where are movement skills?
" I get the feeling they made POE 2 as difficult, slow, sluggish, animation locked and as much of a slog as they thought they could get away with. Fortunately people have been screaming on the forums for weeks about all the same broken issues like ascendancies (they aren't even ascendancies, that whole mechanic needs to be taken out and re-worked), exp penalties, mapping being the only "end game", flipped content for half the game (just like POE 1), unskippable campaign (for league play), etc. etc. etc. So, hopefully THIS TIME they listen. Which never happened in POE 1, but hey... maybe the investors are watching this time and Chris gets some oversight. Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/ Последняя редакция: Bacon_Overlord#1834. Время: 7 янв. 2025 г., 18:21:51
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" Maybe that's the point, to make the campaign matter and then allow you to progressively ignore mechanics, with final reward being zoom explode. Just so you don't go from laughably easy campaign too mindless zoom endgame or sth Последняя редакция: Rabarbar_Lichy#7553. Время: 8 янв. 2025 г., 06:39:23
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+1 bring back movement skills
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I think the point is that with movement skills, your current position doesn't matter much, since you can easily change it. Hence, removing them makes gameplay more tactical.
Последняя редакция: Suchka_777#4336. Время: 8 янв. 2025 г., 07:05:50
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I found dodge roll on my warrior to feel quite good and smooth.
That exact same dodge roll on my monk feels like a fat roll from Dark Souls. Which is a bit ironic because my warrior needs it way more than my monk does. Not sure of the solution, it feels good early on when you are slow and need to do boss mechanics. Later on it hasn't scaled with your speed or extra mobility, attack speed etc and starts to feel slow. It's not enough to get you out of a situation completely as you just get whacked during the slow phase when you're getting back up. It's still good if you are surrounded because it gets you out of there. And I do still use it to dodge some well telegraphed larger hits. But in the thick of a fast battle there's that split second when it ends where you feel like the world ground to a halt. Последняя редакция: Orion_3T#9801. Время: 8 янв. 2025 г., 07:13:07
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+1 I would rather have flame dash and frost blink than dodge roll.
...As long as they don't cost spirit. I hate that new mechanic. It seems only summoner witches can benefit from that. Art Videos: www.YouTube.com/RoxaneLapa
PoE Fan Art Entry: https://www.pathofexile.com/forum/view-thread/3378532/page/10#p24998980 |
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I do miss my ‘Flame Dash’ & ‘Phase’, plus I’ve bought some really kool gem effects for them. Especially’Phase’ I lived the glowing trails my effect had. Speaking of effects, are you guys going to allow our micro transactions to carry over soon? I have some killer portals, hideouts & gear. Overall I absolutely Love this game, but i definitely 2nd all those wanting more movement skills. Also love the filter system in trades, makes it so much easier to find exactly what I need. Lastly, we use to have a ‘Maps’ stash tab, are yall replacing it with the new maps?
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The balance of all this stuff is out of whack. I am sure they will look at logs and such now that they are back. As for movement skills, they are auras now. You know how much this sucks having one good hand?! Splarg. I put dodge roll on right click where I normally put my leap/flame dash and although it works, it does not get you out of a swarm. Only the HC tactic of escape + exit works. I do not know what the solution is, but this last league was SOOOO great and so have the past 10 years I am keeping the faith.
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Blink seriously didn't need to be a whopping 60-spirit aura. 30 would've been much more bearable. Heck, It could've just been a normal skill.
Regrettably, I refrain from engaging with nescient individuals who proffer fatuous commentary whilst concealing their profiles.
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You don't get them unless you want to wear temporalis.
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