GGG act now to save the economies
" I think magic/rare monsters mods are nice for ilvl 79 items yep, but i think exalting a map is waste an exalt too |
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The purpose of exalting maps isn't to get more magic/rare items, it's to get more MAP DROPS to sustain the maps..
If it costs even 3 more exalts to get more map drops at the 75/76/77 level, they will absolutely do it. Only the quantity and affixes on the map itself affect how many map drops. +Magic monsters is one of the best affixes in the game, besides maze, that gives a lot of extra map drops on average. (seriously -- look at how much loot a magic pack drops vs a normal pack, or a rare monster. magic monsters are the best source of loot in the game, and that includes map drops.) edit: the people who are level 95+ are not just rolling random affixes and saying "good enough" they treasure every 75+ map and try to squeeze it for all it is worth. anything they can do to ensure map drops they WILL do, because they stop getting experience if they are kicked down a tier. they will exalt maps and divine them even, because keeping the ball rolling w/ high maps is THAT important for them. Последняя редакция: HopTortoise#6758. Время: 6 мая 2013 г., 12:46:36
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GGG don't change a thing. Look at what constant rebalancing does/did to Diablo 3. Learn from failure. The game has one of best currency systems going.
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" DEY TOOK MA ORB!!!! |
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Honestly, the issue is not that the value of exalts is inflating. I think the issue is the huge influx of other currency compared to it.
For instance, chaos are easy to farm with vendor recipes and drop at a reasonable frequency. GCP can be obtained by selling quality gems. In relation to gcp/chaos the obvious price-range at which exalts go should be the rarity of that currency in relation to farm-able currency. Over the course of getting my characters up to 70 i have yet to see a single exalt while getting dozens chaos and many GCP. So, in my mind selling exalts at rates that is according to its rarity is the only thing reasonable to do. It does injustice to its real value (ie. exalting an item can also get you utter trash) but as it is, its purpose is not so much an "awesome rare currency worth using" but something like a value cornerstone that stays static. The obvious thing people need to understand now, is that if exalts grow in value, the thing that will happen to its trade value, for buying high profile uniques or rares, is that you will obviously have to pay *less* of them for something. |
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" I put in bold I think the most important part. I think people are in double panic mode, because they think exalts "cost" more chaos, and the really good unique items "cost" the same or more amount of exalt. This is not the case. In hardcore for instance, some of my friends have remarked things like "Wow, I think Kaom is dropping in price! It used to be 40 - 45 ex now it is like 35ex!" Nope. It didn't drop in price. Exalts have just rose in value so they have more purchasing power. One exalt buys you more, and that includes GG items. If exalts continue to rise in value it's not a huge problem -- it just means it takes less exalts to buy what you need. |
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" Yes I agree. I play SC only, but over the last two months, I have noticed that Lioneye Glare bow price dropped dramatically! Glares that have no socket can be bought for as low as 3ex. 5L I have seen as low as 8ex. This used to be 15ex-20ex a month ago. 6L is still expensive at about 23ex, but this is still way cheaper than before like 35ex+ So if exalts increase in value and gain more purchasing power, I'm all for it =) IGN: AchiLize
Achi's Quality Shop https://www.pathofexile.com/forum/view-thread/602552 |
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" not a huge problem for those swimming in exalts, but a huge one for those who only has lower currencies in their stash. |
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" No, thats wrong. Its quite the advantage for people that have huge amounts of exalts, obviously. Their stuff rises in value. Its a small disadvantage for those not so fortunate, but since everything costs less exalts compared to before it pans out. Less exalts needed to buy something also means less equivalent currency needed to purchase. As long as things stay about equal, noone lost a thing. Those that don't have a huge amount of exalts backed up somewhere just wont profit from the rise in their value, thats all. |
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" This would be true if each currency existed in its own vacuum and didn't have pricing changes according to the pricing changes of other currencies. These are the actual things that are happening: 1) Exalts rise in value, 2) Gear's value lowers due to saturation in the economy, and 3) Other currency's value stays around the same. Now, put numbers on those. See the math behind what occurs. Set a chaos's value to 1. From there, let's put an exalt's value from a month ago (HC) at 15, and now at 25. Take some unique that was previously sold at four exalts, and now is selling for two (Dream Fragments fits here). [These prices are speculative and are used only for demonstration.] If you were a player who happened to be fortunate enough to have 20 chaos a month ago, you could easily trade up to get an exalt. Then you could farm for a while, build up currency again, and trade up to another exalt. Easy. Do that 4 times (equivalent of 60 chaos), and you can get yourself a Dream Fragments (or some other item). At that time, the value of the exalt was not really on the rise, so players were willing to give up those exalts as well, and did not fringe on top of market value for them. It was a buyer's market for them. Now, on the other hand, exalts are on the rise. There's a high demand for them. Even though that Dream Fragments may only be worth 2 exalts now (50 chaos equivalent), the seller will *only* take those 2 exalts for it. No substitutions. So the player who has 20 chaos has to grind to even get the opportunity to buy that 1st exalt. So he does. He gets up to 25, which is the current market value. But the thing is that even at that 25, that market value, the sellers are still holding onto their exalt, knowing that the demand is up there. They're waiting for some sap to become impatient and pay 27... 29... up and up. It's a seller's market now. So even though that player wants to buy that Dream Fragments, and might even be able to grind all the way up to that 60 chaos, the person with the item *still* might not sell it to him, because the player cannot pay in exalts, because the player doesn't want to get ripped off, and the seller doesn't want to give up on his (potentially still increasing) wealth. Alteration Orb Union Local #7
I'll smash your nose with 20 Alterations before I'll sell them for 1 lousy Chaos. 16:1. No questions. |
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