"Armour" feel useless for HC
" Sometimes dodge roll does not move you far enough and you just get 1 shot anyways. You have to be able to see the wind up early, preemptively run in an arc around them, then dodge roll. If you are a very patient person then this isn't really a big deal, it just takes 1 moment of thinking if i hit them 2 more times i dont have to spend 20s dodging this invuln phase theyre about to go in, but then youre 1 shot. Dodge roll+ movement speed is pretty much mandatory. Frostblink was so good for bossing and added a layer of skill in timing. This isnt hard it just requires the utmost patience and willingness to make the fight take "some amount" longer and chance being able to dodge 43 times instead of 5. You're always better off 1 shotting the boss if you can since you only get 1 try. It doesnt help that mace skills is the only archetype that doesnt have moving while attacking. Monks is a gap closer but its still very fast compared to warrior. Warrior just took it up the rear. Последняя редакция: Lonnie455Rich#2087. Время: 9 янв. 2025 г., 17:28:53
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" As a hardcore only player, I am painfully aware of how mandatory dodge timing is for survival. This game has no downtime. It gets to be a chore. As of late, I have been using leap attack as a substitute for dodge roll with some success. The problem there is also timing and atrocious mana costs. " Dodge on occasion is fine if you are ranged. constantly dodging as melee just feels like I am playing an overly punishing Dark Souls alternative. I remember getting 1 shot by the executioners hammer early in release because I did the fight without movement speed on boots. It doesn't help that an armor chest also slows you down further. This game is much more enjoyable as ranged. At least ES and Evasion actually scale well. |
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" Absolute crazy talk, everyone knows the technology for this so called "combat log" simply doesn't exist. |
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"Dodge or die" is such a fun mechanism for Hardcore...
/s |
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