Why dedicate my time if I can lose all my XP with a death penalty?

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Carinyc#0837 написал:
You cannot start again if there's 1 portal. You cannot learn at your own pace if you lose XP.


Yes you can.
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Ankh_13#4218 написал:
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Valsacar#0268 написал:

Umm... apparently you don't know what Early Access means. It's not a full product, so you shouldn't be expecting it to be one. You should be reviewing it based off what it is (a beta product) not a fully released one.

But you do you, whatever makes you feel better.

No, it's apparently you who doesn't know what "Early Access" means ON STEAM.

https://partner.steamgames.com/doc/store/earlyaccess

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Early Access titles must deliver a playable game or usable software to the customer at the time of purchase, [...]

[...]there is no way you can know exactly when the game will be finished, that the game will be finished, or that planned future additions will definitely happen. Do not ask your customers to bet on the future of your game. Customers should be buying your game based on its current state, not on promises of a future that may or may not be realized.

These are dem rules and I write EA reviews on Steam with that in mind. If this is the final state of the game, and it's still $30, it's definitely a thumbs down.
Excuse me but it seems like its you that doesnt know what early access means, if u read the steam document u linked urself it very clearly says UNFINISHED PRODUCT. But if u are unfamiliar with the term "Early Access" and what it generally means then here it is fresh from wiki and seems about he same as written in the steam doc,

From Wikipedia, the free encyclopedia
This article is about the video game industry term. For the clinical drug testing term, see Expanded access.
Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alpha, alpha, and/or beta, while the developer is able to use those funds to continue further development on the game. Those that pay to participate typically help to debug the game, provide feedback and suggestions, may have access to special materials in the game. The early-access approach is a common way to obtain funding for indie games, and may also be used along with other funding mechanisms, including crowdfunding. Many crowdfunding projects promise to offer access to alpha and/or beta versions of the game as development progresses; however, unlike some of these projects which solicit funds but do not yet have a playable game, all early access games offer an immediately playable version of the unfinished game to players.

So yes you seem to ignore the fact that says UNFINISHED and it very much can be an alpha/beta test
EXP penalties do nothing more than make people frustrated and quit.

I can't think of ANY OTHER REASON they would have them in a game where there's a max level and you can progress your build right up to that level.

Which is odd for a game that literally EXISTS because of donations by people playing the game.

I quit POE 1 because of the exp penalties and having to slog through the same campaign every... single... time I created a character. It's boring, it's repetitive and it serves no purpose. Bliz... one of the worst development companies out there, FIGURED THAT OUT in 4 months.

GGG has been doing this for... what, 12 years now?

Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
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Bacon_Overlord#1834 написал:
EXP penalties do nothing more than make people frustrated and quit.

I can't think of ANY OTHER REASON they would have them in a game where there's a max level and you can progress your build right up to that level.

Which is odd for a game that literally EXISTS because of donations by people playing the game.

I quit POE 1 because of the exp penalties and having to slog through the same campaign every... single... time I created a character. It's boring, it's repetitive and it serves no purpose. Bliz... one of the worst development companies out there, FIGURED THAT OUT in 4 months.

GGG has been doing this for... what, 12 years now?

Well go play D4 then and quit poe 2 too, this game is obviously not for u. Im sure Blizzard can use some new players now since their player retention is at an all time lowest in D4 due to poor design and not staying true to core mechanics that are necessary for any successful arpg. Once u make it too ez people are going to quit. There are several reasons why mechanics like xp loss on death exists but there is no point in trying to explain it to people who simply ignore every single one of them and goes "There is no reason why this exists" once again. So the only thing Bliz... figured out is how to decimate their playerbase
Последняя редакция: MrPedez#4934. Время: 2 янв. 2025 г., 13:22:37
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Bacon_Overlord#1834 wrote:
EXP penalties do nothing more than make people frustrated and quit.

I can't think of ANY OTHER REASON they would have them in a game where there's a max level and you can progress your build right up to that level.

Which is odd for a game that literally EXISTS because of donations by people playing the game.

I quit POE 1 because of the exp penalties and having to slog through the same campaign every... single... time I created a character. It's boring, it's repetitive and it serves no purpose. Bliz... one of the worst development companies out there, FIGURED THAT OUT in 4 months.

