana flask. Playing through Act 1 with a dead, unusable flask slot, all the while needing to equip and use a second Life flask, is not fun and would have save me many deaths. - Belts/Charms. This needs balanced. Why are there belts without charm slots? Playing through the game was constantly annoyed with either having a charm not having a belt with a charm slot, or having a belt with a charm slot and no charm to put in it. Also, I don't even understand the purpose of charms in the current iteration. If a Charm charges up like a flask, consumes charges like a flask, and functions like POE1 utility flasks, the Charm is a flask. - Items Drops. Terrible unless you consider POE1, Ruthless mode to be fun. Everything being base white, sometimes magic blue, with yellow rare few and far between is not fun. There are not enough currency drops to upgrade, fix the gear. - Uncut Gems. Good in that you can decide what skill or support gem you want to turn the uncut into. Bad in that you need uncuts to level up your chosen skill and support gems. Bad RNG, your skill and support gems are to low a level to progress through the game. You both have to find an uncut, and when you do, the uncut's level must exceed your skill/support gem's level to level it up. Bad for smooth progression. The skill/support gems need to level up along with our characters. Also, is there a way to upgrade lower level uncuts? If not, I have way to many useless low level uncuts, all the while my skill levels are roadblocked by not finding higher level uncuts. - Resistance Gear. Not enough of it. - Mobs. Overtuned. Kite, Kite, Kite, continuously. - Bosses. Way Overtuned. Fights take way too long and the outcome is ultimately decided by whether or not you can kite, kite, kite, continuously without running out of Life flask charges. You are either successful at kiting and the boss dies or you run out of charges and you die. There is a difference between having to recognize and dodge boss mechanics during a reasonable length fight, and having to do the same for 10 minutes with little or no mistakes for the duration, especially when some of the mechanics are intentional one-shots. There is nothing worse than being several minutes into the kiting chaos of the fight, and then not getting out of the way of a one-shot that forces you to start the entire fight all over again. Oh wait, I stand corrected. The Act1 boss is multiple phases of this. Getting KO'd in a later phase to have to start over, we all just logged out. A second attempt would be the same result and none of us had the time or desire to try again. |
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Yeah, I'm not enjoying this one. Uninstalled and refunded
Последняя редакция: markwithers#4353. Время: 7 дек. 2024 г., 12:27:18
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" PoE doesn't suck at low levels. It's a breeze, and a fun one. Smash up some mobs, pick up ground trash, zoon through the campaign until you start to die a bit and then sort your resistances and start gearing for maps. Easy, brainless fun. Can get a bit repetitive, but it's a lot less repetitive than dodge, dodge, dodge, dodge for 10 minute until you get one shot! |
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" This. I am very bad at it because I don't care. So, if this is required all along the campaign with all the characters, I am probably already done with this beautiful game. |
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" I hear you man, there should be some way to enjoy this game without having to be a no-life elite gamer. I'm 44, I can't perfect dodge a wolf for 10 minutes straight, I'm gonna fuck up at some point and have to start again! And even if I was skilled enough, there's plenty more entertainment in the world, so I don't see why I would bother! Последняя редакция: markwithers#4353. Время: 7 дек. 2024 г., 12:35:49
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The game is fun when you play it in a group, since the map doesn't reset if one of the group members dies and gets revived. It is a chore when you die solo, since all mobs respawn and you can walk a mile again while trying to survive getting surrounded by groups of mobs that you cannot roll out of and bully you to death as a ranger.
That is honestly the only gripe I'm having with the game. Respawns and getting bullied into death. |
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both my kids have walked away from poe 2, they found it to frustrating to play so guessing it is set to stupid hard pity.
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