Path of Exile 2 Content Update 0.2.0 More New Teasers

Очень много проделано работы остановитесь!!!)))) позор
Amazing. Thanks. Please, add the option to set the concoction skills to weapon sets. Actually it use our actual set and that is a little annoing if we dont have the tree óptima for the skill. We have to manually change the set :(
WHERE THORNS BUFFS PLEASE HELP
useless teasers, useless qol developments
What the actual fk... why do you show these half baked new skills in some low area of the campaign with the slowest fkn moving monsters ever!? Why dont you man the fk up load up a T18 deli map with some zoom zoom mobs and show us battershout in full action or "perfection" because OBVIOUSLY everyone playing the game using spark or ice strike etc LOVEEEEE well timed attacks - Did you even read your own data about what classes are being played?

Fk me at this point this is just one huge piss take!
we want real crafting!
Thanks for the update! Please, keep 'em coming! Anything for Ranger? :O
IGN: Royal_Princess, Princess_of_Wraeclast, Vaal_Princess, Diamond_Princess
VERY underwhelming. I expect to see so much more by now, such as the new classes, dozens of new support and skill gems ... is 0.2 comming this year?
Последняя редакция: Waiden#9514. Время: 10 марта 2025 г., 2:08:52
Very nice additions,but still useless!

- If you happen to think about adding skills to the game,then add cyclone / desecrate!

- Add a SPECIAL CURRENCY tab (like in poe 1) where we can finally store breach splinteres / breachstone / catalysts / trials for both chaos and sekhemas / expedition currency.

- Make delirium tab map stash BIGGER like 500 of each tier!

- Add a TABLET STASH TAB already!

- Fix the issue that ppl can't gamble expedition currency from stored tab from stash but instead they have to hold it in the inventory!


GGG you must FIX the things first in early access before trying to invent new things into the game!

WE DON'T WANT ANYTHING NEW,WE ALL WANT THE ISSUES / BUGS FIXED AND GIVING US QOL BY THE WAY THOUSANDS OF US SHOUTING FOR INSTEAD OF THESE🤌!
Secondary weapon set needs separate skill slots.

You should be able to use it with any of the skills from the main set, but you should also be able to switch some skills without underpowering your main set. That's the whole point of secondary weapons set as far as I understand it. We switch not to use different weapon, but to use different skills. And you can't use them if all your skill slots already employed by your main set.
We should have this instead of checkpoints: https://www.pathofexile.com/forum/view-thread/3677132

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