Breach
Happened to me twice today. Lost progress on the map (even though it showed as completed before I started the breach). Kept loot that I picked up in the map, but did not keep the few stuff I picked up in the breach itself
Последняя редакция: Grateford#4304. Время: 6 янв. 2025 г., 7:29:56
|
![]() |
Here to bump this issue up as well.
I've noticed that after sometimes activating a breach the map will freeze, typically a few seconds into the start of the breach encounter. Menus can be opened and everything except for the map continues to function until eventually the game disconnects after waiting long enough. In all cases i've seen the map is consumed as attempted and in most cases any loot that was picked up during the map is also not in the inventory after logging back into the game. I have had a few where the loot was still there. Not sure exactly why. I've had it happen on maps with both single and multiple breachs, but it always seems to happen on the first breach attempted. Fairly annoying bug as it not only consumes the map but also the loot gained earlier in the map. Just for more info as to what I am currently running for specs incase there is a correlation to hardware, i7 13700KF 32 GB Corsair Vengence DDR5 RAM MSI B760 TOMAHAWK MB ASUS 4070 TI GPU SAMSUNG 980 EVO PRO 1TB NVME M.2 SSD MSI 1000 watt PSU Windows 11 Pro |
![]() |
many topics about this, 0 ggg response so far
|
![]() |
Yeah, I've lost too much due to this and a similar bug where the server your instance on seems overloaded, making the gameplay lag at an incredibly slow speed, just to speed up and have you teleport to a random part of the map without any control of your character, of course in the middle of a bunch of mobs who kill you.
Sucks because I'd spent a lot of time juicing my Atlas to have some fun playing PoE2 this weekend, but I guess that's not happening. |
![]() |
Have 500+ hours in poe2 so I'm grinding quite a lot. There are a lot of bugs due to game being EA but this is one of the more sever game breaking ones as it happens countless times.
The bug happens only during the breach mechanic, where the game froze and nothing can be done except log out or exit the game. The 2 most egregious in recent memory is one happening in a citadel with a breach, and another map with 10+ breach with 250+ quantity modifier. I'd understand game crashing but this is a roll back bug that deletes all loot in inventory, deletes the map and all portals, and count as a "map failed". I'd like to emphasis the amount of time this happened over the course of me playing end game is well in the double digits, and the nature of the bug is game breaking. please look into this ASAP @GGG |
![]() |
Please fix this. It is annoying af and sometimes you even lose the loot you managed to gather, not to mention the map.
|
![]() |
I switched form using California to Texas servers and haven't seen this issue, though I'm not sure if it's just luck or if the issue actually existed in the California servers... or if it's been fixed.... or .... yeah
|
![]() |
Had this crash 10+ times during multiplayer breach mechanics, lost a ton of time, maps, cool atlas nodes and countles divines and loots. Had it during the second breach on a 10 breach map. So not the first breach only.
Also, we did some tests with splinter loot and multiplayer give way less splinters than solo breaches. 10-25 splinters in multi (put together) VS 20-50 in solo It is sad as for now we prefer to play in solo. |
![]() |
+1, happens every second breach roughly. Everything gone. Just makes we want to stop playing fullstop.
|
![]() |
same here. network boost up to 6 digit ms.
can play all other content |
![]() |