Why POE2’s Direction Is Worrying for Veterans and Newcomers Alike
" As someone that has never played PoE1 but other ARPGs, I can explain to you why I personally think the skill/support gem system is kinda bad really despite having benefits as well of course. The problem is that all of it (Skill, Spirit and Support gems) in combination with their powerups (Jewelers Orb, Gemcutters Prism) are RNG based drops. Now you might say well they do drop often enough no (aside from Greater/Perfect Jewelers Orb)? But the problem is that might be true on average but it opens the possibility to just get really really f'ed on RNG and never get them when you should and the campaign provides you with very very little of them through quests. The thing is, the gear in an ARPG is already RNG/loot dependent. If you include everything about skills now to also be an RNG dependent powerup you run into the problem that a level up doesnt really feel good because it doesnt give you any guaranteed character progression anymore if you dont already have the next gems available. That creates a weird scenario where you are not hyped for a level up at all and if finally the gems you could already use since 3 levels drop its more a feeling of "ah f'ing finally, the gem!" instead of being excited. Imo its very important in a game thats about power growth and character progression to provide things that are guaranteed (small) powerups in foreseeable intervals to keep players motivated. Other ARPGs do this via skill points and it works well since the beginning of the genre. This is ofc not to say thats the only way of doing it (skill trees and skill points) but there should be more of a fixed progression of skills via level up instead of having both gear AND skill powerups be at the mercy of the RNG gods to improve. Same for jewelers orbs and prisms, they should come naturally via level up so no matter how much bad luck you have, theres always smth to look forward to and a certain base power level you are always going to achieve just by playing and progressing in the game. Последняя редакция: LW187#4876. Время: 18 апр. 2025 г., 09:13:34
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plus it's so ~very much fun~ to spend 30 seconds setting up a combo after waiting 5 minutes to have the conditions to use it come up only for it to MISS because targeting sucks. If you're gonna force us to roll 12 keys to do damage give us the ability to lock a target. We only have 2 hands. Can't reach the keys with my feet and hitting keys with my 5th appendage is inaccurate and disturbs my wife.
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" how I feel when anything I needed 2 days ago happens in PoE2 lol " yes another issue for me is that when I reach the level to equip a new gear it's not good, my old gear I've been upgrading is always better than what item level I've now unlocked. this tends to stay true for 10-20 levels sometimes. in other games I'm always eager to grab that next piece of equipment - either needing to reach a new level for it or add some stat points, but it's clearly an upgrade to what I have. or, I have some means to make it better (like creating the same runeword in D2 in a better piece of armor) Последняя редакция: rhorains#6760. Время: 18 апр. 2025 г., 10:01:45
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There is no POE2 Veterans ... the game isnt even "out" yet.
GGG - Why you no?
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" I mostly feel the same way. Ground loot for the most part isn't worth looking at strictly for yourself (outside of reasonably early campaign) -- at least if you're in SC + Trade. While having skill gems (and links) completely separated from gear is great in terms of freedom to use whatever (gear) is best there's a downside as it cuts down on the number of gear progressions you go through. For example in PoE1 it's probably natural, in the campaign, to switch every piece of gear out at least four times and likely much more. Grabbing gear that has more sockets of the right color or (even better) more linked sockets of the right color was always nice. |
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Yes to every part of this post.
The haters will say we just want a PoE 1 clone. No, we want a PoE 1 SEQUEL. Is that not what this game is supposed to be? “Path of Exile 2, Dawn of the Hunt” isn’t trying to BE anything. It’s simply trying NOT to be Path of Exile. |
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Agree on everything,
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Have not played poe1.
Cant understand either, why they do not just take all the good stuff. Probably, they think they did. I am not the person to judge on that. What they make out of this game in the end is one thing. Having fun is another. Would not be the first game I bought just to realize it is not for me. Would not be the first game I learn to love. Putting people in categories to justify an outcome does not help, though. |
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+100000000000000000000000000000000000000000000000
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" Constructive feedback you say? When you state that people who genuinely enjoy the way Path of Exile 2 is built at this point are wrong for feeling that way? And if people really enjoy the slower gameplay how can you tell they won't stick with the game? Seems contradictory to me. Can you prove that statement as being indubitable? Regarding point 7, how does creativity and repetition intertwines? Crafting (deterministic part) can be replaced more or less with the runes and talismans. Not even in Path of Exile 1 it was truly deterministic either (especially around meta crafting). Closes to that would have been release Harvest, or beyond broken Sentinel/Necropolis league. Flasks were good in first game because you could enhance them and just "automate" them in a way, or just use them with Mageblood and just profit, otherwise if you would go vanilla they would be quite dull. Very few unique flasks were actually required for a build (in a define way), and they were more optional/QoL. Point 5 isn't really saying anything meaningful, mostly because you state that some players' feelings are wrongly felt, therefore can't really take seriously that statement. Monsters' health is an indicator of difficulty, see Kosis (Path of Exile 1, Delirium release). Ascendancy has been "solved". At the eve of the end
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