Why dedicate my time if I can lose all my XP with a death penalty?
" If GGG wants to keep the XP penalty, then they need to remove all the on-death effects and bullshit deaths and one-shots that aren't boss mechanics. |
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"This is exacly my thoughts too, the 1 portal policy is a bit harsh and will probably be addressed in the near future, xp loss on death has its purpose and will stay. Последняя редакция: MrPedez#4934. Время: 31 дек. 2024 г., 22:50:43
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" uh....okay....what a really weird and petty flex. Also demonstrably false. But you got me interested. You were quoted positively once, by some dude who writes in all caps. Thumbs up to you! You are clearly 100% correct. By extension, there are far more "different" posts (from different users) against the OP and your position than there are agreeing within this thread. Not to mention the hundreds of other threads I've seen on this exact topic throughout my 12 years with PoE. But that's irrelevant, you're still wrong right here right now whether others agree with you or not. They are also wrong. Starting anew....with PoE 2
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" Why should a player care for your personal achievement? I think we should punish everyone using more than 1 ability because I think it is a personal achievement to make true 1 button builds. Those who see SC 100 as an achievement are just trying to defend their ego, play HC and reach 100 there that is an achievement. SC is where the casuals and new players end up and making their experience worse so someone can pretend farming level 80 enemies for 150hours of gametime is an achievement is a ridiculous position to hold. |
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" Obviously you are strawman-ing with a realllllly stupid example, but I'll bite. The difference is that one is built into the game as such by the developers (level 100 + exp penalty, challenges, etc.), whereas the other is a self-imposed challenge deliberately AGAINST the grain of the game (your example). This is why SSF exists....because players DID want to be handicapped further and GGG obliged. It's also why HC exists. Maybe they will do an event one day where you can only use one skill for the entire game and see how far people can get! That's like saying every pokemon game should force the nuzlocke challenge, because people placed a self-imposed penalty that works directly against the programming and intention of the game, and thus the game should be rewritten for them, and everyone else. In fact....your example is exactly the same situation as if the devs were to remove the exp penalty, not keep it. Changing the entire game to suit someone's personal choices and feelings. Ultimately though you are right, and I already commented on that. NO ONE cares about your personal achievements. You can get to 100 however you want. But it is FACT that it IS an achievement, one supported and created by GGG, and one bolstered by the exp penalty for those who achieve it organically. THEY chose a maximum level of 100. THEY chose exp requirement to exponentially increase 90 - 100. THEY chose to stop monster levels at precisely 83/84 to make leveling to 100 hard. THEY chose to add and maintain an exp penalty for 12 years. Your ignorance of that changes nothing. In PoE 1, I considered it a personal achievement when my builds could beat Simulacrum 30. I considered it a personal achievement when my builds could stand in an 8-mod juiced t16 map and not die. These things mean nothing to you or any other player. Nor should they. I don't play to impress you. I play to achieve my own goals and have fun. Its irrelevant to the argument. What's relevant is that level 100 is max level, you simply DON'T get there naturally because of the exp penalty. And therefore, getting to 100 is an achievement for some. Starting anew....with PoE 2 Последняя редакция: cowmoo275#3095. Время: 31 дек. 2024 г., 23:22:23
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Guys, in Path of Exile you got the same XP loss as PoE2.. except in POE1 you could die up to six times in a map that's a grand total of 60% XP gone.. when you get into the 97+ bracket it almost becomes mandatory to be carrying an XP Loss OMEN...
