POE2: Minions suck

The collision is super annoying, especially since they don't really "collide" with enemies, as enemies simply shove them aside. I'm still trying to determine its purpose beyond preventing 20 minions from surrounding a single enemy. If that's the only reason, then add collision based on proximity to the enemy and apply it only to the melee minions. Is Minion Melee? Yes. Is there an enemy within 1 meter of the Minion? Yes. Then enable collision; Else disable collision.
Is this a bad joke? Minion infernalist is arguably the most overpowered build in the entire game. If you build it correctly, you get tons of damage, you get 10k+ ES and then grim feast which you can sustain on bosses (which you don't really need because TONS OF DAMAGE), you get max block chance, you get insane 20% damage reduction, and all that combined with the safest playstyle of all. Did i mention tons of damage btw? Surely it doesn't oneshot bosses like barrage deadeye but it also doesn't shatter when a white mob looks funnily at you.

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