Poe 2 Atlas is the worst endgame I've ever seen in any ARPG.
Rework from scratch is needed. Instead they will just add little improvements to this turd.
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I agree, but made a post awhile ago about this with actual points in it.
https://www.pathofexile.com/forum/view-thread/3669922/page/1#p25760108 |
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" It is not that I want to give up, just the feeling of a journey/exploration is gone right from the start and hamster wheel feeling takes its place. |
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Ahh, never mind, guys. That was just the cry of pain from a PoE 1 player. I’ve surrendered to reality. GGG wants to slow the game down more and more. (I play an attribute stacker just to feel at least 1% of PoE 1, so don’t talk to me about "fast gameplay". Even with Temporalis, it feels slow and clunky.)
They’re not going to fix 95% of layouts filled with corridors and tons of obstacles. They’re not going to fix this endless Dora-the-Explorer-style Atlas. They’re not going to address the scarcity of fun builds. Instead, they’ll keep nerfing movement (Temporalis, Flurry, etc.) and OP builds (the only playable ones) like they always do. This game isn’t for the PoE 1 player base. It’s made for the D2 and D4 crowd. To be honest, this game feels like a mix of PoE 1 assets awkwardly crammed into a D2-style framework, with new (lagging as hell) graphics that seem to be made by a small outsourced company. So go ahead, play a warrior, farm some Augury and Mire. Enjoy and embrace the VISION. Последняя редакция: Grinewald#0100. Время: 11 янв. 2025 г., 14:51:15
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Mapping needs a rework from the ground up IMO. Towers feel very bad to run. Precursor tablets should apply to ALL MAPS in range, not just 5-10. And blank nodes need to have some interest added to them. Currently running these “travel” nodes just feels like shit.
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