One hit mechanics suck
As the subject line says. One hit boss mechanics suck the fun out of the game. I can dodge and weave and do my best but then get clipped by 1 attack and die, some mechanics I seem to beat based purely on luck and not skill. I shouldn't have to be over-leveled just to do basic content. Take the feedback as you will.
Last bumped5 мая 2025 г., 06:47:10
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Agreed.
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" Well, it would be one thing to get 1-shot and you just get back up, dust yourself off and try again. It's another entirely that you lose 10% exp, lose your map and all the currency you spent on it, lose your progression in that map entirely, etc. etc. etc. It seems like this is more of a passion project for GGG than what will end up being a "fun" game to a broad audience. Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
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Suggestion to GGG: Show 2 pieces of information on the "you have died"-screen.
1. Which monster killed me with what attack. 2. How much damage did that attack do AND (important) how much of it was overkill. Why does it matter? Often times I find myself asking my friends what on earth just hit me. I don't learn from my death, I cannot improve, I just die. The screen barfs colors and effects at me, especially in party gameplay, even more when one of your party has a minion build. If I cannot identify that I should have just dodged out of harms way because I do not even know the damage source, that's frustrating. If I had information on overkill and overall damage figures, I might be able to adjust gear or passives in order to avoid being one hit. I run an acrobatics defense right now. Got one hit all the time from anything on the map really when I was 1.9k HP. It basically stopped all together when I switched rings and by accident just crossed 2.1k HP, now only boss mechanics one hit me, which I am supposed to and can in fact dodge. Had I known all along that I died to one hits because of not even 10% difference in max HP, it would have saved me hours of constant death ingame and days of figuring out why my build was NO FUN at all. Guess what: The build is FUN now! Saved by coincidence, I guess. Последняя редакция: milliontimesunique#7624. Время: 5 мая 2025 г., 06:50:22
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