Jamanra - overpowered or not?

Jamanra not OP if you're not UP
Последняя редакция: Glorfndel01#6465. Время: 13 апр. 2025 г., 05:31:11
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SerialF#4835 написал:
it s a bit of a dps check. if too low, you run the risk of running out flask.

when everything is up, you can usually find semi safe spots and sometimes wait for some of the crap to disappear.


Its basically this, if your dps is acceptable the fights really quite easy (not talking insta kill here but if it takes you a couple of minutes to do the fight thats right)

If you are gonna take 10 minutes its bad but fundamentally his stuff is easy to dodge and doesn't hit that hard overall.

The issue players have right now is drops are so sparse and random that its quite easy to get to Jamanra with very low resists/life which is when it becomes tedious as you have to farm more gear without any guarantee that you will find more gear.
Jamanra is just fine, it doesn't need a nerf at all. If your dps is too low, farm the 2 dreadnaught zones for lvl 8 gems and to do a couple of levels, put some time on your build and you should be fine.
Tech guy
Последняя редакция: Warrax#2850. Время: 13 апр. 2025 г., 08:25:35
Jamanra is overtuned right now and his health is way too high for most builds. He is balanced like you already have tier 2 supports and found a jewelers orb at minimum which is too much when the Dreadnaught is the only place that it can drop in act 2 afaik.

However there is nothing else about him that is overtuned. All his mechanics are perfectly fine, and so is his damage.
Последняя редакция: Kashou#2868. Время: 13 апр. 2025 г., 10:55:35
It took me about 10 mins to kill him on huntress but his later phase imo isn't that bad. You bait the lightning pillar thingies he places so just bunch them together and rotate clockwise round the arena and u will always have a space to shuffle too when he places down other aoes. I had ran out of flasks for the final push and never got hit by any of the ground hazards that way.

There is enough leeway u can dodge through the static criss crossing beams he places to get somewhere safe.

The only thing that could apply any pressure to me were the tornados moving and even then it is manageable.
get 50+% cold for wolf, 50+% light for jamanra and 50+% chaos (or learn to dodge, no res needed at all) for doriani. then bosses get very easy
The normal version of this fight is BS.
No... he's really fair in my opinion, he doesn't really one shot and his attacks are somewhat really slow unlike certain bosses like Viper who can one shot you out of nowhere
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Hommit#2813 написал:
get 50+% cold for wolf, 50+% light for jamanra and 50+% chaos (or learn to dodge, no res needed at all) for doriani. then bosses get very easy


Doryani and his Dr. Wily robot doesn't do any chaos damage at all. All red lightnings are pure lightning damage.
All of the bosses need to be detuned... some, like the act 2 boss, need to be detuned considerably, many of the others moderately.

Like that statue boss with the broken sword that occasionally bugs out and becomes invulnerable.

Chiefly, they need to be slowed the F* down. *ALL* of them (except the stone guy) are simply too f*ing fast to keep up with. They're blasting around the arena, spamming eye-straining abilities that can make just FINDING them a challenge.

Cut the speed on the hyper spammy ones by half, at least. Don't touch anything else about them.

The chick on the bone crotch rocket can stay fast... just curb the bone spam so players can navigate the arena, at least, and make it so she can't fly over hazards without triggering them.
Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive.
Patch Notes 3.19:
Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment.

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