Biggest problem PoE2 has is only rmters & craft teams go from 100 to 500+divs

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Snorkle_uk#0761 написал:
i hear you, in fairness yeah a stat stacker is one of if not the most gear dependant architypes in the game and has the most exponential scalinging.


i think the numbers you are presenting seem like they could be a reasonable picture of the reality.


my opinion on that one is that stat stacking is broken, it was broken in poe1 for way too long its broken already in poe2 and the way the power scales so ridiculously in the way you describe should not be a thing.

so i agree completely with your example, but i think its an outlier and the imo on it is that its not a fault of the item system but of a broken build archetype and thats how that specific case should be addressed.





with the bigger picture of the cat and mouse chase just generally. i see the game as a journey, this is my personal take. its easier to describe in D3 where the systems are simpler, but essentially i dont think it matters if you have 1,000,000 dps and you are fighting a tier 90 greater rift or you have 100,000,000 dps and you are fighting a tier 130 greater rift.

its sort of the same thing, its just bigger numbers. what is important is that you are on a journey and you feel good that you are now where you are, its progress over the lower rift you just progressed from. you are motivated to find a slightly better item and progress up to the next rift above.


thats the game, if you are somewhere on that curve you are youre gaming. the only problem is if you hit GR150, have primal ancient gear and nowhere left to go, now youve hit the end, its over. i dont see that as a good place to be i see that as the only place you dont want players to be.




its ok if a tiny handful of players get there because the ego boost they get from being the 0.0001% becomes a game in itself and that givs them a reason to stick around showboating, doing mirror services, being top of the leader board, whatever podium the game provides.

but generally my opinion is try and stop anyone getting there, in an ideal world no one ever has the actual best.







this is just my opinion of course. i see your posts on the forums dave you make good points and i respect your takes. this is one of those subjective issues where its perfectly valid to have a totally different philosophies, theres no right and wrong. even d3 functions, im gonna play the new d3 season tonight.



Agreed, same goes to you and your point :)

I think there's a balance to be had between the 50 and 90th power percentile, where I position my oppinion on the variance of the grind being between the 90 and 99th percentile, and 89th being achievable after 300h (which for me is an acceptable hour allocation threshold for a league).
If those last 9 points take 600 more hours then perfect.

It's also true I used the most outlier example in stat stacking. Let me tell you this, though - Perhaps just using the top items as examples in themselves, it's a shame that with all the build diversity that exists in PoE (which is IMO its biggest selling point), people aren't able to use them or mess around with them. But the worst part of the whole logistic I tried to present is how rampant this causes rmt to go in PoE (1/2) for no reason. That's even worse.

As you say, it's subjective, yet at the same time objective and solvable.

I'm curious how they'll go about it considering we have 36 ascendancies planned for full release and it'll only scale this problem severely.

Thanks for your input, was cool to read your points.

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