Feedback on Target Lock

+1

This exists across all skills, and greatly problematic in slow hitting close range melee skills.
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Grashnook2#6398 написал:
I just want to resurrect this thread because quite honestly this is one of the biggest issues in the game. This is a core, unchangeable aspect of game control and it is objectively bad.

It feels bad for me on controller and it feels bad for me on M&K. It feels bad for single target skills and somehow it feels even worse for AoE skills; this is because for an AoE, you'll usually want to target a specific location, only for the auto-targeting to kick in and instead focus on an enemy nearby your mouse, completely throwing off the AoE's intended impact.

Please for the love of god, just let us toggle it on and off completely. Its one of the worst things about the game currently.


Can you confirm if it is better now?
Target Lock is also reallly annoying for a Mercenary. When you freeze ennemies and you want to explode them, it targets any monsters but the ones that are frozen.... REALLL ANNOYING
bump
Bumping/necroing/resurrecting this thread because Holy HELL is it awful on single target with earthquake. You can't overlap jagged ground but you have to really mouse entirely away from the mob in front of you so you can actually properly position the 2nd earthquake strike.
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Content Update 0.4.0 — Path of Exile 2: The Last of the Druids написал:
Added a new Cursor Tracking input option for keyboard and mouse users, which allows skills to continue updating their target location/direction even after the skill's input key is released. This is particularly impactful for skills such as Rolling Slam and Whirling Assault, but affects a wide variety of skills. By default this option is enabled in WASD mode and disabled in click to move mode.


https://www.pathofexile.com/forum/view-thread/3883495#:~:text=Added%20a%20new%20Cursor,click%20to%20move%20mode.
Последняя редакция: Climet#7103. Время: 5 дек. 2025 г., 03:24:25

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