Controller Pain - Stash, Inventory Feedback
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So disappointed to see that nothing is being addressed in 0.3 for controller pain, while you are addressing other parts of the game like Mark mentioned in the content reveal "Requiring you to be in your Hideout too much instead of out there killing monsters", great design philosophy but nothing for controllers, when are we getting controller love??? 0.4.0 ??.............
Последняя редакция: Janzi#6268. Время: 25 авг. 2025 г., 03:27:17
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So the inventory management PAIN for controllers continues in 0.4, no sort, no material tab, NOTHING, no QoL whatsoever. Inventory management with mouse and keyboard vs controller is like night and day difference, even if you introduce the support for switching between the two it's still a nightmare when playing.
It seems that ITEM WEIGHT is so much more important for GGG then PLAYER EXPERIENCE... I forced my brother to play the game with me, who is a total noob, guess what he pointed out without me saying anything about it, INVENTORY felt too restrictive and he felt that it took out some of the fun playing tetris with inventory...just crazy that we have to live with a inventory from 1990s.... Последняя редакция: Janzi#6268. Время: 13 дек. 2025 г., 04:35:43
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