New Simulacrum is bad
So, not been running a meta build. Managed every other tree to max, no issues.
Spend the last couple days farming fragments. CI but using some decent Stun Threshold roll on boots with Ascetism and over 6k ES/Mana. Get to W13 and get wrecked. Stuff doesn't take CC, affixes for the wave didn't have CC resistance. 150% Freeze Buildup in passives/jewels/gear. Just get swarmed and CC just seems to be ineffective or take several seconds before they even show build up or take damage? Pretty terrible experience. Combined with the days in terms of time lost across the last week to random death the punishment feels pretty real right now. I'll continue to grind on because that's how this game works but it feels bad. Kinda out of left field. Последняя редакция: akkarin#2773. Время: 21 янв. 2025 г., 08:33:26
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l 95 monk CI with 5.5 base ES and with grim i am going 11.something i have 0 problem clearing any content in the game right now with my build everything goes 1shot expect simulacrum lvl 11 and up . My best at 5 tries up until now its lvl 13.I am running 50% ES as addition stun threshold with my jewels because the stuns are insane inside and my base dps its around 109k ( also playing crit version with 50% crit chance and 500% crit dps bonus ) AND SIMULACRUM DESTROIES ME . Why? does it has to do with the fack i am playing CI and has 0 evasion maybe i should try my other build with evasion but the problem ther is that i have only 2.3k hp and 1.3 ES and propably i will get 1shot .PLEASE HELP any suggestions would be great
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Simulacrum is a joke.
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" It's mind boggling honestly. I have 6100ES + 5200 mana, pretty good damage (Ingenuity belt, +5 wand etc) and my spark got wrecked. So I asked fort a carry and.... It was a cast on shock spark, the gear for which is like 300Div and he only had 5600 mana, no ES, pure damage. So the answer is not to build defences,but like before, just melt everything the second it is not invul to damage. Extremely stupid design. |
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My experience of simulacrum is I'm fine until one of the waves beyond 10 picks "40% damage added as fire".
I'm pretty sure that the ignite double dips the delirious effect, because the ignites I end up taking there despite keeping a dousing charm or two and capped fire res end up burning up at least 8000 hitpoints over their duration, sometimes even doing as much as 2-3k dps. |
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" Extremely bad if true. Honestly, if they just remove the invul on spawn thing, it will be fine. But because stunlock is a thing for some reason, the only answer now is to just obliterate the whole screen. Like, there's no counterplay against stunlock, I tried taking all posible "es to stun threshold" nodes and it was still really easy to gut stunned. Baffling that we don't have any "toxic CC" protection for the player. And the stun charm (as charms as whole) is useless. Последняя редакция: X_Open_Wounds_X#2588. Время: 6 февр. 2025 г., 12:06:51
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