Ignite chance is too low for the new ailment scaling, it isn't worth investing in magnitude

As title says, either ignite is bugged or enemy ailment threshold is way too high.

With the new ailment scaling, you're scaling your hit damage anyway. I've been hitting monsters post-mitigation for 50+% of their hp and still not igniting them despite having 114% increased chance to ignite on the tree (and it's a full fire damage skill).

Quick math says if they had no mitigation at all and ailment threshold is their base hp, the 50% hit only has 12.5% chance to ignite? Even with the 114% inc chance it's under 30%. If I slapped on a 100% more chance to ignite support it'd be close to 60%. That's around a 1 in 2 hit chance, but the mob dies in 2 hits anyway.

Now I know this is post-mitigation damage and chance could be higher, but I'm currently playing this and I'm clearly not igniting white mobs. Uniques get ignited just fine though, so this is definitely an ailment threshold issue.
Last bumped10 янв. 2025 г., 08:45:07
+1. this is overlooked. I cannot even ignite white mobs with 650dps weapon
Ignite chance based on damage is so bad man. There's no reason to really ever get it, UNLESS you want to specifically ignite with Flameblast. Otherwise crit is always better because more crit = more ignite chance and more ignite "magnitude" (damage).

The fact that ignites can't overlap and deal damage at the same time means that crit is just always superior because they do the same thing, which is scale your damage.
Последняя редакция: Kashou#2868. Время: 9 янв. 2025 г., 14:01:10
Ignite doesn't trigger enough, does damage too slowly, and can't proliferate.

All the damage over time ailments are in a really rough shape right now because GGG forgot all the lessons they learned in scaling damage over time from PoE1.
It's worth noting that +2 maps are a dangerous thing.
They can cause players to get out of their depth -
playing maps that are too hard for the items they currently have. Herp Derp.
Yea, I made a post about this like 3 days in. Both here and answering Reddit.

Even if they reduced the Threshold Ignite is just not a valid source of damage compared to Lightning which is a global multiplier and Ice which is a global Freeze time modifier.

Fire Damage Self-Cast is already questionable having the weakest nodes of the three elements.

Adding to that. This team seems to have missed a lot of early PoE1 lessons. ES was a big deal back then too with lower enemy density. They also forgot Leech had to be reworked 4 times and probably isn't a good stat to keep around. Ever seen a boss with 0% Action Speed? I have thanks to them forgetting the purpose between 'Reduced" and "Less" modifiers.
"Never trust floating women." -Officer Kirac
Ignite is horrendously bad right now and suffers from the same fundamental problems ailment design always has had. In poe1 it could be effective in a gimmick build that could exploit it like the classic searing touch discharge ele prolif or others that came much later, but just using it fairly? Completely useless, with a design that's at odds with itself.

If it scales off hit damage, I don't need it, because my hit is already doing huge damage and ignite adds nothing as a DoT. If my hit isn't doing much damage, the ignite doesn't add much. Why don't I just increase my damage, rather than gambling for some ignite? It's practically doomed to always be bad outside of niche builds probably involving various uniques and ascendancies.

Let's not even get to how weird and janky some of the ignite-centric skills like solar orb, fire wall, and incinerate are.
"
Xzorn#7046 написал:
Fire Damage Self-Cast is already questionable having the weakest nodes of the three elements.


And the weakest spells.

I hate every single fire damage spell. With the exception of Flameblast, they are all pathetic little trickles of damage that can't even easily be scaled with crit because they have the lowest default crit chance of all of the elements.

"We have made the ignite ailment for fire damage scale off of large single hits. Next, we will make all of the fire spells have low crit chance and involve multiple repeated small damage hits, so that it is impossible for players to scale ignite in a meaningful way."

Yes, I know it is possible to use fire with attacks, or convert the damage of an actually useful spell, but it's a bit ridiculous that all of the fire spells are so atrocious at inflicting ignite.
It's worth noting that +2 maps are a dangerous thing.
They can cause players to get out of their depth -
playing maps that are too hard for the items they currently have. Herp Derp.
Последняя редакция: RickyDMMontoya#7961. Время: 9 янв. 2025 г., 15:02:08
Fire spells are just awful in general and yes ignite is horrendous. Look at incinerate if you want to find one of the worst abilities in the game. Can't critically hit, can't scale off faster casting, has to ramp up in stages, and you have to be in the mob's face to do damage. And yes, you have no good way to scale the ignite either outside of going 100+ stacks of demonform, in which case you'd just use a spell that clears the entire screen like Spark. Ignite and fire spells need help big time and an ascendency/class that works with it, cus it's not the infernalist.
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RickyDMMontoya#7961 написал:
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Xzorn#7046 написал:
Fire Damage Self-Cast is already questionable having the weakest nodes of the three elements.


And the weakest spells.

I hate every single fire damage spell. With the exception of Flameblast, they are all pathetic little trickles of damage that can't even easily be scaled with crit because they have the lowest default crit chance of all of the elements.

"We have made the ignite ailment for fire damage scale off of large single hits. Next, we will make all of the fire spells have low crit chance and involve multiple repeated small damage hits, so that it is impossible for players to scale ignite in a meaningful way."

Yes, I know it is possible to use fire with attacks, or convert the damage of an actually useful spell, but it's a bit ridiculous that all of the fire spells are so atrocious at inflicting ignite.


When I first tried Fireball I laughed. It felt like I was using Lancing Steel or something. What was wrong with a single big boom? I don't even like Flame Blast. I think it's silly you can't target normally with it. I had a quasi fun Fireball SRS on-Ignite Meteor Shower thing going but it died.

Meteor Shower consuming Ignites having the only decent Crit chance in Fire Skills.
"Never trust floating women." -Officer Kirac
Not a fan of the dot system in POE at all. They should completely separate dots from hits. So you can just stack chance to x and the magnitude of x. Then let the ailments stack. That's how you enable dot builds and make the build diversity much higher.

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