Biggest problem PoE2 has is only rmters & craft teams go from 100 to 500+divs
" Agreed, same goes to you and your point :) I think there's a balance to be had between the 50 and 90th power percentile, where I position my oppinion on the variance of the grind being between the 90 and 99th percentile, and 89th being achievable after 300h (which for me is an acceptable hour allocation threshold for a league). If those last 9 points take 600 more hours then perfect. It's also true I used the most outlier example in stat stacking. Let me tell you this, though - Perhaps just using the top items as examples in themselves, it's a shame that with all the build diversity that exists in PoE (which is IMO its biggest selling point), people aren't able to use them or mess around with them. But the worst part of the whole logistic I tried to present is how rampant this causes rmt to go in PoE (1/2) for no reason. That's even worse. As you say, it's subjective, yet at the same time objective and solvable. I'm curious how they'll go about it considering we have 36 ascendancies planned for full release and it'll only scale this problem severely. Thanks for your input, was cool to read your points. |
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