Bloodmage [EA] - "Sanguine Bonemage" - Phys/Crit Build (+ some Bleed/Break)

Between this and the other thread its been really helpful.
Guys, Scattershot cuts Bonestorm's damage to almost half of the total. Yes, Bonestorm charges much faster, but minus half the damage is too high a price.


And yet, for some reason, the stone for + physical support stone “Brutality” does not stack with the stone for over physical damage from “Heft”. At least the DPS doesn't change in value.
I would take Combat Frenzy + Pin, along with the Resonance node to generate Frenzy Charges, convert them to Power Charges, and more easily have exploding Bonestorm shots. I've updated my guide and Passive Tree to reflect this.
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Грива#6158 написал:
Guys, Scattershot cuts Bonestorm's damage to almost half of the total. Yes, Bonestorm charges much faster, but minus half the damage is too high a price.



My damage is still high enough this is fine for me, but if it falls off again for me, I'd switch back to Arcane Tempo then.
I've updated my first post with an improved tree that is even stronger, boosts Power charge generation, and has more survivability built in.
Последняя редакция: Chavic_13#1710. Время: 11 дек. 2024 г., 07:01:01
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Phototoxin#0222 написал:
Between this and the other thread its been really helpful.


Thanks, glad its helpful! Its been fun, and the comments here have been helpful!
Hi

I'm not sure about the new way of generating power charges. I'm using the "Redflare Conduit Anchorite Garb", for now, but I think the final armor should be the "Voll's Protector Ironclad Vestments" or do you have another idea for armor?
Последняя редакция: Kagokito#1717. Время: 11 дек. 2024 г., 05:55:56
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Chavic_13#1710 написал:
I would take Combat Frenzy + Pin, along with the Resonance node to generate Frenzy Charges, convert them to Power Charges, and more easily have exploding Bonestorm shots. I've updated my guide and Passive Tree to reflect this.


I also tested this option with the transformation of Frenzy in Energ, so that Bonestorme would have aoe damage. But the explosion radius is very small and the force of the explosion is small. The costs of talents and dexterity items are too high. I came to the conclusion that if you simply use Detonate Dead manually, the explosion will be much more powerful and several times larger in area.
check out the Vertex Tribal Mask helmet. It looks like it's designed to reduce the requirements and has a chance of a critical hit

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