Death Penalty System - EXP Loss in particular

XP penalty is one of the dumbest ideas in a game since they were invented. lazy unimaginative, overly punitive. it's a game, we aren't saving lives GGG.
Console loot filter for POE2 Please!
When your character hits next level you don't get a skill point, he does.
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nitefox1337#3569 написал:
The Steam Chart will make the definitive argument.

PoE will never be an AAA title just because of this reason.

This is a stupid mechanic that will not be tolerated by casual and semi casual players.

Gamers left PoE1 because of this, the same will happen to PoE2.

Diablo 4 will just have to release a proper expansion, and PoE2 will only be played by hardcore fanatic PoE1 players.


Jan 1, 25

ROFLMAO
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nitefox1337#3569 написал:
Casuals will forget this game in a few weeks while r....ds PoEFanboys will still be playing this c..p.

This game will never be a AAA title, nor see a wider audience than PoE.

Diablo 2 called, they want their obsolete outdated stupid mechanics back...


Cry louder please.
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Die_Scream#5464 написал:
XP penalty is one of the dumbest ideas in a game since they were invented. lazy unimaginative, overly punitive. it's a game, we aren't saving lives GGG.


It is balancing feature and the point is to slow down progress to level 99, which makes it an ultimate achievment for any char.
But it works only if player dies due to his own mistakes (like in Diablo 2), not just because (like in PoE).
So yes, in PoE it doesnt work too well.
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dima_dunedin#7869 написал:
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Die_Scream#5464 написал:
XP penalty is one of the dumbest ideas in a game since they were invented. lazy unimaginative, overly punitive. it's a game, we aren't saving lives GGG.


It is balancing feature and the point is to slow down progress to level 99, which makes it an ultimate achievment for any char.
But it works only if player dies due to his own mistakes (like in Diablo 2), not just because (like in PoE).
So yes, in PoE it doesnt work too well.


So you are trying to tell us that Diablo 2 hasn't lags and randomly generated enemies or invisible ground effect which may oneshot you?
Also Devs said that they work on balancing things to reduce one shots and similar unfair mechanics.
Последняя редакция: Sakanabi#6664. Время: 16 янв. 2025 г., 04:30:53
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Sakanabi#6664 написал:
So you are trying to tell us that Diablo 2 hasn't lags and randomly generated enemies or invisible ground effect which may oneshot you?


Diablo 2 is an offline single-player game. I played it when I was 11 and managed just fine. If this stuff is happening to you, maybe update your machine from a literal potato. D2R doesn't count. "Always online" wasn't a thing back then.

Besides, balancing around one-shots matters very little. That's not even the core of the problem. One-shots aren't much of a problem once you learn where they are coming from, just like how people learned to adapt to porcupines' on-death spikes mechanic. The problem is that there's too much of it in the game, and when it layers, it becomes obscured, absurd and unfair.

The Shaper fight is a great example of this. His slam is a one-shot for most builds, but you either learn how to deal with it or learn how to avoid it. Unless you are lagging in that moment, it never feels unfair when you die to it. Pretty much everything about that fight is very fair, minor RNG aside.
[3.26] Poor Man's Ward Loop: https://youtu.be/9zC-Q6a_MwY
[3.26] Shaper Beam Totems: https://youtu.be/soG0-Y2pDDo
[3.26] Gorilla Pop: https://youtu.be/JYGmntfn1ho
[3.25] Lazy Susie: https://youtu.be/VlcH6tIBzkg
[3.25] The Unplayable Build: https://youtu.be/WlyVf34_TiI
Последняя редакция: BaumisMagicalWorld#0673. Время: 16 янв. 2025 г., 04:45:00
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BaumisMagicalWorld#0673 написал:

Diablo 2 is an offline single-player game. I played it when I was 11 and managed just fine. If this stuff is happening to you, maybe update your machine from a literal potato. D2R doesn't count. "Always online" wasn't a thing back then.


Yeah and back then it ran on engine which sometimes forgot to render all effects so you may insta died to invisible spark from ligtning enchanted enemy even with maxed lightning res.

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BaumisMagicalWorld#0673 написал:

The problem is that there's too much of it in the game, and when it layers, it becomes obscured, absurd and unfair.


Too many one shots? Where? I have two 80+ characters doing T15 maps and died to oneshot maybe five times and that's just on my warrior.
Последняя редакция: Sakanabi#6664. Время: 16 янв. 2025 г., 05:45:15
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dima_dunedin#7869 написал:
But it works only if player dies due to his own mistakes (like in Diablo 2), not just because (like in PoE).
So yes, in PoE it doesnt work too well.

In "Diablo 2" XP loss was the only penalty existing.
In PoE you lose much more progress, even if there was no XP penalty.
Saying that "It was in D2" is ignoring this fact.
"War's over, soldier. You just don't know it yet. Everybody lost."
Последняя редакция: Nishrek#6401. Время: 16 янв. 2025 г., 06:25:50
The other day I made a thread in similar vain, trying to explain that not being able to level for a casual/semi-casual player is a tremendous punishment.

Most people in this forum are the top 5%.

The developers are hardcore ARPG players.

They will not make the endgame content enjoyable for casuals.

That's what I got from it. POE1 fanatics just can't comprehend that you can play this game without watching tutorials and videos and copying all the meta builds.

If you are just clicking what sounds good or you don't have good gear, you just can't progress past the lower tier of maps. Or best case scenario, all you do is T15 maps without bosses, deliriums and whatever else is there that casuals are not allowed to touch.

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