Path of Exile 2: Upcoming Changes and Improvements

big downgrade to poe1 in so many ways. i like hard games but this game has so many problems its insane. the bosses are not the problem. infact they are very good. gimmicks on skills to do dmg sucks hard. mobs swarm you in seconds. in maps when you are geared it gets better. but casting 3+ skill to do dmg is lame. early on in the campaing, power growth sucks hard. its a arpg with no loot. and crafting sucks also because it all just rng. there are so many other problems, i don't even know where to start. and don't get me started on iir! wtf...

the onely real good think about this game is:
the skill gems no being in your gear, Graphics, and currency trade system.
I wish it was easier to track quests and their rewards. I was missing like 10 skillpoints and 50 resistances from campaign, because they weren't even in the queat log. Then when I found out, I had very hard time finding which ones I'm missing. Also I wish there was an option to respec quest rewards as you could do in poe1 for bandits quest. Now I'm playing low life infernalist and I need to reduce my max life as much as possible. Unfortunately I've taken +max hp and +% max hp buffs from campaign when I didn't know what I am going to be playing. Now it's a massive disadvantage, but it would be silly to go all over again the same ascendancy up to lvl 92 just for this.
Fantastic work so far hopefully, the use of duped support gems can be allowed in the future. I mean at least to a certain extent. Some ranged skills work wonderfully with split shot, but the allowance of only one support gem for one skill per characeter is a bit redundant.
Woo!
GREAT WORK
Remove rarity on items , ITS SHIT
day 5 of asking for all 6 portals. I'm so tiered of getting 1 shot randomly. I just got to the last mob on a logbook, dropped a runic circle i rolled out of besides the very pixle perfect edge. DEAD. lvl 79 area. time wasted, 10% xp gone, currency lost. its fuckin terrible
The endgame is really boring and feels frustrating after those amazing acts and boss fights. You can’t lock endgame bosses behind a dull and meaningless 300-map grind and then give the player just one chance to fight the boss. There’s nothing interesting or exciting about the Atlas at the moment, huge downgrade from PoE1. I understand it's early access but it looks like some aspects of endgame are intentionally designed to be tedious. Bosses are the best part of this game, yet you’re locking them behind a nonsensical grind. Even regular map bosses aren’t easily accessible. Either make the citadels easier to find or provide checkpoints/portals for boss maps, similar to act bosses.
First off huge fan of both games and im loving PoE2 so far... nothing bad really to say about Campaign.. Maps however.. the generic maps with no modifiers are super boring.. rare hunting is meh.. i feel like every map should have the bosses they are so damn fun... the 1 life per map system is tedious and lame... and removing the only fun thing from maps (The game mechanics like breach etc) when you die is just.... bad.. then your forced to do the boring version of the map...
Please fix the crashing...

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