Otherwise you're just losing dozens of hours in a single death and days/weeks in multiple im looking at you 99 to 100.. Последняя редакция: QticaX#4168. Время: 31 дек. 2024 г., 23:22:42
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" It's not a strawman I took your argument to the extreme. The SSF is plain wrong as the origin is not wanting to challenge yourself but that trading is seen by many, fundamentally, as the antithesis to the rpg genre. Players want to get stronger by playing, not trading. It's only a challenge in regards to the lack of SSF mechanics/viable crafting system (bad game design, see offline arpgs) but this is on a per game basis. You hear from SSF commonly how they have fun with drops, where as in trading using crafting currency to craft feels like a loss because you could have bought a better item you can ever get yourself. This is a key factor here and should be kept in mind when considering future player retention. 100 is the exact same except the developers impose it, it's no different from your self imposed challenge but it is backed by authority. Putting aside the obvious that the penalties offer no benefit to the player experience, all of them should simply be optional for greater rewards on opt in and you satisfy all sides, except those who sell (or will in poe2) boosts as this is obviously a source of income they have an interest in maintaining. These XP penalties originate from much older games to pad out gametime due to the impossibility of updating and were just carried over for legacies sake to stuff like everquest and d2, despite everyone hating it. It serves no practical purpose anymore that cannot be dealt with by the aforementioned optional choices. Players primarily play this genre as a pseudo single player game, it should be recognized as such. PoE2 was made for a new audience and GGG's shot to be the primary arpg developer on the market and not lose to d4 once more, no matter how much they are praised for some reason their playerbase is just in the 10-20k losing to the bad games financially which do not punish and invalidate a players time, a potentially spending one. Players who want to keep the xp penalty are not even truly in favor of it, you see it all the time, it is just those few who stuck around being allergic to change (common human behavior) or the "I had to suffer so you will, too" mentality. PoE1 exists already, they can enjoy the game that is meant to be updated next to PoE2. Catering to the same core group in the context of acquiring a larger market share is nonsensical. Последняя редакция: BK2710#6123. Время: 31 дек. 2024 г., 23:26:18
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" Since im apparently making up nonsense. You literally said and i quote as above: "Its a literal DIFFERENT game with DIFFERENT meanings for "character progression"". As i said, every last talent point is progressing your character. I dont see anything made up there so lets move on. You then said: "There is no such thing as "normal character progression" at all in PoE." Which you base on build knowledge instead of taking the same build and compare it at a lower level with a higher lvl version of it. This is how progression works. What you are trying to argue is that someone with less knowledge and/or luck will have a worse build and hence be weaker. This has nothing to do with character progression at all. The less knowledgable player will, just like the person with the better build, be stronger at higher levels and also be progressing forward. Hence there is normal character progression. Lets move on to the next point. And again lets start with the quote: "It is your choice to go around this and cheese it. It is also a choice to NOT do that." Yes, it is everyones own choice to either cheese it or not. I feel you are missing the rather obvious implication of your own statement though which is why i will write it out for you: "If you cant do it on your own or think it takes to long, you can go cheese it." That is equivalent to telling people to just go do exactly that when they hate how things currently are. " Now going over your new and edited reply. You for some reason are talking about entitlement which is most curious. I never once mentioned entitlement. With how adamant you are about me not reading the rather lackluster attempt at arguing against common place definitions, i would have thought you would at least try and properly refer to what i say. I think i can somewhat see how you came to reach for the term but in all honesty, your position is not much different. While i am of the opinion that working your way through the existing 100 levels is part of your character progression, you at least seem to be of the opinion thats its only for "good" players. Whats the point trying to differentiate when not everyone does it themselfes in the first place? Do you suddenly have "good players with benefits"? But i digress. Lets move on again, why dont we. Your quote: ""normal" progression doesn't always mean higher level = stronger. That's what YOU are implying." Well im not implying it, its a fact. If everything but the talent points stays the same, how could you say otherwise without lying? You are right with one thing, you didnt literally say "go cheese it if you can" but what you failed to realise, is that that is the takeaway for those which are fed up. Just like you, i am progressing by myself. I have done T15s, which aside from random oneshots really arent that difficult. I am by no means something i would call a "good" player as my overall build knowledge is pretty lacking and i am still working towards my last ascendency because im still 6/8. In terms of having a conversation, i already made the mistake of entertaining your "benefits" by engaging with them. The more i answer you, the less i feel you pick up. I insufficiently paraphrased one point, ill give you that as i have ackknowledged above already but in the end it changes little. You have my full reply here and i dont really see this going anywhere. In your eyes, facts arent facts so there isnt much to discuss. Последняя редакция: Eiszahn#1286. Время: 31 дек. 2024 г., 23:24:16
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" hard stop right there. I'm taking a nap. Starting anew....with PoE 2 Последняя редакция: cowmoo275#3095. Время: 31 дек. 2024 г., 23:25:47
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There's an item in the game you can buy that cuts the exp loss by 75%. Anyone level 90+ should be keeping one of those in their inventory, even if dying is extremely unlikely. I forget what the price is on the currency exchange, but it's around 8-16ex. From level 1-90 I had like 90 deaths, but from level 90-95, almost 96, I had only 3 deaths, and for all 3 deaths that occurred, I had this item activated, so I lost very little exp.
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