Party play scaling is really harsh for duos.
Please fix co op. The difficulty is so increased so much most everyone feels forced to play solo. I want to play with friends but the system needs changes.
|
![]() |
Yes, it scales more than PoE1 and it's intentional. Party play gives huge advantages, so it makes sense that hp increases by more than 100% per player. It is not punishing, you just have to play builds with synergy. It's only "punishing" for random groups.
Последняя редакция: DemonikPath#1311. Время: 20 янв. 2025 г., 00:38:29
|
![]() |
+1
5 months later grouping with friends is really dumb scaling hard, complete not fun & a waste of time ! Also the reviving mechanics is the most [Removed by Support] one i've ever seen in the gaming industry EVER need to hold forever LMB over the corpse while not getting touched... spaghetti coding skills ! Последняя редакция: Markus_GGG#0000. Время: 6 апр. 2025 г., 15:34:08
|
![]() |
Party scaling could be harsh in 0.1 as well.
Unfortunately with the direction they’ve gone in 0.2 the issue is just exacerbated. Последняя редакция: pattw555#0071. Время: 6 апр. 2025 г., 15:55:40
|
![]() |