GGG has been doing this for... what, 12 years now?


I'll argue. PoE is one of the few games I feel rewarded in, b/c everything is hard. B/c there is a death penalty. Etc. I struggled in lvl 91. Would win 9 maps, die one.. win 4 die.. win 7 die. Died close to 15? times in 91. And at that level each death is hours lost.

Kept at it, grinded. Crafted a new weapon. Crafted a new chest. Rearranged some rings...

When I hit 92, I felt like I had overcome a hurdle and hit a milestone.

Problem is people don't like effort in their games anymore. They feel rewarded for the biggest numbers.. of currency, or damage, etc... vs getting the feeling of rewarding gameplay from overcoming hurdles.
Последняя редакция: Lewtz#3630. Время: 2 янв. 2025 г., 16:13:23
Sounds like someone will never reach level 90.
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Lewtz#3630 написал:


I'll argue. PoE is one of the few games I feel rewarded in, b/c everything is hard. B/c there is a death penalty. Etc. I struggled in lvl 91. Would win 9 maps, die one.. win 4 die.. win 7 die. Died close to 15? times in 91. And at that level each death is hours lost.

Kept at it, grinded. Crafted a new weapon. Crafted a new chest. Rearranged some rings...

When I hit 92, I felt like I had overcome a hurdle and hit a milestone.

Problem is people don't like effort in their games anymore. They feel rewarded for the biggest numbers.. of currency, or damage, etc... vs getting the feeling of rewarding gameplay from overcoming hurdles.


And you know what Exile ? I'm proud of you.

I'm glad you didn't give in, and I'm wishing you to keep at it.

Stay strong and good farm.
Anyone comparing this to hardcore never played hardcore. You still have your char just loose puny 10%, who cares. Baby first hardcore maybe.

Also so many threats of leaving, or doomsday crap, 342k players and falling it's over, I stomp my little feet because I don't get what I want. It's embarassing to read really.

Thankfully the days of lowest common denominator deciding game design seem to be over. Many games thrive on reputation of being hard, complex and demanding.

XP loss serves a purpose, deal with it.

Or 1 portal, it's there or you would all suicide on boss to juice on the freshly reset map again. 6 portals exist just so mtx work, maybe they could give 6 chances on boss alone or sth, but I say only for consistency sake, so it would be less weird to have 6 portals but really 1.

Thankfully GGG never listened in 1, so probably xp loss stays in all its glory.

Also, before I hear go hardcore, I like to have a char with a future sometimes, and try different build, so great to have the game still that brings excitement and seriousness, instead of participation trophy gameplay.

Последняя редакция: Rabarbar_Lichy#7553. Время: 2 янв. 2025 г., 19:37:21
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Rabarbar_Lichy#7553 написал:
Anyone comparing this to hardcore never played hardcore. You still have your char just loose puny 10%, who cares. Baby first hardcore maybe.

Also so many threats of leaving, or doomsday crap, 342k players and falling it's over, I stomp my little feet because I don't get what I want. It's embarassing to read really.

Thankfully the days of lowest common denominator deciding game design seem to be over. Many games thrive on reputation of being hard, complex and demanding.

XP loss serves a purpose, deal with it.

Or 1 portal, it's there or you would all suicide on boss to juice on the freshly reset map again. 6 portals exist just so mtx work, maybe they could give 6 chances on boss alone or sth, but I say only for consistency sake, so it would be less weird to have 6 portals but really 1.

Thankfully GGG never listened in 1, so probably xp loss stays in all its glory.

Also, before I hear go hardcore, I like to have a char with a future sometimes, and try different build, so great to have the game still that brings excitement and seriousness, instead of participation trophy gameplay.

+1 agree
I dont mind EXP loss, i dont even mind the loot/map mechanic loss...but i fucking mind both since they're now together for whatever reason. If we're going to have 1 shot in maps then we shouldn't lose the map's mechanics or exp loss should only be 5% if at all. If we keep those things then we need 3 portals specially for bosses. Having to stress this often in a video game is getting meme-worthy as poe 1 did it at times but they started to lean back into the fun with things (minus t17s)

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