Path of Exile 2: Upcoming Changes and Improvements
You made breach gay and not fun now thanks for ruining mapping
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Still not giving players more tries in maps? wow thats lame, almost everyone is asking for it.
I really hope under crossbow skills balance there is a mana cost decrease in every skill in high levels, having a +4 crowssbow makes me spend more than double my own mana, and im not a caster, im a "ranged" player. Everything else looks pretty good honestly, cant wait for those patch notes. |
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Thank God more nerfs are incoming. That way less people will have bugged Ascendancies with 6, maybe even 8 points. That would be crazy- POE 2 shouldn't have character identity!
Seriously guys, not a single blink of effort should be spent on nerfing builds given the state of Ascendancies. Nerf the problem, not the solution! |
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Arsonist nerf is ridiculous it is not like if it was full op just a viable build on trash class with useless minions. it looks like blibli balance patch...
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GGG pls give Druid already :)
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" The people who aren't asking for this change are sunk costers. Those who have gone through the harsh punishments and want equal treatment for others- even if it's equal misery. The fact remains, as more normal players get to maps, the more that will quit permanently, whereas those upset about this change simply aren't going to quit. GGG- you don't need to change this overnight, but you do need to tell us change is coming. |
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" Nice |
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Fast-travel between Checkpoints? Yes, finally
Gameplay Features + Trial of the Sekhemas changes = we're moving in right direction, but it's still not enough "Since launch we’ve unfortunately had to nerf a few skills that were far too overpowered. How do we define overpowered? Basically it's a situation in which a certain skill is so powerful that players feel no other method of playing the game is viable." Do you understand what is the main reason behind this dear GGG? You wanted slower gameplay by making players play PoE 2 (less movement speed and movement skills) and making monsters still play PoE 1. Also... trigger rate of meta skills deserved nerf, maybe just not as big as the one that happened. The point is, stop nerfing everything around and try to bring bad, underperforming builds, skills to better shape with generous buffs. Please listen to your community and don't be hesitate, scared of overbuffing some things. |
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Please fix Blood Mage BIG BUG : Gore Spike 1% crit per 40hp DOESN'T WORK !!!
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I don't know if they will read this but I have 2 suggestions to massively improve the chayula monk.
The buff from the flames of chayula that gives extra chaos damage should reset the timers of all stacks when you gain a new one. They have a maximum stack of 10 buffs but as it stands using only the nodes of "into the breach" and "lucid dreaming" even with no enemies around and just focusing on walking directly to gathering them you can get no more that like 4 or 5 stacks before the firsts start to die out, so as soon as you start to attack to actually use them you have only a couple seconds of damage window... The only way I found to reliably use those flames is by proc with the skill "Mantra of Destruction" that requires combo to use and grants one flame per kill with empowered attack. Now the problem is the empowerment has a GCD so you can't seamlessly empower next attack without having to stop the character to do the animation. All of this assuming you have groups of close to 10 normal mobs that you can kill at once with a single strike every 3 seconds or every 10 seconds if you have the 2nd ascendancy, meaning that vs bosses it's useless. Having the timers reset when you get one let's you focus on gathering a lot of souls on a big pack and then sustaining the bonus damage as you walk throught the flames spawned by the ascendancy. A small nerf to the amount of extra chaos that they give would probably be needed cause you would walk around at cap stacks if you dont let it fall down. |
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