Wouldn't 750,000 refund requests be a pretty funny joke?
Just asking.
For a friend. Last bumped8 апр. 2025 г., 10:16:41
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Barely any of you could even provide one fundamentally sound and well thought out paragraph to justify as to why this game is no longer functioning as a product to warrant a refund.
Try it. |
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" do not see why that would be happening although. |
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"This. Well said. |
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Are you the type that eats an entire dinner before telling the waiter you didn't like it and want your money back?
When all is one and one all, to be a rock and not to roll
Live for Glory, Honor, Death in Fire! |
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" I'm the type that just had his plate shat on mid-dinner. I reserved some time with friends to dedicate to playing after 0.2 comes out, now we're hopping ship, and from what I've seen, so has a vast majority of the playerbase since concurremt players after 0.2 haven't been even close to half of those at launch (and might I add, concurrent players peaked 4 days before the update and dived down after). As far as I know, the game has just been touched with a "balance vision" so objectively asinine that I can only liken it to the expertise of a Roblox developer. Последняя редакция: HighMidget#7101. Время: 7 апр. 2025 г., 23:36:11
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" I think deep down you absolutely know why peak players for a hotly-anticipated sequel that dropped in mid-December would be artificially high and I think you also know full well that their return to normal levels is absolutely standard and expected and in no way an indication of a loss of interest in the title. I think you actually do know this. Последняя редакция: Kerchunk#7797. Время: 7 апр. 2025 г., 23:48:31
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" If you're suggesting that like 200k of the concurrent players from release to 0.1.1 and at the week prior to 0.2 were artificial then I've got bad news for you, because that means 0.2 didn't even bring any people back in and we clearly have a lot of people leaving " Mass refunds based just on user dissatisfaction are precedented, but in this case more people have left the game than have stayed around to complain, that's mainly why I'm brushing this off as a joke. |
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" If you think 240K people, 45% retention is a failure... in game industry.. Well lets say you shoudl be glad you do not need to live a businessman. |
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" That was the peak, of which 40k have already departed after experiencing this disappointment of a nerf log- I mean update and it hasn't even been a week. And of the remaining 200k, we're still split halfway in hating it and loving it. Between all this and the missing 60k from the 300k concurrent player count at 0.1.1 (seeing that was a well-received update, it's a better benchmark of where retention actually can be counted from rather than release which inevitably bled players who just found PoE2 isn't their thing), we have 200k players who didn't or won't continue to play in this patch for long because they saw this mess and disliked it and 100k players who either are playing the new builds which perform better than the pile of garbage GGG left behind where fun skill interactions used to be or leaked through the nerf sieve. TL;DR for point above, GGG pissed off two thirds of the mainstay playerbase. At the end of the day, GGG has showed us with this update we matter to them much less than "their vision" does. |
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