State of Early Access Update

That was obvious, that EA will last for atleast 1 full year. What did you expect?
I wanted to post big post about my feeling about this game. What i have found pleasant, and what was frustrating. But it was all being said already hundreds of times.

I just want to wish you luck, guys, and hope you'll be able to bring content to the game more frequently.

If not content - atleast balance changes. It is really super boring to play 3 actual builds in whole game.

Be right back, as soon as new skills\support gems will be released.
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NilesVanRoekel#1101 написал:
That was obvious, that EA will last for atleast 1 full year. What did you expect?
you didn't read it right - people talk about what situation look like EA will take MORE than 1 year, while Jonathan said target goal is end of 2025
So 8 patches and 31 hotfixes that barely did anything to make the game better?

Where are the real changes? Early Access without big changes for 2 months? At this rate the 1.0 is coming out in 2028.
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MyNam3lsJosh#8566 написал:
You guys thought we wouldn’t mind nerfing our builds after playing them for hundreds of hours because this is early access?

Nerf (or buff) them mid-league even. Timing is irrelevant. If a skill/item/class is over/under-performing adjust it ASAP.
I strongly suspect most of the skills with MTX attached won't be ported. So you buy new MTXs.
Give spark the famous ggg triple tap.

Less proj speed, less number of proj, less lighting scaling on the tree overall

Give es the ggg triple tap

Reduce es scaling to be inline with life scaling. Make bleeding still impact chaos inoculation. Remove grimharvest.

Please fix the optimalization with steam deck. Right now we have 10-20 FPS in late game... Steam deck is able to handle more demanding games. Thanks!
Grim Feast can stay with some changes to how ES works. Let GF temporarily increase a player's max ES, but have their current intact ES remain at its same number if the recharge delay is still in effect. If the delay has already passed, then picking up a remnant will increase both max ES and the current value of their intact shield. Additionally, make DoT of any kind prevent the max ES value from increasing, regardless of delay. Also debug Bleed. GGG admitted its meant to counter ES/caster builds by ignoring ES entirely but they simply haven't gotten around to fixing that yet.
Последняя редакция: LeFlesh#9979. Время: 7 февр. 2025 г., 16:14:22
Why cant you buff weak skills, passives, mechanics? Would it hurt the game or even hurt the meta? Doubt it.
Are you just lazy?

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